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Phones01

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Everything posted by Phones01

  1. Idk if this has been posted yet but after a blocked 6db if you wait a lilttle bit you can do 5db afterward. It's risky since you can get mashed out of it but it's something I was messing around with.
  2. Ok got it thanks for the help!
  3. I need some help with hazama's midscreen bnb. 5B, 3C, 214d~b, 5a. After the gashoukyaku sometimes I can combo the 5a without dashing and other times I need to dash for the 5a to connect. Is the dash character specific or is it just specific timing?
  4. 2A, 5c block string is rlly good for fishing for FC i often use that blockstring to condition them for the low so I can tyen mix it up with 6A ir go for a throw or 720.
  5. oh nice find thanks for the link!
  6. thanks for this I appreciate the help!
  7. Ok thanks the hardest part was hitting cutting shear after the second snap hance. Didn't know I could hold 4.
  8. Ok thanks everyone! Hmm what would you guys suppose are his optimal fatal starters?
  9. Besides altered supers what else is known about kagura's Od?
  10. Has anyone finished his trial 30? I'm not very sure of his optimal fatal combo starters :/
  11. I only need trial 30 to finish but I'm uaving trouble getting to 10k. Most I've gotten is 9k butbi think inhave the right starters in mind. So far here's bwhat I do: 5c, CT, 6c,OD, 623c> 623D,5c, 5dd, dash 6a, 41236 c> 236d, 623c, rage aggressor. Can anyone help with anymore to add to this or a different combo for 10k?
  12. I got it from his wiki which i assume his DD list is in the same order as the in game cmnd list. http://www.dustloop.com/wiki/index.php?title=Yuuki_Terumi_(BBCP)
  13. 2nd super from the top would be gouga soutenjin which is a combo ender but he can combo off it in OD.
  14. I used bullet at AX in the little tourney but I only got at the most 2 hrs in with her and I wasn't sure if rage aggressor had any invulnerability. :/
  15. highes combo damage ive done is 9164
  16. on akihiko try to delay the 2b a bit after the wallbounce. I only do 2 AoA combos on wallbounce. 2b,2c,5c, tentarafoo. 2b,236b,j.2c,2a,2c,5c, tentarafoo.
  17. garudyne can get you out but you can also do the blowback with is a safer option for the same amount of meter. most of the time if they do 5c, 2c, agi they will hold it which is also your moment to roll, or super jump glide out of the corner. When they do fire break insto maragi on your wake up you can dp to avoid it (well atleast that is the only option I've used when I was put in that situation).
  18. uh panic garudyne loses to DP tho haha
  19. that yosuke in the second yukiko vid mindlessly used ex dash hoping it would hit lol XD
  20. yosuke seems to have a better footsie and neutral game compared to chie but once she gets a knockdown its best to late tech to not get completley destroyed by her persona 5dd mixup.
  21. one knockdown is all narukami needs for the match to go his way. Most yu's will control their space with Jb and 2b yosuke can bait 2b with moonsault but moonsault can be blocked or air grabbed.
  22. I found out EX dash spring an go through most of labrys' persona attacks. I dont think it will full work on her gears special though.
  23. im still trying to get used to akihiko and yosuke any advice? http://www.twitch.tv/themixup/b/328317950
  24. Here is some gameplay of me using yosuke and akihiko. tips please http://www.twitch.tv/themixup/b/328317950
  25. oh sorry again but is it easier to plink the down B and the air turn? or is that not possible?
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