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Phones01

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Everything posted by Phones01

  1. ah ok I see thanks because I was wondering how nise pachi and fin were airdashing the way they were.
  2. yosuke's "glide" is that just instant airdashing while doing an air turn? Or is it more advanced then that?
  3. hey mike sup i see you play tatsunoko UAS we shuld play each other some time.

  4. hmm 3C,214D-B, that could work definately in the corner mid screen maybe but if 3C is a counter then yeah it could work.
  5. dear god fio is rediculous.i really dont think litchi will be a great match up for hazama looking at how long and how much damage is dealt to him by her basic combos.her shoulder rush move seems very safe on block and takes away a primer which is not very good for hazama. though the good thing is she has to get in on hazama which could control the tide of the fight but it can also work against him as well.
  6. when will it be good to head over mike?
  7. the first jayoku has to be a fatal counter i believe
  8. that vid reminded me of the hazama loop in the loketests. oh is today or thursday and friday free mike?
  9. i usually watch the animation of when hazama does the JC the 5th slash always shows him slashing down so thats when i jump.
  10. for my first blazblue tourney it was fun playing agaisnt all the really good people that were there but i definately need to practice more (friggin finals uggh) cant wait till next time.
  11. yeah at your own risk though just to warn you
  12. tager can be easily punished after sledge hammer and if they toward you can use 6D,4D,or gashokyaku and free combo.tager's 2C is used alot for wake up when you try to jump in on him so be careful about rushing tager down otherwise you might eat an atomic collider into a combo but thatswhy you have to use hazama's chains for aerial approach.
  13. hazama's D is really good against arakune.It stops arakune's 6D (or bell bug ) and arakunes is gonna have to close in on you so you can have somewhat of an advantage with zoning out the arakune.
  14. i dont mind bang being top tier at all in this installment though it was always fun winning with bang in Ct cuz it was like when the hero gets beaten down then bam epic comeback.
  15. i wouldnt say bang was the worst but yeah he is feriggin powerful in shift havent used him yet cuz i want to get used to hazama.

  16. yeah defintately ive been playing at arcade infinity everynow and then all i use is hazama lol. have you played yet?

  17. oh i see i only put that up cuz not many people expect 236C since its not used alot ya know? but i see what ya mean
  18. ^this though you can also IB into jayoku and combo ftw.
  19. you can also instead of relying on ressenga for the overhead mix up use 6A or of course dash 236C into Bnb for some mixup options.
  20. but what if your the cat?
  21. hey can me babs and the 2 guys that were with me last time go over on wednesday?
  22. what do you mean ike easy for hazama or easy for carl cuz they both have to work hard to close in each other, carl using nirvana's attacks for a moving shield agaisnt hazama and its hard to get hazama because he has his chains that make for great evasion agaisnt getting trapped between nirvana and carl.
  23. hazama has a hard time against carl especially if he gets rushed down by carl most options are to be patient with carl and aim for the chain to counter hit or you can 6D or 4D into 623D and combo from there or gashokyaku them into 623D since alot of carls will air dash to you when nirvana is far or they might use the new projectile move to be a moving shield or to loop you full screen. but this is just speculation and experience
  24. mmm how about monday for me if thats ok?
  25. i wanna go to if thats ok and two friends
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