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Everything posted by Dacidbro
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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Dacidbro replied to DaiAndOh's topic in Bang Shishigami
Maybe not where you play lol -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Dacidbro replied to DaiAndOh's topic in Bang Shishigami
Finish your combos; You didn't mix him up once, because you never got knockdown. That match just looked like a combination of your opponent failing to understand footsies and Bang being a better character. -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Dacidbro replied to DaiAndOh's topic in Bang Shishigami
Lol All I said was that he's going to have to adjust more than I will. That's just true. The shit that changed to Bang is very intuitive; to Arakune, not so much. EDIT: I guess I used the word concerned, which apparently meant "worried about winning". my bad -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Dacidbro replied to DaiAndOh's topic in Bang Shishigami
Arakune's nerfed defensive options and jB says life is good Dude just watch any match with me and Dabbit and count the jBs. If anyone needs to be more concerned about the patch, it's him. I've just got to switch a few aspects, and hit confirms, he's going to have to put a lot of work into new Ara footsies and etc. (And just to confirm for anyone who can't understand my tone, I don't think Dabbit will have any difficulty doing so, and I know he only uses jB so much because of how strong it is) -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Dacidbro replied to DaiAndOh's topic in Bang Shishigami
I think saying Noel looks like shit tier compared to anyone in CS2 is a large amount more than a stretch, since as of right now there are not even many characters rated higher than her. Makoto is somewhat removed from that statement. -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Dacidbro replied to DaiAndOh's topic in Bang Shishigami
CS1 high tier Litchi, Tao, BANG CS2 high tier Makoto, Arakune, NOEL WHAT HAVE WE HERE?? -
http://www.youtube.com/watch?v=REkUWDtjxKs And 6C and 3C should both still break primers, but 6C is damn near impossible to force (Although you do get it for free if someone tries to chicken block) and 3C is unsafe as fuck. Bang's primary primer breaker is probably going to be the new godmode j623B... looks soooooooo crisp
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Not with the new 2B 5B gatling that most Bang players seem to be quite terrified of.
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His mix up says "DO NOT FUCKING CHICKEN BLOCK ME, YOU DICK" I LOVE it.
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Maybe one day you'll bait my IAD DP not likely though, after all, "It's so scrubby"
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Yeah, I'm sure it can be barrier'd. This means Bang has some vicious anti air strings, 5A 5B 2B 6C is 3 AUB's in a row.
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Hey guys, what's long, goes all the way to LA, and gets us an hour and 20 minutes in the wrong direction???
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2D is jump cancellable (Very likely old news) 2B is AUB
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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Dacidbro replied to DaiAndOh's topic in Bang Shishigami
Static difference doesn't mean much if you always gatling :v -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Dacidbro replied to DaiAndOh's topic in Bang Shishigami
The title for this thread.. s-so good -
Ah, hey! I guess important information would be how much it would cost, whether it's by head or by venue.. where it would be, when it would be, etc. Also, I'm not sure if it would make sense for NCI to be hosted with you guys, but maybe we could do another tournament entirely if it isn't. Let's talk, alright?
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Lol. But then I'd have to DITCH ya'll. So no fun there
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I think assuming people won't react to you flying full screen is giving a little too little credit to your potential opponent. That being said, those bumpers being there makes their commitment to footsies infinitely more dangerous, as many pokes recover too slow to not get hit by double bumper jC. Personally, I usually use A and C bumpers, but it's largely matchup or preference.
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Hey wokker. It seems like you aren't using Bang's maneuverability to it's fullest. See, Bang's 5A and 5B are actually both INCREDIBLY good pokes, but as you've surely noticed, won't beat disjointed hitboxes like Hakumen's sword moves or Litchi's staff moves. To get around this, you need to use your extra air mobility (double jump air dash, single jump double air dash; poison nail air dash cancel (Which is an airdash cancelled by A nail, gimmicky, but useful), and your bumpers), because they are forced to commit much more to those moves than other moves. Watch high level Bang videos to see how people get around them using those strategies. It's also important to realize most pokes that will straight out beat yours won't lead to any pressure or anything. For example, absolutely all of Hakumen's long range pokes will give him no pressure at all. You'll need to research which pokes will or will not lead into pressure, so you can learn which ones you can safely block, and which ones are higher threat to try to avoid completely (A good example of a really dangerous poke is Litchi's 5B, because it can gatling into many other blockstring options)
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In CS1 it was based on matchup. Characters with strong DP's (Ragna), or low risk high reward zoning (Litchi), or strong frame trap mix up (Tao, Jin), it didn't really help for; high risk, high reward. But characters with big hitboxes and bad reversals (Tager, Rachel) or characters that don't have defensive options for awkward stagger (Hakumen), etc, it was great for.
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I believe it was stated to be 5.6k, I've yet to see it though.
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I got sidetracked with a Blazblue "Last Christmas" Which is getting closish to done.
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Actually most Bangs in CS1 were alike. 5A/2A til you win.