Jump to content
Dustloop Forums

Dacidbro

Members
  • Posts

    4,005
  • Joined

  • Last visited

Everything posted by Dacidbro

  1. Bang's current nerfs are a pale shadow to Rachel's, if this is really all of them. But I doubt this is the end. I'm betting 5B won't just be slower, but a worse hit box. Also, 5A's hitbox may be decreased. 2C techable is a big problem for crouching hit-confirm (how do you even do it now???), no wall bounce is a problem for slick abare pick ups. FRKZ loops is a problem for not instantly winning for hitting 4 seals.
  2. I dunno, I think Bang got realllll lucky if all he lost was FRKZ loops, some of the 5B bullshit, speed on a couple moves and wallbounce. Lol.
  3. Don't count on it. The damage was the reason it was borked. Theres still no substitution for defense :v

  4. 5B probably works if you omit 2B and go straight to 2C.
  5. Been doing this for a while, it's a scrubby tager reset that doesn't have much air time in high level matches, because of what you just described being commonplace. Just don't tech in the air against tager unless you have accurately calculated his possibilitys; if he coliders badly, neutral tech hit the ground punish, otherwise, almost never. FRKZ makes this matchup free, lock the thread until patch hits. lol
  6. Yeah, when I heard about that nerf I was a bit sad that he loses his air pick ups, but on the ground nothing changes. You just see the combos I was using at NCI. :v FRKZ loops lost is horrifying, but what can you do. .-. He needed the nerf.

  7. But if the theory is right, that probably doesn't even give you oki... no wallbounce? o-o
  8. Ashura still has a use. Call the fuck out an airdash approach. Maybe now it won't be negative on hit because it's hard to land.
  9. I don't know why anyone would make this thread, it's going to be even worse than the Matchup thread.
  10. No, I mean, if Bang can't wallbounce, he's still totally fine and a very good character. 5A 5B 2B 6C jD web d5C 6D x2 > FRKZ j4C loops you're dead
  11. Before anyone complains about a singular potential nerf to one gatling, Hazama is potentially S tier right now. They need to take something away from him if they're taking away as much as they are from Litchi and Bang.
  12. Yeah, the 2B 5B gatling made me REALLY excited. I'm glad they aren't -just- nerfing him, but also fixing his mix up.
  13. I thought it was just the air one that doesn't wallbounce If it's both, that's a big deal.
  14. The rule is if some youtube random has said it I don't feel bad about putting it in my sig
  15. There were people on the videos asking if you were playing in beginner mode LOL
  16. ohhh well he can deal with it

  17. A tager combo that doesn't end with any kind of knockdown doesn't make sense in my book, unless mid screen I guess. In general you don't really want to be back at neutral, IIRC But that is some pretty slick meter gain, must admit
  18. It is odd that Pozerwolf would be unmentioned, but Kenneth is really good. Lol
  19. Oh my god, that's amazing. Definitely made my morning.

  20. This is misleading, if Ragna is throwing just jabs you can't daifunka him, so 2A > anything is not a good point to Daifunka without a strong read, and 5A > anything isn't either. 6D jD is a point where Ragna resets his pressure, so daifunka is generally a bad choice, as Ragna often jabs. 3C is a good point to do it, I believe, 2B is too, 5B is too, 5C is too. Also the cool part about 5D is if he doesn't gatling into 214A, 214B, 214D, if he doesn't gatling at all Daifunka hits too. But he can DP to clash.
×
×
  • Create New...