Dosu Posted June 6, 2015 Posted June 6, 2015 Well the Arcade version is 720p and doesn't look like poopoo, even the timer and health bars look blurry on PS3 compared to other 720p games like BB. And the characters start off looking decent on the PS3 then turn into a blurry mess from the processing mode, I guess it doesn't lower the res but the detail. bmckay and GunBlazer 2
Mumm-Ra Posted June 6, 2015 Posted June 6, 2015 Yo what are these treasure chests that appear at the end of the match?
HeWhoRocksAlot Posted June 6, 2015 Posted June 6, 2015 https://www.youtube.com/watch?v=SE2gbgkMs5o Did they add dynamic camera angles to regular clashes now?
4r5 Posted June 6, 2015 Posted June 6, 2015 you can see a bit of johnny's super at about 30s, on the other cab Yo what are these treasure chests that appear at the end of the match? Jellyfish Pirate mini-game?
SoWL Posted June 6, 2015 Posted June 6, 2015 Just noticed that sometimes the models have some blue flames running all over them. I assume that's the same visual cue as the blue Burst icon, meaning that you can power up an OD? Blade 1
Vulcan422 Posted June 6, 2015 Posted June 6, 2015 Dynamic drop-down camera angles during round calls? Dramatic slowdown during close moments at the end of the match? We Tekken now. GunBlazer, Blade and BladeOfJustice7 3
Poultrygeist Posted June 6, 2015 Posted June 6, 2015 Dynamic drop-down camera angles during round calls? Dramatic slowdown during close moments at the end of the match? We Tekken now. More like Killer Instinct 2 :B
BlackYakuzu94 Posted June 6, 2015 Posted June 6, 2015 This game will only get more cinematic and stylish, I love it. Dosu and GunBlazer 2
king of heart Posted June 6, 2015 Posted June 6, 2015 I forgot to mention that Danger Time is still in the game Yannick, BlackYakuzu94, GunBlazer and 3 others 6
Mumm-Ra Posted June 6, 2015 Posted June 6, 2015 No tweaks to it in any way? Does the counter still last like 10 seconds?
king of heart Posted June 6, 2015 Posted June 6, 2015 No tweaks to it in any way? Does the counter still last like 10 seconds? It's defiantly less common since it happened 2 times only these whole 2 days Blade 1
SynikaL Posted June 6, 2015 Posted June 6, 2015 It's defiantly less common since it happened 2 times only these whole 2 days Making it LESS frequent actually makes it a WORSE mechanic. Just get rid of it. Sanger Zonvolt, VermilionBird, FinalDoomGuy and 2 others 5
SoWL Posted June 6, 2015 Posted June 6, 2015 How does making it matter even less in competitive play makes it worse? Seriously, you guys and your hatred for harmless trinket mechanics. Rhannmah, GunBlazer, LeonD and 1 other 4
SynikaL Posted June 6, 2015 Posted June 6, 2015 Because if it only happens in .5 out of 10 matches as opposed to 3, or even 1 out of 10 matches, there's less incentive to prepare strategies for the mechanic. It effectively doesn't exist. That's a problem, because on those even rarer moments the mechanic DOES rear its head: it's more likely neither player will be capable of leveraging it's appearance and it will randomize/blur the outcome of match results they're involved in even more than they did before. - Kimosabae bmckay, FinalDoomGuy and Antaiseito 3
Luminos564 Posted June 6, 2015 Posted June 6, 2015 How does making it matter even less in competitive play makes it worse? Seriously, you guys and your hatred for harmless trinket mechanics. I think it's more along the lines of "being prepared" as opposed to actual hatred. Typically in fighting games, you would study its mechanics and learn what can be done at a given time. But since Danger Time happens so infrequently (and now reportedly even less so than the percent chance that it was in SIGN), it's not exactly all that easy to study up and learn from it. Doubly so if it occurs in a heated battle and it costs you the match. Think about it, you and your opponent are down to the wire, 10 seconds on the timer, you're trying your damndest to bring this to a close, a clash and then boom wait the few seconds for DT to set in. It's a pretty jarring feeling I imagine. Personally I'd much rather have Danger Time occur 100% of the time when only specific attacks clash. For the sake of simplicity, let's assume only clashes from HS attacks result in DT. It eliminates the randomness aspect a lot and when it DOES inevitably happen, you'll know and more importantly you will expect it. At least that'd be my personal proposal. Mind you though, I am not picking sides here. Just making observations. I personally have no problems with DT since it is pretty exciting when you watch a match and it happens. But I can understand why some players would rather do away with the RNG aspect of it. bmckay, Sanger Zonvolt, BlueXIII and 2 others 5
SynikaL Posted June 6, 2015 Posted June 6, 2015 Personally I'd much rather have Danger Time occur 100% of the time when only specific attacks clash. For the sake of simplicity, let's assume only clashes from HS attacks result in DT. It eliminates the randomness aspect a lot and when it DOES inevitably happen, you'll know and more importantly you will expect it. At least that'd be my personal proposal. Mind you though, I am not picking sides here. Just making observations. I personally have no problems with DT since it is pretty exiting when you watch a match and it happens. But I can understand why some players would rather do away with the RNG aspect of it. EXACTLY was about to edit into my post. Antaiseito 1
Hatsuma Posted June 6, 2015 Posted June 6, 2015 I think it's more along the lines of "being prepared" as opposed to actual hatred. Typically in fighting games, you would study its mechanics and learn what can be done at a given time. But since Danger Time happens so infrequently (and now reportedly even less so than the percent chance that it was in SIGN), it's not exactly all that easy to study up and learn from it. Doubly so if it occurs in a heated battle and it costs you the match. Think about it, you and your opponent are down to the wire, 10 seconds on the timer, you're trying your damndest to bring this to a close, a clash and then boom wait the few seconds for DT to set in. It's a pretty jarring feeling I imagine. Personally I'd much rather have Danger Time occur 100% of the time when only specific attacks clash. For the sake of simplicity, let's assume only clashes from HS attacks result in DT. It eliminates the randomness aspect a lot and when it DOES inevitably happen, you'll know and more importantly you will expect it. At least that'd be my personal proposal. Mind you though, I am not picking sides here. Just making observations. I personally have no problems with DT since it is pretty exiting when you watch a match and it happens. But I can understand why some players would rather do away with the RNG aspect of it. Yea, I definitely agree with this lol. A lot of the time when danger time happens, I start mashing P like a retard because it caught off guard, or turtle up. If they have it happen more often or with certain normals, it'll definitely be a lot more predictable.
Jocelot Posted June 7, 2015 Posted June 7, 2015 As Bedman, I used to mash 6HS. Well in vanilla Xrd. Now I block in 1.10
Dandy Chippu Posted June 7, 2015 Posted June 7, 2015 Every time im in DT and get that precious p pile its immediately interrupted by a 5p because in my mind DT=mash. Sanger Zonvolt 1
youcanwonder Posted June 7, 2015 Posted June 7, 2015 I don't mind the mechanic at all. Doesn't happen enough to be a bother to me.
youcanwonder Posted June 7, 2015 Posted June 7, 2015 I'm surprised there is no more footage and none of johnny yet
TheRealBobMan Posted June 7, 2015 Posted June 7, 2015 Animeilluminati streaming revelator If you're not going to link it, can you at least mention which streaming service?
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