BladeOfJustice7 Posted August 27, 2009 Posted August 27, 2009 So with all seriousness out of a rate from 1-10 and 10 being EXTREMELY stupid how stupid is it to do an air dashing j.c with hakumen at the beginning of the match against nu. I was watching a replay I downloaded on xbl with a fairly skilled hakumen against a somewhat less skilled nu and his attack landed and preceded to wail on her. And if it is an extremely stupid move what would you suggest as an opening move for hakumen, my guess is that most people would say to block is the best option. But a few times I've managed to land guren(236a) and then a c either 6c or 3c on fairly skilled nu players.
Blade Posted August 27, 2009 Posted August 27, 2009 By ambiguous for Act Pulsar, you mean unsmart teching or Black Heat combos?
JackG Posted August 27, 2009 Author Posted August 27, 2009 I wouldn't say opening with IAD C is a bad idea, and the reason being that 9 times out of 10 Nu is going to open with backdash or IAD backwards. She needs to create space immediately (which is pretty easy for her) but at the beginning of the round she's uncomfortably close to you. Therefore like I said she's usually gonna backstep somehow, so IADing in will close the gap at the same time she's trying to get away.
pulsr Posted August 28, 2009 Posted August 28, 2009 Haha, I don't think it would be worth it you might be close to her but you just put yourself in harms way of CHs and stuff
Blade Posted August 28, 2009 Posted August 28, 2009 About the worst I deal with is Act Pulsar -- 3C, and j2C after a DD string if they knew I blocked it, otherwise Iits all about airdash j2C jC as you land.
mAc Chaos Posted September 30, 2009 Posted September 30, 2009 Do you guys have any ideas on how to get in on Nu? Hakumen can't really move on the ground; his hop is just asking to eat a 6D, for instance, or something else. So that usually means I have to resort to the air, which works sometimes, but if they use 2C then I just eat a CH on the way down. Is there some way to get around Nu's 2C? Is the air the way to go? Or do you have to slowly advance on the ground? The thing is, I've never had much success trying to slowly work my way in on foot, but the air works. It's just 2C giving me trouble right now. And yeah, IADing in the beginning works out for me usually.
ryokoalways Posted September 30, 2009 Posted September 30, 2009 kishuu, hop, walk, jump, AD. It's not in your favor but it's still not terribad.
mAc Chaos Posted September 30, 2009 Posted September 30, 2009 I tried messing around with Kishuu some. I don't get it; what's so good about it? I noticed you can still get hit while in it. I thought it would at least give you some invincibility frames. It doesn't really move you that far forward and leaves you defenseless. Wouldn't it be easier to just walk or jump? I can see using it for combos, but for getting closer...
ryokoalways Posted September 30, 2009 Posted September 30, 2009 Faster, real upper body invun. For closing in, the only thing that will beat it is 5D. Everything else either just whiff or isn't fast enough to hit him.
mAc Chaos Posted September 30, 2009 Posted September 30, 2009 Oh, no wonder. I was testing it's invincibility by trying to Kishuu through 5D. So... Kishuu is good to do once you're actually up close. They'll try a counterattack, and will get hit instead.
ryokoalways Posted September 30, 2009 Posted September 30, 2009 no close up you have to play cautious. 2c beats everything that you have.
qwerty Posted September 30, 2009 Posted September 30, 2009 well, you can always counter it........ .....or die trying.
EiseneFaust Posted October 1, 2009 Posted October 1, 2009 Something that Robo-Alex has showed me he can do is a rather interesting thing to do. The classic block string for a Nu to use is 5DD > 4DD. What he does is block the first sword (5D), instant block the second sword (5DD), then drive counter the overhead sword (4D), then if you see the second hit for the sword that hits behind (4DD) you can IAD and jC for a big CH combo. The recovery on the last sword (4DD) is pretty long and comes out slow enough that he is able to reliably punish me with this if I ever do that block string. Now I'm not totally sure on which drive counter he uses but I imagine it to be 6D as he doesn't like using 5D much. As far as what to do when you are up close, Robo-Alex tends to stay on the defensive a lot and IBs until he has enough magatama built up to seriously punish me when he gets in. He usually doesn't make a serious effort to get in on me until he has like 4+ magatama. Hope this helps. [EDIT] The IAD jC doesn't CH nevertheless this is good for getting on Nu.
ryokoalways Posted October 1, 2009 Posted October 1, 2009 Just Ib second hit of 5d and kishuu. Simpler, faster, more options (since you are working off a hop).
qwerty Posted October 1, 2009 Posted October 1, 2009 you actually don't even need to ib the second hit of 5D, i've discovered. you can just as easily guard and mash out kishuu before the 4D hits you. granted, the extra ten frames might be the difference between a CH 5B -> renka zantentsu combo and just getting really close for a mixup (haven't tested, don't care to either), but putting that out there.
Kumlekar Posted October 3, 2009 Posted October 3, 2009 hm, thats good to know, I hate being stuck in that string, but more improtantly, I CAN AIR DASH AGAIN!
mAc Chaos Posted October 13, 2009 Posted October 13, 2009 Does using Kishuu to get out of the sword mixup really give you enough time to do anything? Like, say, she goes 5DD, and is about to do 4DD but you Kishuu out. Do you have time to IAD in? What can you do against Nu's that like to fire off some 5DD and then Act Pulsar to the other side to keep mixing it up? If they just keep going back and forth you can't really do anything.
MisoSowee Posted October 13, 2009 Posted October 13, 2009 depends on distance but yeah, the act pulsar kills it :|
qwerty Posted October 13, 2009 Posted October 13, 2009 5b stops a lot of act pulsar shenanigans it also works against noel's command dash
MisoSowee Posted October 13, 2009 Posted October 13, 2009 when Im Nu vs a haku/tager I always act pulsar backwards D:
mAc Chaos Posted October 13, 2009 Posted October 13, 2009 Don't they just teleport? Or can it hit her somehow?
EiseneFaust Posted October 13, 2009 Posted October 13, 2009 2A has been effective against me to stop my Act Pulsar move. It's fast and auto-tracks so cross-up isn't really a problem. I've been having to either have the proper space: - to IAD j.B after the 5DD - hit confirm 5DD into a Act Pulsar 2C combo or - Act Pulsar after XDD to be out of range of Hakumen's 2A and use 3C for a knockdown and set up an oki. It comes out fast enough that I can't normally even grab after an Act Pulsar if they just normally blocked my swords.
Leonil_Requiem Posted October 14, 2009 Posted October 14, 2009 nu's becoming easier since jumping to block her anti air swords, then dashing into JC > J214C > land > 2B > 5B > opponent techs in air > jump cancel 5B into a IAD > meaty grab > get them every time.
MisoSowee Posted October 14, 2009 Posted October 14, 2009 she's getting hit with that after you block a 6d? How on earth?
mAc Chaos Posted October 14, 2009 Posted October 14, 2009 nu's becoming easier since jumping to block her anti air swords, then dashing into JC > J214C > land > 2B > 5B > opponent techs in air > jump cancel 5B into a IAD > meaty grab > get them every time. Wait. WAIT. You can AIR DASH after you block the swords midjump? mind: BLOWN
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