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Posted

Looking to dabble the game for a bit when I finally get my PS4 and arcade stick shipped in. Mainly played SFIV and I've become accustomed to more projectile space controlling characters that are basic. Much more specific answer would be a character like Sagat. Out of the batch, what characters out of the cast would be suitable towards a zoning, spacing, or trap style?

Posted

Looking to dabble the game for a bit when I finally get my PS4 and arcade stick shipped in. Mainly played SFIV and I've become accustomed to more projectile space controlling characters that are basic. Much more specific answer would be a character like Sagat. Out of the batch, what characters out of the cast would be suitable towards a zoning, spacing, or trap style?

 

Venom, except he is not basic.  At all.

Posted

Venom, except he is not basic.  At all.

 

Disagree with Venom. You will need lots rushdown to play him.

 

Winchester: 

 

In general, Faust and Ky are not only among the simpler characters in the game, but have a lot of strong spacing tools. Ky has traditional fireballs with a few twists, while Faust has unorthodox items that go into the sky and down, but is better at poking, and pokes from further out.

Both of them, along with Axl have really strong anti-air attacks in general. Axl is harder to win with in this game compared to past versions, but isn't too hard to play as well and also has an effective poking game, but lacks projectiles (his green chain move, rensengeki, is technically one though).

Posted

While there aren't any true zonners in the game. This is due to the rushdown nature of the game there are several you may be interested in. However with the term "easy" being a relative term I will list them all and you can try them out to see what feels good for you.

 

Axl

Bedman

May

Ky

Faust

Ramlethal(Sort of a zonner and sort of not)

Venom

 

These are your options for space control.

Posted

Disagree with Venom. You will need lots rushdown to play him.

 

You need lots of rushdown to play anyone in this game in the end.

 

 

Elphelt's button set is pretty space control oriented and the strawberry grenade is a strong space control tool as well.

 

I second recommendations for Faust and Ky as well, and though Venom isn't simple, he's a space control into unrelenting pressure kind of character. Zato too, but again pretty far from simple.

 

I think Elphelt, Ky and Faust are the ones to go to first.

 

 

In the end, though, you have to take into account the spirit of the game. And this game is aggressive.

 

A good way to think of GG (and incidentally KOF13) characters in SF4 terms is (AE) Akuma, IMO. He has the tools to zone people pretty well to really really well depending on matchup, but the payoffs aren't there. Compare to Ryu whose space control is a tad worse but who is more durable and zones with 70 point fireballs and heavy buttons (70-100 damage a pop) instead of Akuma's 60 damage ground fireballs and 40 point air fireballs and light air moves. Of the two characters, Ryu is the one that is better equipped to win with damage from just zoning.

Akuma has to use his tools to force the opponent into an uncomfortable position so as to create an opening, and then capitalize on that opening by landing a sweep or going in - his combo damage on standing foes is high and the vortex was scary, so that's the payoff taken care of.

 

KOF and GG characters all want to get in and maul people, pretty much. But how they get in and maul people differs. Some characters dart around, spot and opportunity and get in your face (Millia for example). Some have high-priority buttons and just bull rush through the opponent's feeble attempt at defense (Sol, Elphelt). These then either make you guess high/low/throw until you guess wrong (Millia, I-No, Leo), or hammer at you, hoping you panic and press a button (=counterhit into a combo), but if not, they just punch you again and again and - oh, sorry, that was a command grab, I guess you lose now (Sol, Zato, Elphelt). Some try to force a mistake out of you and get in or do a combo/mixup/corner carry as punishment (Faust, Ky, Axl, Zato, Elphelt, Venom).

 

So you will want to get in somehow. How do you want to get in, and do you like high/low or stagger based pressure more?

Posted

if you're talking about actual space CONTROL and not just "who plays keepaway best", I would actually recommend sol.  He seems to have the most consistently safe offense and lockdown in the corner, and he corner carries very easily in this game.

Posted

Sin is the space control char with his 3/4ths of the screen overheads and assorted normals. He can put an attack in most places.

  • 2 weeks later...
Posted

If you're talking about general space control, that's basically everyone in the game, but I think Axl tops that list.  If you're talking specifically about projectiles, maybe Ky is more up your alley, but you won't get real projectile control until Dizzy shows up.  Venom is this weird case where he has tons of projectiles but they're rarely actually used like traditional projectiles and that's generally not a winning strategy with him.  This is the case with most characters in this game (projectiles are rushdown tools moreso than spacing tools), but the example is particularly extreme with Venom.

Posted

Whether or not Venom can zone effectively with projectiles depends entirely on the match up. If you're using balls strictly to establish rushdown, you're probably doing it wrong. They're a great source of random damage and chip, and there are some basic formations that are incredibly annoying to deal with for most of the cast.

Posted

Sin is the space control char with his 3/4ths of the screen overheads and assorted normals. He can put an attack in most places.

Although I'd like to agree, I can't in the case of OP. OP is used to SFIV and Sin has pretty long recovery (and startups) on his moves compared to Ky. And his anti-airs usually require a certain amount of anticipation (6P's crap hitbox, Bullbash's slow startup and airgrab).

He also doesn't have a fullscreen projectile aside from Voltic Deign.

Ky, on the other hand, has very fast and reliable AAs (6P and 2HS, and vapor thrust to beat crossups), several different fireballs, 2S and f.S (low recovery) for horizontal control. He's a lot more akin to your conventional SF character.

Either way, #Sin4Prez.

Posted

I'm on the Ky bandwagon for this; with the new Grinders as well as his already pretty good neutral/footsies game, he's got really good space control vs everyone. You also don't need to know as complex combos as other characters so he's perfect to "dabble" with. Let's you focus on how the system mechanics work. 6HS can used for frame traps, grinders for space control/frame traps/zoning (alongside projectiles). Pretty standard DP, nothing special (actually has one). He's almost like Ryu but uses Lavender-scented conditioner. 

  • 2 weeks later...
Posted

Yeah Ky is pretty good at this, Faust in another option but he's kinda slow in the air which might turn you off a bit. Other options are Axl or Venom, but they suck so don't bother :P

Posted

Yeah Ky is pretty good at this, Faust in another option but he's kinda slow in the air which might turn you off a bit. Other options are Axl or Venom, but they suck so don't bother :P

 

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