Spirit Juice Posted September 19, 2009 Posted September 19, 2009 Then they can get punished for even being more obvious. Tager backdash =/= Potemkin backdash.
A.X.I.S. Posted September 19, 2009 Posted September 19, 2009 Then they can get punished for even being more obvious. Tager backdash =/= Potemkin backdash. couldnt they like 2C? if they sense a double jump which most ragna's dont do and most tagers wont see...well timed 2C muzzles ragna's air options..unless its ID..fucking hate that ID.
Spirit Juice Posted September 19, 2009 Posted September 19, 2009 In theory I guess they could, but in practice I doubt it would happen much.
Zero000 Posted September 21, 2009 Posted September 21, 2009 I think J.B is a good move to use if Tager goes up into the air. I've only played one guy, but it seems to either stuff out Tager's "airdash" or at least he has to block it. It seems to zone him out pretty good. If the j.b connects, J.c double jump (heh airthrow) J.C j.D DID. The double jump may be funky because you might be jumping backwards on your first jump to intercept Tager out of the air, but you'll probably adapt. On block, I guess that combo works since you might land before tager lands and then you get to do funny mixup if they're not blocking low/high. J.A spam is good while falling too
A.X.I.S. Posted September 22, 2009 Posted September 22, 2009 In theory I guess they could, but in practice I doubt it would happen much. no lie, tager 2c is some funky shit, if its not on the dot then ch combo into gg.
AzurePandaPaws Posted September 23, 2009 Posted September 23, 2009 I've been told that Ragna can beat Atomic Collider with either j.b, j.c, or j.d. As much as I try to avoid playing attack chicken with this big bastard, I end up flying at him from the other side of the screen anyway. I've attempted beating it with the aforementioned attacks, and 9 times out of 10 end up with my glass cannon face in the ground. Is my timing off or something?
VR-Raiden Posted September 23, 2009 Posted September 23, 2009 I've been told that Ragna can beat Atomic Collider with either j.b, j.c, or j.d. As much as I try to avoid playing attack chicken with this big bastard, I end up flying at him from the other side of the screen anyway. I've attempted beating it with the aforementioned attacks, and 9 times out of 10 end up with my glass cannon face in the ground. Is my timing off or something? It's probably just that your j.B/C/D aren't coming out in time. If they were already out, they would hit him out of atomic collider cause it has no invulnerability. j.A is a much more reliable way of destroying his anti air options. It's a faster than his other jump moves and you can do it rapidly, so the chances of getting caught with an atomic collider are much lower.
AzurePandaPaws Posted September 23, 2009 Posted September 23, 2009 It's probably just that your j.B/C/D aren't coming out in time. If they were already out, they would hit him out of atomic collider cause it has no invulnerability. j.A is a much more reliable way of destroying his anti air options. It's a faster than his other jump moves and you can do it rapidly, so the chances of getting caught with an atomic collider are much lower. Thanks for the tip. Maybe Axis won't Tagerape me so much now.
A.X.I.S. Posted September 24, 2009 Posted September 24, 2009 Thanks for the tip. Maybe Axis won't Tagerape me so much now. i didnt tagerape you, it was consensual tagersexing. and really im not that good! dammit people quit encouraging me! dont know if anyone posted this but if you need to get first attack in on tager then 5D is a good option, he cant 360 you and you make him block..infact 2D seems like a good surprise option itself seeing how you wanna get tager in a retreating position.
el sol Posted October 12, 2009 Posted October 12, 2009 I feel like Tager was created specifically to rape Ragna whenever I fight him. Everyone else seems to have great ways of dealing with him but with Ragna is just "OH SHI-"
Final Ultima Posted October 12, 2009 Posted October 12, 2009 It's honestly not that bad. If the health disparity scares you so much, just play it safe with 5C and j.C. Tagers may love overzealous Ragnas that make mistakes, but there's not a whole lot they can do if you play smart. Hell, even if you want to get stuck in at close range, just remember that his 360s aren't invulnerable reversals and his backdash isn't nearly as good as Potemkin's is in Guilty Gear, so have your 5A/2A spam at the ready and the momentum should remain yours. It's probably one of Tager's better match-ups, but that doesn't mean it's good for him.
A.X.I.S. Posted October 13, 2009 Posted October 13, 2009 It's honestly not that bad. If the health disparity scares you so much, just play it safe with 5C and j.C. Tagers may love overzealous Ragnas that make mistakes, but there's not a whole lot they can do if you play smart. Hell, even if you want to get stuck in at close range, just remember that his 360s aren't invulnerable reversals and his backdash isn't nearly as good as Potemkin's is in Guilty Gear, so have your 5A/2A spam at the ready and the momentum should remain yours. It's probably one of Tager's better match-ups, but that doesn't mean it's good for him. i don't know man i don't know. the 2 things ragna should be doing against a tager sledge fest is ID or jumping away, ID beats 720 and magna-tech wheel, and psychic colliders but i suppose 5A or 2A might do something. long as you don't get caught in a 720 or a 360B it would work.
Chuko Posted October 28, 2009 Posted October 28, 2009 One thing I've noticed online is several people, no matter what their main and sub are listed as, will pick tager by default if they see a ragna player. Kinda funny when they can't even pull off any of his specials and you destroy them for it. Not so funny when they rape you anyway.
Heroic_Legacy Posted November 5, 2009 Posted November 5, 2009 i don't know man i don't know. the 2 things ragna should be doing against a tager sledge fest is ID or jumping away, ID beats 720 and magna-tech wheel, and psychic colliders but i suppose 5A or 2A might do something. long as you don't get caught in a 720 or a 360B it would work. Ragna shouldn't ID. Ragna should 5B or HF if he smells sledge. Any why would you psychic collider in the fight? Ragna doesn't need to take to the air and lose his best pokes.
A.X.I.S. Posted November 5, 2009 Posted November 5, 2009 Ragna shouldn't ID. Ragna should 5B or HF if he smells sledge. Any why would you psychic collider in the fight? Ragna doesn't need to take to the air and lose his best pokes. i meant when sledge connect, why would you mash and risk a 360? anyways those 2 things you named would work before he hits. lag prevents trying to punish it or people don't know.
ShinsoBEAM Posted November 6, 2009 Posted November 6, 2009 i meant when sledge connect, why would you mash and risk a 360? anyways those 2 things you named would work before he hits. lag prevents trying to punish it or people don't know. because people like me have fought 1 million rags that do this and will bait ID so I get get a free combo, speaking of which I wonder what does the most damage with tager non CH... hmmm, also I wonder if 5C will connect with rag still in the air if I normal block ID.... goes off to test.
A.X.I.S. Posted November 7, 2009 Posted November 7, 2009 because people like me have fought 1 million rags that do this and will bait ID so I get get a free combo, speaking of which I wonder what does the most damage with tager non CH... hmmm, also I wonder if 5C will connect with rag still in the air if I normal block ID.... goes off to test. it probably go on CH since they are in counter hit state after ID, i rather use 6A or 360 after a blocked ID.
Heroic_Legacy Posted November 7, 2009 Posted November 7, 2009 5D B Sledge 5C 6A AC 6C 5/j.D is much better.
A.X.I.S. Posted November 7, 2009 Posted November 7, 2009 5D B Sledge 5C 6A AC 6C 5/j.D is much better. 6A>2C>623C>6C>5/j.D for much better damage output. personally me if they already bursted and they did ID like that then you go for a kill combo...what the hell lets continue this in the tager vs ragna thread lol. sorry ultima we got carried away. anyways all you need to do as ragna is to be unpredictable and if you are gonna ID save it for when you have meter.
Xill Posted November 18, 2009 Posted November 18, 2009 Does anyone else ever get bored when fighting Tagers?
Kain Posted November 19, 2009 Posted November 19, 2009 You mean in terms of 'one wrong move and you can say goodbye to the match'? Yes. Also, I wonder if this gimmick is practical, but: When Tager does a OTG 6C 5D after a throw>AC, then does a quick Atomic Collider while you're flying in the air from 5D, you can literally ride the lightning. All you really do is delay your tech when you see AC so you don't fly straight into Tager's hand to yet another AC combo, and bam, instant magnet pull puts you right in front of Tager for pressure options. Technically, even though AC ended, the magnetism effect of AC still carries over for a sec (recovery frames count?), hence how this is even working in the first place. Of course, any smart person would realize what the hell you're doing and stop ACing after 6C>5D or 5D in general, hence a gimmick. >_> I need to fight more good Tagers so I can contribute way more than one gimmick or something someone has said before.
FlyingVe Posted November 19, 2009 Posted November 19, 2009 ^^^This tactic works sometimes, but a better Tager player uses this as a trap and will 360A or 720C you when you get pulled up close. Just pay attention to the Tager's habits before you try any gimmicks because a failed gimmick will cost Ragna more than almost anyone else in this matchup. However, while we're talking gimmicks, if you have a back-dash happy Tager devoured by darkness will beat the back dash very reliably and it's mad fun.
Prototype909 Posted November 20, 2009 Posted November 20, 2009 Black Onslaught beats 720 and if all else fails, just play defensively and just outrange Tager if he tries coming at you. Tager winning this matchup depends upon Ragna getting punished via backdash/360/720
A.X.I.S. Posted November 20, 2009 Posted November 20, 2009 You mean in terms of 'one wrong move and you can say goodbye to the match'? Yes. Also, I wonder if this gimmick is practical, but: When Tager does a OTG 6C 5D after a throw>AC, then does a quick Atomic Collider while you're flying in the air from 5D, you can literally ride the lightning. All you really do is delay your tech when you see AC so you don't fly straight into Tager's hand to yet another AC combo, and bam, instant magnet pull puts you right in front of Tager for pressure options. Technically, even though AC ended, the magnetism effect of AC still carries over for a sec (recovery frames count?), hence how this is even working in the first place. Of course, any smart person would realize what the hell you're doing and stop ACing after 6C>5D or 5D in general, hence a gimmick. >_> I need to fight more good Tagers so I can contribute way more than one gimmick or something someone has said before. 6C>J.D is much better for tech traps, infact 5D>623C only works on idiots or against you, ragna's need to watch the magnetism, one air tech can turn a good round of momentum into a painfully unwinable situation, i see many a ragna tech and eat colider resets of basic shit and thats what a tech trap happy tager wants. don't use ID unless you have meter because good tagers bait it and will punish it, when you get in for damage becareful with combo dropping, we might try to punish you for it. and when your magnetized then becareful coming in, tech trap happy tagers will send you in the air or poke you and bam your in a colider resets, i killed so many ragna's with colider resets so i ought to know of it.
Xill Posted November 20, 2009 Posted November 20, 2009 I donno. Most online Tagers seem to be in love with Backdashing and then throwing grabs out. After getting bored of them, i try to IAD J.aaaaaaaaaaaa just cuz. Make the game much more fun. I don't really see any Ragna having serious trouble with Tagers. IB something slow= ID. Game. :/
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