Leonil_Requiem Posted July 21, 2010 Posted July 21, 2010 preciate the contribution but someone bet you to alot of those...
Leonil_Requiem Posted July 21, 2010 Posted July 21, 2010 http://www.dustloop.com/forums/showthread.php?8684-CS-hakumen-combo-list&p=600110&viewfull=1#post600110
entnervt Posted July 21, 2010 Posted July 21, 2010 I still don`t get it. What do want to explain to me?
Leonil_Requiem Posted July 21, 2010 Posted July 21, 2010 nothing, could you work on this combo for me? 5C > Enma > jc > falling J.2C > 5C > 2C > Gurren > haku hop > 5B > hjc > J.A > J.B > jc > J.2A > J.C And have you ever thought about 6C CH FC > 6C FC > Mugen > Haku-Hop Tsubaki (xN) (FC = my new notation for full charge)
entnervt Posted July 21, 2010 Posted July 21, 2010 Imo would it be easier to understand, if this combo is notated that way I wrote it down below. And after the first 5C I would use another 5C instead of the 2C. It was not possible for me to connect a 214A after 2C, but after 5C (I suppose it`s depending on the char you`re playing against, I used Tsubaki and Ragna as dummies). This one is a difficult one, maybe only for me or I must simply get used to it. But atm I hate the 66>5B>whatever combos. Oh, and after 5B is the hjc or sjc not necessary, a simple jc is enough. 5C>623A+A>jc>f.j.2C>5C>5C>214A>66>5B>jc>j.A>j.B>jc>j.2A>j.C dmg:4276 Btw, instead of 66 using a command dash (623A) makes it easier to perform this combo, at least for me;)
aeonphreak Posted July 21, 2010 Posted July 21, 2010 Entnervt, thanks for the contributions. Will definitely have to play test these in a week from today. Correct me if I'm wrong, but it just seems that the endings you've listed for some of the combos can be optimized for greater damage. For example you listed: 2Star corner:214B>2C>J.2A>falling J.2C>2C>J.2A>AD J.2A>J.2A>J.2A. Can be optimized to (as seen in vids): 2Star corner:214B>2C>J.2A>falling J.2C>2C>J.2A>AD J.2A>JC>5C>3C =4620 At a friend's place, I finally got some hands on with CS haku & this above combo just seems like the best damage you can get out of 2stars with your opponent in the corner. I thought it was funny that I went into challenge mode after and noticed the above combo is haku's challenge 7 i think? Anyway based on vids watched, it seems that from corner, if at all possible, you'd wanna end JC>5C>3C.
entnervt Posted July 21, 2010 Posted July 21, 2010 @Leonil: I use FC for fatal counter and max for fully charged 6C. I have some problems with mugen-combos since they`re made with 66214C. It`s definitely possible to do this combo, but it requires a lot of luck, to land a 6C as FC. That`s not to provoke or troll you now but, is your notation the "must be standard"? I only ask since I read your combo-post and the notation was feelin´ strange. I prefer to use the older GG-notation.
entnervt Posted July 21, 2010 Posted July 21, 2010 @aeonphreak: thx, I forgot to edit those in the original list. I must add a j.C a ender to them. And you`re right, you can end with 5C>3C but it`s a little bit more diffcult to time. But I add that one of course. EDIT: I`ve corrected the combo and now the dmg is 4880. EDIT2: I`ve done your optimized combo and it`s even 4921 dmg. EDIT3: Actually 5C>3C as ender makes sense since you`re in the position for okizeme then. Oh, and I forgot that I started the combos with 5C. So, your optimized one makes really 4620 dmg without the 5C as starter.
Re4L14124c Posted July 21, 2010 Posted July 21, 2010 Two airthrow combos: Airthrow (midscreen) > falling j.2C > 2C > sj.C > falling j.2A (corner) > j.C > (land) 5C > 3C Airthrow > falling j.2C > 2C > sj.2A > IAD j.2A Is it possible to replace j.BC with j.D? I returned the borrowed PS3 so I can't test it out right now (geeze, you guys upload a ton of combos the day I do that; really want to practice Spark's 1 star combos; I noticed that early game I have to poke a lot and wait for stars, and I don't particularly like that), but I get the feeling they're practically interchangeable; less or more damage? Throw (corner) > Renka > 2C > sj.2A > j.C > Gurren > 5C > 3C (I have a feeling there should be a better version of this combo out there somewhere... it seems too short compared to all the other corner combos now.) you can go straight back into corner loop after sj.2A, no? Alternately, I think you can do Renka > 2C > j.C > j.2A > j.C > Gurren with an extra hit.
Leonil_Requiem Posted July 21, 2010 Posted July 21, 2010 I'm just trying to prepare everyone for hakumen's trials. they use the name of the move instead of 214B (not that i have anything against it) but um... oh the link gurren... 214A (CH) > 5C (corner) 214B, 41236C, haku hop tsubaki or hotaru > 2C > hjc > j.C > j.2A > j.B > jc > j.2A > j.2C > 2C > hjc > j.2A > airdash > j.2A
entnervt Posted July 21, 2010 Posted July 21, 2010 @Re4L14124c: um...how should 2C>j.C>j.2A>j.C after 214B work? @Leonil: by simply pressing one button (at my config it`s L2) the names switch to the notation necessary to perform the combo. EDIT: And post a combo, that`s possible. I mean, 2C > hjc > j.C > j.2A > j.B ? WTF? You can`t be serious.
Sophisticat Posted July 21, 2010 Posted July 21, 2010 ^ Their combos are corner only. I think we should just get the new thread underway already. This is the CT thread, after all. Q of my own: how much dmg does Tsubaki -> 5c -> Enma -> f.C -> 2c -> j.2a -> AD j.2a -> j.C do this time around?
entnervt Posted July 21, 2010 Posted July 21, 2010 My wife`s at home now, I must test it later, sry. But those corner-only combos are not possible. you can`t perform a j.C and connect j.2A>j.B.
Re4L14124c Posted July 21, 2010 Posted July 21, 2010 @entnervt: It's just a modified version of corner loop ender with weird distancing. There's variations of it in combos that are in videos. After Renka Hakumen moves out a little bit so you use that space to do j.C or sj.C, depending. I'm quite sure it works, since it's basically the same thing as some of the other combos; by using forward momentum to keep to the wall after j.C so that you can do a j.2A into j.C. Tell me if it doesn't, though. Thanks, don't overwork yourself, haha. To be honest, though, it would probably be better to just use it in the real loop by going from renka > (most of corner loop 2C > j.2A > falling2C > 2C) > j.C > j.2A > j.C; not sure if you can land a 214A after, but I think you don't even need it and can just go straight into 5C > 3C. But since mac Chaos wasn't using that combo and asked if it could be extended, I just mentioned that. It's not really that "optimal", though, since the corner loop is really just as easier and takes less stars, plus more damage (not compared to the normal corner loop ender; i think this one is slightly less damaging, or slightly more, I forgot which). Q of my own: how much dmg does Tsubaki -> 5c -> Enma -> f.C -> 2c -> j.2a -> AD j.2a -> j.C do this time around? 5k, if I remember right. Damn, I really shouldn't have returned the PS3.
entnervt Posted July 21, 2010 Posted July 21, 2010 Okay, I`ll give it a try later. I fear that my execution is overtaxed...
Sophisticat Posted July 21, 2010 Posted July 21, 2010 Yeah, take it easy. If Haku's execution is still like in CT, take a break every once in a while.
entnervt Posted July 21, 2010 Posted July 21, 2010 Tbh, I thought with my CT-experience there would be no problem, to learn the "new" Haku since I never played another char. But the timing for f.j2C is different to f.j.C since the startup is slower, to name one example. And I`m not very talented as fighting game player. But compared to Testament in GGXX AC, which I`ve started recently, it`s easy;) But CT was my start with arcsys-games and they`re a science of their own...but they`re so cool, you gotta love `em
entnervt Posted July 21, 2010 Posted July 21, 2010 ^ Their combos are corner only. I think we should just get the new thread underway already. This is the CT thread, after all. Q of my own: how much dmg does Tsubaki -> 5c -> Enma -> f.C -> 2c -> j.2a -> AD j.2a -> j.C do this time around? If I got you right, you mean * 66214C or 2147C>5C>623A+A>jc>f.j.2C>\/>2C>j.2A>ad>j.2A>j.C dmg: 4948 I must thank you, I postet it wrong first (forgot f.j.2C>\/>2C). The dmg was correct in my 5 Magatama section, but I simply forgot to write down this three steps^^ @entnervt: It's just a modified version of corner loop ender with weird distancing. There's variations of it in combos that are in videos. After Renka Hakumen moves out a little bit so you use that space to do j.C or sj.C, depending. I'm quite sure it works, since it's basically the same thing as some of the other combos; by using forward momentum to keep to the wall after j.C so that you can do a j.2A into j.C. Tell me if it doesn't, though. I tried it several times now and BC>214B>2C>j.C>j.2A doesn`t work. It won`t even come out as whiff. And to your qestion at mAc: the opponent is always thrown up to the moon after j.D and Hakumen lands. So you can`t combo on like after j.BC. After j.D it`s imo the best to combo on with 2Cetc... EDIT: I added some combos with 5C>3C ender to the 2,3 and 5 Magatama sections.
Re4L14124c Posted July 22, 2010 Posted July 22, 2010 @entnervt: if you took out BC, would there be enough distance to do it? Also, probably not right at the wall either. Actually, don't mind about it, it's not that important unless you're doing the wall loop anyways, I'll try it out when I get to play again. On the other hand, Air BC > falling C or B is basically the same as J.D, they both can set up into 2C on ground; that's why I asked if it's actually plausible to interchange the two.
entnervt Posted July 22, 2010 Posted July 22, 2010 Oh, sry, I got you wrong. I thought you`re talking about f.j.2C directly after j.D.
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