Jump to content
Dustloop Forums

Recommended Posts

Posted

I usually start rounds with 5c or 5d. But that shit just isn't safe vs ragna. I could get 5b'd! So I start my matches with IAD J.B crossup or IAD J.D crossup. Watch out for this shit. Its good.

  • Replies 116
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Problem: Jin's mashing on C. Solution: FD the move until you are pushed out. Respond with a Hell's Fang. Win every time.

Posted

Argh, okay, so I've learned to deal with mash C with a well timed Hell's Fang but 5D is still shitting in my coffee. It completely controls the game. It is the first thing that comes out and is usually the opener to the combo that kills me.

When I run in from the ground, Instant Barrier Block into Hell's Fang works... sometimes. I don't know if it's because I'm too far away or too slow, but he can immediatly mash out another 5D or Ice Car. If he Ice Cars, I can 5B it, but if he mashes out another 5D, I'm dead.

I can't approach him safely at all. The only time I get in is if he makes a mistake or I manage to bait out a 5D and have time to counter attack. I tried the double jump with run momentum, but it is extremely difficult to do without accidently air dashing, and when I do pull it off, I usually overshoot him completely and the end result is we've simply switch places. Or he just uses that backwards ice spike thingy while I'm midair.

This is 100% my fault. It has to be. Somebody go into training for me and have a friend just sit there and 5D all day. Lemme know what I'm screwing up here.

Posted

I can't approach him safely at all. The only time I get in is if he makes a mistake or I manage to bait out a 5D and have time to counter attack. I tried the double jump with run momentum, but it is extremely difficult to do without accidently air dashing, and when I do pull it off, I usually overshoot him completely and the end result is we've simply switch places. Or he just uses that backwards ice spike thingy while I'm midair.

This is 100% my fault. It has to be. Somebody go into training for me and have a friend just sit there and 5D all day. Lemme know what I'm screwing up here.

Nah, it isn't, you're just doing it too fast. Take your time. It takes a little time to get used to just how far you can go laterally, but once you get the gist of it, you can start timing your jumps (you don't always need run momentum btw) so that they actually cross up with j.B. Just be careful in the air, generally speaking, Jin is better than Ragna in the air, so if he tries to come up to meet you, be ready for it. As for that 6D (I think it's 6D?) ice thing you're talking about, if that can hit you when you're above/behind him, you can just barrier or IB it (if it's possible).

This strategy has actually worked surprisingly well for me lately and it reduces their 5D spamming a lot. When you do that, the ground is back for yours for the taking. Of course, if you ever land the j.B cross up, make sure to follow-up with combo of choice...

Posted

if you think jin is going to 5D at the open do 5C it will CH him too 5C always beats 5D at max range

  • 4 weeks later...
Posted

Clever Jin's will attempt a j.D cross up so be on the look out of that. If you block it he's completely vulnerable so punish away.

j.D is also special cancelable, fyi. If he's facing away from you he should ice car away but if he's still in front of you he could ice car you (lol) or 236a/b/c/d.

Posted

Problem: Jin's mashing on C.

Solution: FD the move until you are pushed out. Respond with a Hell's Fang. Win every time.

It's knowing WHEN to use Hell's Fang that's the hard part.

  • 2 weeks later...
Posted

I'm having problem with certain Jin players who keep abusing the J.C or J. D. Especially with the dash into the back of the head stuff. Anti-airs are missing like crazy! 2A tends to miss, and ID will whiff forward so Jin will end up behind Ragna and combo . And they can special cancel that J.D on top of that.. $#&@$& Jin

Posted

I'm having problem with certain Jin players who keep abusing the J.C or J. D. Especially with the dash into the back of the head stuff. Anti-airs are missing like crazy! 2A tends to miss, and ID will whiff forward so Jin will end up behind Ragna and combo . And they can special cancel that J.D on top of that.. $#&@$& Jin

I've CH air thrown some Jin's for trying that, if you really think they're gonna do it you can try that. Otherwise you could just jump up back and they wouldn't cross over you anymore.
Posted

I'm having a hard time dealing with Jin at close proximity. His 5A beats out most of my pokes, and I've been having to deal with hit-confirm pokes into his DP. Do I just wait the DP out or is there a way to deal with his other mixup options? I get fooled by his 3C>Blizzard high-low alot too. Is there anything I can use to bait his DP without getting hit by it? If it doesn't come out, it usually means I end up getting poked by something faster than my own pokes at close range, or if I back away, I each crouching ice. Really need tips on close range here.

Posted

I'm having a hard time dealing with Jin at close proximity. His 5A beats out most of my pokes, and I've been having to deal with hit-confirm pokes into his DP. Do I just wait the DP out or is there a way to deal with his other mixup options?

I get fooled by his 3C>Blizzard high-low alot too.

Is there anything I can use to bait his DP without getting hit by it? If it doesn't come out, it usually means I end up getting poked by something faster than my own pokes at close range, or if I back away, I each crouching ice.

Really need tips on close range here.

sure let me help you out, when it comes to jin keep your distance, stay in 5b range never let him get closer than that, if your coming from the air then a mean trick is to iad then ID him right before you meet him, his DP's cant beat ID...

if you are approaching him then either use run momentum to 5b or 5c him, they are damn good pokes and 5C kills his 5D.

to bait his dp is easy..jins DP is like this.

his A DP has no invincibility but its quick, you can catch him before it but if you sense it then block and punish.

his B DP is slower so you can block on reaction, beware it has some invincibility so blocking or IDing is a must.

now his C DP is all round invincible until after he does it, block it, if you ID you will clash or it wiff's. its stupid and gay. always block this, and never let him touch you..note it only works if your close.

baiting him is simple run up to him while he teching or just come at him in the air...block and punish.

i hope i helped you with this...because i suck.

Posted

A kind of cool gimmick I discovered - 6A's invincibility can actually save you from 623 A and B if you time it right. At least, in my experience it has. Pretty cool if you ask me, though difficult to time right.

  • 2 weeks later...
Posted

how the hell do you deal with jin's jump B double jump B standing C standing D ice car A bull shit trap? i tried poking out of it with 5a and he keeps counter hitting me >_> and if i just block, he just does that all day. help?

Posted

how the hell do you deal with jin's jump B double jump B standing C standing D ice car A bull shit trap? i tried poking out of it with 5a and he keeps counter hitting me >_> and if i just block, he just does that all day. help?

You have Inferno Divider, remember?

And ice car A is big disadvantage on block, if he's always doing that one you should be able to stop him there.

  • 2 weeks later...
Posted

This matchup makes me wish Ragna had a projectile. See how Jin likes it when he has shit coming at him constantly.

  • 3 weeks later...
Posted

im having a lot of trouble with jin's 5D when playing footsies, it seems to be mostly safe even if i IB and he can start his pressure on me if i block it any other way. it's also seems to be a decent anti-air and i find myself mostly jumping around and waiting to j.c. can 5D be stuffed by any of ragna's pokes, if not is there a decent punish on startup/recovery?

Posted

im having a lot of trouble with jin's 5D when playing footsies, it seems to be mostly safe even if i IB and he can start his pressure on me if i block it any other way. it's also seems to be a decent anti-air and i find myself mostly jumping around and waiting to j.c.

can 5D be stuffed by any of ragna's pokes, if not is there a decent punish on startup/recovery?

5d is one of Jin's more annoying attacks. Most of the time I rely on just beating it out with 5B or 5C both of which are much faster. It's also fairly easy to IB, in which case it can be punished with 5B (or dash 5B). Just don't Air dash into it, jin's 5D has a silly vertical hitbox.

  • 3 weeks later...
Posted

Am I the only one who still has trouble seeing this as an even matchup for Ragna? Maybe it's because I have trouble doing 6A on reaction consistently, but it just seems Jin is so...safe even on IB in some cases. Very annoying. Seems at the very least NOT a 5-5 I'd call it 4.5-5 in favor of Jin. Not bad enough to be a 4-6 though.

Posted

Oi... i don't think this is the thread to ask for it, but i've been having too much trouble playing againgst jin... dunno, is there a jin player that can spar with me a few hours to learn this match up? i suck terribly at this one... anyone up to task, add me, my PSN is AdanJacquez. Regards Mates!! :D

Posted

Being a Jin player who struggles with Ragna, I may be able to help a bit as well. What you need to remember about Jin is that his good players are rather calculating. They have to be because Jin's moves all have long cooldowns, so a hit must be ensured or we become extremely vulnerable. Your best bet is to learn to bait your opponent into committing to a maneuver that he can't recovery from very quickly. An example of this that's used on me constantly is, in fact, my 5D. When I see a Ragna dash at me I 5D. Worst case scenario, he blocks it, right? Except Ragna's specials have extremely long invincibility frame counts, so it's actually possible to blow through my attack and hit me despite it. That's where Ragna excels in this match-up. Our mixup game is pretty weak, so be patient and learn to block our strings. Don't become predictable, but that's common sense anyway.

Posted

well anyway mobri, i think i will add you, because i have to much trouble with jin, especially when i fall down then wake up, or okizeme and then he ice car me! i can't get really close because of 5D... im like scared of it! well yeah actually it can be punishible but.. i wanna really learn this match up. and.. i'm very glad you play lithchi... because i really have to learn this match up too and her block strings! i hope you're like up to it! it's kinda depressing when i add someone and just because they lose, they don't wanna play anymere. it's depresing.. okey then see ya mates! have a nice day! regards

Posted

Hi Guys, im having trouble with this matchup, please add me to your friend list i need some serious help.

Posted

Am I the only one who still has trouble seeing this as an even matchup for Ragna? Maybe it's because I have trouble doing 6A on reaction consistently, but it just seems Jin is so...safe even on IB in some cases. Very annoying.

Seems at the very least NOT a 5-5

I'd call it 4.5-5 in favor of Jin. Not bad enough to be a 4-6 though.

didn't they say earlier that jins J.B beats 6A clean, and that some jp player tried to j.a it?

don't go air to air with jin, you will lose, if you got meter then ID his IAD, hell if you want you can ID all day, other than that keep it cool and bock accordingly, jin has 1 overhead and its slow so blocking that is good, beware of his wake up options, CH 623C=air bnb and a bad spot to be, don't stay on the ground for too long 5B and 2B can hit you.

so your chance of winning is on the ground.

thats all i can really say atm.

  • 3 weeks later...
Posted

Good way to confuse a Jin at start is 5D, if he does his it clashes so unless he throws again he gets whacked for good chunk and fun follow up. Id is good vs Ice Car, and your drives can beat most of his, just don't get caught by the 6D or the 2D. For Ice Car, jump, double jump, and GH or whatever, just get away. If they get stupid and IC in the air rush em and kill em. I love playing this match up with friends, the game play is the opposite of each other, and yes HF does clash with ice car, just not often enough to be a good counter since if he does any of them besides AIC, his second hit beats yours.

Posted

1. 5D starts out slow and i'm pretty sure jin's 5D will tag your hit box, or better yet he can back dash or jump back. 2. no good jin will ice car when you can ID/punish it. 3. its known fact that ragna has a better chance against jin on the ground. 4. if jin hits you with a drive then kiss 3k health goodbye. 5. staying away from jin isnt that helpful when he got projectile's and DD's to zone you with. just take your time in this fight you shouldn't be rushing jin entirely seeing how his options are better than yours, just apply mix up where needed and keep jin out of the air, that's where he is strong.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...