Harukasan Posted July 14, 2015 Posted July 14, 2015 The second...well its a combo video it has nutty stuff that you may never use in a real match unless you intend to do it from the start. That's not necessarily true, the second video has some things that are quite useful for different situations, like good confirms off of CH 2C, as well as getting out of corner pressure with guard cancel OD > Rindo combo, among other stuff.
Angry Guy of DE Posted July 14, 2015 Posted July 14, 2015 Ain't nothing more optimal than the goofy [4]6A > 2 hits > OD > 5B walk off > 3C > Astral. I see your point, but for a player still trying to get a hold of things a basic bnb video generally helps more. Though I do love combo videos.
HolyOrderChipp Posted July 17, 2015 Posted July 17, 2015 How does that [4]6A > Overdrive thing work? What keeps them in hitstun? Just... What's going on there?
-Seo Posted July 17, 2015 Author Posted July 17, 2015 It's a bug that's been around for a little while. I can't remember the exact details, but it's something along the lines of OD'ing the same frame a projectile hits, which will lock them in a hitstun state for a few seconds. Can't remember if it has to be a multi hitting projectile or not though.
BasedTuxedoMask Posted August 15, 2015 Posted August 15, 2015 Hey all, WaltzoftheWolf just made this awesome combo video showcasing just what our favorite Dark Knight can do!
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