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Posted

Anyone have any good setups to use this? Litchi section is kind of dead so at least it's somethign to discuss. Sometimes when I get bored in casuals will try to go for her astral finish. So far I've found that even if you start the AH as a counter to Jin's super fireball you will go through it fine but he has plenty of time to block since the startup is so slow. Would be nice if this could be used in a serious match and be useful.

Posted

I usually do it after the 623+D. I don't know any set ups for it, I just know you can choose which side she attacks from by holding that direction.

Posted

Tried it and several other setups and failed. Tried using it as a tech roll punish and failed. . . .Just wait for Japan to do something :psyduck:

Posted

It's an Astral Heat, they aren't really made to be practical.

Yet it is pretty practical for some characters, thus the inquiry.

~Chun

Posted

Yet it is pretty practical for some characters, thus the inquiry.

~Chun

enlighten us.

Posted

enlighten us.

Ragna has a combo in which links directly into his astral finish, guaranteed.

Rachel can guarantee an Astral hit by locking down an opponent with wind correctly.

V-13's Astral can be activated instantly as any other command throw.

If you don't know these by now I'd be surprised.

There's no reason to abandon research for it if other characters find it plausible, (Though the frame startup and setup is pretty much impossible as it looks).

~Chun

Posted

Yeah I'm starting to lose hope, even when done to pass through a projectile or when someone whiffs when you trying to knock you off the staff it STILL is easily blocked. It's so slow I don't really see this ever working... but I will randomly try new stuff as it comes to mind. Here's hoping someone finds a way to somehow combo into it or at least punish something.

  • 2 weeks later...
Posted

It wouldn't be guaranteed, but would it be a possible finisher to 5B 2C itsuuA kote (623) haku hatsu riichiA ippatsu A~ assuming they tech the wrong direction? Just start charging as Litchi hops onto the staff, and after the ippatsu A, in theory it could work if they tech backwards. Won't combo, but at least you're on the staff charged safely.

Posted

i found out you can trick people because if you hold D she stays off the screen longer and you can come in front of them or behind them to make them have to guess.

Posted

i found out you can trick people because if you hold D she stays off the screen longer and you can come in front of them or behind them to make them have to guess.

oh that sounds interesting. how long can u stay off for?

havent got a chance to play my 360 recently @_@.

Posted

If you press and hold D she stays off the screen until you release D. Whatever direction you're holding when you release D is the direction she kicks from (holding right when you release D, she dive kicks right to left, and vice versa).

Posted

If you press and hold D she stays off the screen until you release D. Whatever direction you're holding when you release D is the direction she kicks from (holding right when you release D, she dive kicks right to left, and vice versa).

I did some testing, and found this to be untrue. The direction she comes from is determined by what direction you're holding as she jumps offscreen. Once she's offscreen, you can't change which side she'll come from. Do [4] 6D and hold forward, once she's offscreen, start holding back and release, she still comes from the forward side.

She does jump back onscreen wicked fast though.

Posted

I'm so glad that you can trick the opponent like this, I can accually hit people with it now.:)

Posted

Does the timing on the charge for her astral different in Training or something? I couldn't get her astral off for the life of me in a match yesterday. All the requirement were met. Usually just the time it takes for Litchi to jump to the staff is enough time, but when that didn't work I tried to take more time and it wouldn't come out. Are Astrals enabled in ranked matches?

Posted

Does the timing on the charge for her astral different in Training or something? I couldn't get her astral off for the life of me in a match yesterday. All the requirement were met. Usually just the time it takes for Litchi to jump to the staff is enough time, but when that didn't work I tried to take more time and it wouldn't come out. Are Astrals enabled in ranked matches?

I'm pretty sure not. Sucks, don't it? ;)

Posted

Does the timing on the charge for her astral different in Training or something? I couldn't get her astral off for the life of me in a match yesterday. All the requirement were met. Usually just the time it takes for Litchi to jump to the staff is enough time, but when that didn't work I tried to take more time and it wouldn't come out. Are Astrals enabled in ranked matches?

only the characters that had astrals before the consoles can use AH in ranked matches :vbang:

Posted

Well, that gave me a laugh. Still, Rachel, Nu and Ragna can Astral in Ranked matches? That... just doesn't make any sense. Also figures they each have practical Astrals with either guaranteed set-ups, combo potential or 0 frame start-up.

Posted

Ragna has a combo in which links directly into his astral finish, guaranteed.

Rachel can guarantee an Astral hit by locking down an opponent with wind correctly.

V-13's Astral can be activated instantly as any other command throw.

If you don't know these by now I'd be surprised.

There's no reason to abandon research for it if other characters find it plausible, (Though the frame startup and setup is pretty much impossible as it looks).

~Chun

noel has a guaranteed astral finish combo as well during her drive 3C

just to back up ~Chun

  • 4 weeks later...
Posted

noel has a guaranteed astral finish combo as well during her drive 3C

just to back up ~Chun

And Tao can combo hers from her back throw.

Posted

only the characters that had astrals before the consoles can use AH in ranked matches :vbang:

LoL that explain my faliure so many time at trying it :vbang:

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