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Posted

Hello I've been having a hard time fighting against this character and her pressure game. I would gratefully thankful if you guys help me out. Honestly I really don't know what to do lol.

Posted

Uh yeah, I had some trouble vs a good Tao too. don't really know enough on the match up to give solid advice yet. All I know is she can crawl under your 5B :(

Posted

Yah, just try to rush her as much as possible,its really hard to punish a Taokaka that says airborne. Just try to keep her on the ground to the best of your abilities.

Posted

My main offline competition is a pair of Taokaka players that are decent. One uses lots of her moves, munch claw, and combos into air throws sometimes and basically is a good all around player. He's still working on her finer arts like taunting and stuff but he can combo from her throws easy, when he uses them. I don't have much trouble with him as of right now. What I do is turtle, sorta, until I see him whiff a move, then go for the CH 5C into whatever then rush the shit out of him with high/low/grab mixups. He gets frustrated when I spam Ragna's D moves and stuff, and when I go Blood Kain he starts backing off, despite my efforts to tell him to keep rushing me and jack me up. Taokaka, just like everyone else, gets smashed to bits by a good Ragna Install run. The other dude plays her INCREDIBLY safe and I have the most ridiculous time getting a hit on him. He almost always attacks low with the two swipes then kick move and cancels it with her D for no lag and I just don't know what to do. However, when I get some hits on him, he falls to the rape. I go even often with this dude. Basic stuff vs. Taokaka! 1. Mindgame the opponent with "I don't have anymore food!" 2. Block low a lot and watch for the overheads. 3. Push Block to get them away so they can't cancel and run up and throw you. I hate getting thrown for nothing. 4. Ragna Install is sexy 5. YOU HAVE THE DISADVANTAGE AT NEARLY ALL RANGES. She's faster, has better pokes, and a bowling ball. Just put the controller down. =\ 6. At the beginning, if you try anything a Taokaka player that thinks you'll attack might just stab you in the face for counterhit. She beats anything you have. If she tries that, block then punish, it's all unsafe. One that's unsure of how you'll play will backdash. 7. 6A or Inferno Divider her j.C's 8. Get used to being combo'd for 11+ Hits so you won't get frustrated. 9. Some Tao's have trouble vs. defensive players that just wait for openings or whiffs.

Posted

Oh, I forgot a point. 10. The only reason you should Hell's Fang a blocking Taokaka is if you're going to mindgame her with the followup. She (among a few other characters, like Noel, that ho) can jab you before you recover and then you lose 1/8th of your health.

Posted

go read up on your frame data, unless them IB they can't jab you out before you can block, HF is -4 on block I believe the fastest attacks in the game are 5F. How ever because HF isn't hard to IB, you shouldn't end block strings with it, pretty much ever. "Mindgaming" with the follow up sounds like something to do if your desperate, and is pretty much a gimick, because I'd bet any character could throw you out before the follow up connects, particularly if they IB. And Even if they just sit there and block, the follow up is like -24 frames on block or something redic like that so your basically asking for a full blown combo that doesn't start with a jab. If you want to play risky and "mindgame" do it with Inferno divider, because at least that will actually beat out an attempt to jab or throw, and will net decent damage as opposed to the single of HF'a follow up. Also you can beat a lot of Tao's pokes with 5b, because 5b is a lot faster for the range it hits in. As far as I can tell the solution to this match is patience and 6A

Posted

go read up on your frame data, unless them IB they can't jab you out before you can block, HF is -4 on block I believe the fastest attacks in the game are 5F.

How ever because HF isn't hard to IB, you shouldn't end block strings with it, pretty much ever. "Mindgaming" with the follow up sounds like something to do if your desperate, and is pretty much a gimick, because I'd bet any character could throw you out before the follow up connects, particularly if they IB. And Even if they just sit there and block, the follow up is like -24 frames on block or something redic like that so your basically asking for a full blown combo that doesn't start with a jab.

If you want to play risky and "mindgame" do it with Inferno divider, because at least that will actually beat out an attempt to jab or throw, and will net decent damage as opposed to the single of HF'a follow up.

Also you can beat a lot of Tao's pokes with 5b, because 5b is a lot faster for the range it hits in. As far as I can tell the solution to this match is patience and 6A

Mindgaming with the followup is better, because it WILL beat out a jab or throw consistently, and much faster than waiting for HF to finish, then inputting the commands for Inferno Divider. THAT will get you hit. HF's CH does knock down, however, and leads to a reset, especially if you've got them in the corner. Or if you're in BK, you get a wallbounce to combo off of.

Ragna's 5B:

Beats 5A

Trades with 5B if she's in range of her 5B

Loses or beats 5C depending on many factors, most notably spacing.

Trades with 2B

Loses to 2A

Loses to 3C

Loses to j.C

Adding in that Tao has a nice backdash and can cancel her attacks for nothing, this is not beating a lot of her pokes.

Posted

you are completely wrong about HF and its follow up. Trying to bait out that one hit is so ridiculously risky that you shouldn't even consider it. Your basically betting a knock down and 950 damage, against getting punished with a full combo. Pokeing would be attacking at the edge of the reach for a give attack, 5B is very fast for its range. Most of the stuff you listed as beating 5B have shorter range than 5B, so you wouldn't be trying to attack at that range, but you can poke with 5B from beyond the range of Tao's faster moves, and it is safe, and leads to damage on hit or CH.

Posted

Tao's 2B, 2A, 3C, and j.C all trade/beat Ragna's 5B at its maximum range. It will only beat her 5C if you hit with your pantlegs or closer and if you do the move at the same time or before she does. =\

Edit:

you are completely wrong about HF and its follow up. Trying to bait out that one hit is so ridiculously risky that you shouldn't even consider it. Your basically betting a knock down and 950 damage, against getting punished with a full combo.

Okay, fine. Some Ragna HF > Inferno Divider'd me earlier tonight and I completely fell for it trying to 5B him. Still, the moral of the story is don't Hell's Fang a blocking opponent.
Posted

In addition to 6A, I use 2C a good bit. I don't know her moves well enough to say what it counters, but I've gotten a lot of CHs at around B range. I also use HF on an aggressive Tao at beyond this range if I know she's going to do any ground move. It beats 'em all out as far as I can tell.

Posted

Pokeing would be attacking at the edge of the reach for a give attack, 5B is very fast for its range. Most of the stuff you listed as beating 5B have shorter range than 5B, so you wouldn't be trying to attack at that range, but you can poke with 5B from beyond the range of Tao's faster moves, and it is safe, and leads to damage on hit or CH.

It's nice to say that, but try actually doing it. Which Taokaka is going to let you poke at the perfect range every time, the practise mode dummy?

Posted

my point was just that you shouldn't have to worry about moves liek 5A,2A and 5B when your pokeing with 5B, because if those moves are in range you shouldn't be trying to poke with 5B any way

Posted

Taokaka doesn't even need to Block HF she can fucking crouch that shit on reaction straight depressing

Posted

I've got nothing on this match-up, this is the only match-up I get absolutely raped and have zero answers to since I play against it so rarely. The person can be absolutely terrible and still rape me with Taokaka. I've tried 5B at "max" range and I still end up getting raped, and I don't even know how. 6A isn't helping me too much when their jumps are coming at me from crazy angles and crossing me up. I really hope there's more to this match-up than those two things.

  • 4 weeks later...
Posted

Tao really puts Ragna to the test. I fight a lot of good ones and you really have to know your normals. Your jumping attack of choice needs to be J.b. It has cross over, it can reach her when shes layin' down crawlin' at you, Its quick in the air, has a bit more range than her J.A and its a perfect combo starter/block string starter. You lead right down into 2b on hit and then you're good. Pick a combo you like. I'm a fan of gettin' her in a corner so I opt for hell's fang. If you can trick them into not blockin' a 2D though, I for the the 22C combo of 2D 5C 5D (1hit)214A 22C. It keeps me close for another block string and by then I have a roman cancel to play around with. After you get used to ranges, your ground poke is 2B. End story. 2A goes over her crawling and they will abuse that. So does 5C, 5B so thats more for meaty only. I'm not and IB to I.D. Fan. I my mind its still shitty damage so i go for bigger things, working out misses with Barrier Guard and knockin' her out of her overhead. 6A to 214B Delay 214D or ID for that counter hit gets some nice damage and keeper her in safe air meaty range. You just really have to not be scared to take some damage if you mess up. You have 3-5 chances because they usually spam jab a lot. I really can't blame them. Take your chances to learn the timing and you won't have to worry about the damage..because..ya know..you won't be taking any :P Oh yeah. Grabs. Don't get hit by them. Don't mash like an crazy person, If i see they drop'd the combo in a few places, i'll try to tech it the NEXT TIME. There is nuffin' like a throw tech counter vs Tao. Its just annoyin and makes you take a silly amout of more damage.

Posted

Tao's 214214C super, the jump on you unblockable one. This may have been obvious but it occurred to me after seeing that Mike Z vid. If you're in the air and she does it, you can buffer in an air Inferno Divider to save yourself. If you've already done an attack that doesn't come out fast enough to hit her as she's coming at you, you can't save yourself though.

Posted

Played this matchup a few times, don't know it too well yet but I have picked up some things that have been pretty useful for me so far. -I generally avoid the air, Tao is crazy deadly in the air so I'll stay on the ground and fight her at my range (5B or 5C). It was mentioned earlier and I'll have to agree, 2C is also nice to use at range if they love to duck. I treat Tao as if I was fighting Tager, you really don't want to try to trade blows with her because she is much faster than you so put some distance between the two of you. -2B when Tao does her drive that has her going through you in an attempt to crossup will catch her. Most Tao's will immediately try to go low after this so 2B has been kind to me in this situation. -5C will catch Tao after she does her drive that has her bouncing back after it's blocked. -Whenever Tao goes for a Distortion Drive just crouch block, if she went for the pounce Distortion Drive you can punish her hard. That's really all I got, Tao's are a rarity.

Posted

Taokaka loves to grab you, they have an amazing grab range so be careful about that cause they have good damaging combos out of it, try to keep blocking low and just check out for the overheads. Try 5C as a long range poke cause they love to crouch and crawl. They tend to mix it up with the air/ground approaching with their drives so try not falling for it and keep an eye on the distortion drives cause they are quite fast, specially the pounce.

Posted

6D beats her 2A, CH's her in the face for a combo of your choice. That's if she keeps doing 2As, anyway. If she stops after just one she has to block the 6D.

Posted

If your in the air and she pounces Jb. I've had ridiculous matches that ended this way. :RG:'s kick stops the move entirely.

  • 3 weeks later...
Posted

As a Tao player the most common mistake I see Ragna players make is against Tao's 3c. 3c is a 3 hit combo(obvious statement!), but the players I play forget about the 3rd hit and get punished into an air combo. Just watch out for that because it's one of her main openers.

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