faultydefense Posted October 14, 2009 Posted October 14, 2009 the first a nail tech trap on ara is pretty slick
ShoMeYaMoves Posted October 14, 2009 Posted October 14, 2009 the first a nail tech trap on ara is pretty sweet Yeah, that was one of the hardest things to do in the vid. Going from the RCed A nail glide into the TKed command throw was a bitch.
LAMG Posted October 14, 2009 Posted October 14, 2009 http://www.youtube.com/watch?v=jjC7xsyfWx8 player match vs bschloss´s carl mostly experimentation, since i dont face that many carls .
rei-Scarred Posted October 14, 2009 Posted October 14, 2009 Watching this again haha 2:30 lol what was that guy edit: needs more tech traps for back and forward techs =|. but in all seriousness. There is so much fucking content in this vid it hurts my brain
ShoMeYaMoves Posted October 14, 2009 Posted October 14, 2009 Watching this again haha 2:30 lol what was that guy edit: needs more tech traps for back and forward techs =|. but in all seriousness. There is so much fucking content in this vid it hurts my brain I have a bunch of random forward and backward tech traps on my HD but when the video was already at 6 min... As soon as I get enough cool stuff to make another complete vid, which is probably a long ways off, I'll put them in. I need to keep some things for myself.
faultydefense Posted October 14, 2009 Posted October 14, 2009 http://www.youtube.com/watch?v=jjC7xsyfWx8 player match vs bschloss´s carl mostly experimentation, since i dont face that many carls . well lamg...my best advice to you is to go through your movie and watch every time you do an attack that just whiffs and hits air. ask yourself why you did that attack... each and every time ask yourself. Sometimes you'll have an answer, sometimes you wont, but you need to not run around so mindlessly. First off it'll keep you from getting punished and randomed out, if you know what you're doing you wont run into so many counter hits. Also, if you know what you're doing you'll be able to string combos along once you do connect, instead of just hoping the two buttons you are pressing are gonna rack up the damage. I'm not saying every punch you throw out should connect, but you have to learn a sense of spacing and poking. watching the vid i think its too early to get into which of your options are safe and which arent, just focus on hitting the target and making it count for now instead of attack attack attack attack attack attack attack, most bangs i talk to will spam drive regardless of what i say
LAMG Posted October 14, 2009 Posted October 14, 2009 well lamg...my best advice to you is to go through your movie and watch every time you do an attack that just whiffs and hits air. ask yourself why you did that attack... each and every time ask yourself. Sometimes you'll have an answer, sometimes you wont, but you need to not run around so mindlessly. First off it'll keep you from getting punished and randomed out, if you know what you're doing you wont run into so many counter hits. Also, if you know what you're doing you'll be able to string combos along once you do connect, instead of just hoping the two buttons you are pressing are gonna rack up the damage. I'm not saying every punch you throw out should connect, but you have to learn a sense of spacing and poking. watching the vid i think its too early to get into which of your options are safe and which arent, just focus on hitting the target and making it count for now instead of attack attack attack attack attack attack attack, most bangs i talk to will spam drive regardless of what i say 3 things: 1)to me, fighting carl is like fighting yoda while he is hiding behind darth vader. 2)i wont learn anything if i just stick to BnBs, i needed to khow how he reacts. 3)i was just testing stuff, most importantly how to get to carl while he hides behind nirvana and how to avoid being stuck between the 2, that why i was jumping around so much.
rei-Scarred Posted October 14, 2009 Posted October 14, 2009 Feels pointless uploading a vid right after sho but I'll plug this here anyway: http://www.youtube.com/watch?v=WO5cNmBymh4 Instead of saying tl;dw I'll save you some time and say just watch 3:50 to 4:00 and 5:15 to the end. Only reason I uploaded. The whole match was ok I guess. Also apparently I forgot to save a replay where I was fighting a strangely jumpy noel. To give you an idea I hit him with j.623C about 10 times in a best of 5. There were none in round 1 cause I didn't think about it, none of them were tech traps, and none of them were in combos. I was loling, it just kept working over and over.
seventwenty1 Posted October 14, 2009 Posted October 14, 2009 3 things: 1)to me, fighting carl is like fighting yoda while he is hiding behind darth vader. 2)i wont learn anything if i just stick to BnBs, i needed to khow how he reacts. 3)i was just testing stuff, most importantly how to get to carl while he hides behind nirvana and how to avoid being stuck between the 2, that why i was jumping around so much. 1) thats...i dont really do star wars references 2) by sticking to bnb's but still going to training mode you learn when and how to maximize damage. By doing the combos and finishing them you reinforce what you know, and playing bang it sets up your mix-up game. The more you experience it the more you learn the more you know the more you will be able to apply it. Saying you werent doing combos because you wanted to see how he reacts...plz dont lie 3) you were mindlessly throwing yourself inbetween him and nirvana every chance you had. If you werent doing a ridiculously unsafe 3C you were doing a j.D behind where you should be aiming. Luckily for you the carl can't do any combos so its a close match. edit: Feels pointless uploading a vid right after sho but I'll plug this here anyway: http://www.youtube.com/watch?v=WO5cNmBymh4 Instead of saying tl;dw I'll save you some time and say just watch 3:50 to 4:00 and 5:15 to the end. Only reason I uploaded. The whole match was ok I guess. Also apparently I forgot to save a replay where I was fighting a strangely jumpy noel. To give you an idea I hit him with j.623C about 10 times in a best of 5. There were none in round 1 cause I didn't think about it, none of them were tech traps, and none of them were in combos. I was loling, it just kept working over and over. those are my colors
rei-Scarred Posted October 14, 2009 Posted October 14, 2009 >:[ i used white bang first. You and KomboKaze stealing my uniqueness >:[
seventwenty1 Posted October 14, 2009 Posted October 14, 2009 you can have naruto with showmeyamoves :p
ShoMeYaMoves Posted October 14, 2009 Posted October 14, 2009 you can have naruto with showmeyamoves :p This is me right now: http://www.youtube.com/watch?v=XMjgSkfQPSY And rei, I almost died of laughter at the 3:50 to 4:00 bit.
LAMG Posted October 14, 2009 Posted October 14, 2009 1) thats...i dont really do star wars references 2) by sticking to bnb's but still going to training mode you learn when and how to maximize damage. By doing the combos and finishing them you reinforce what you know, and playing bang it sets up your mix-up game. The more you experience it the more you learn the more you know the more you will be able to apply it. Saying you werent doing combos because you wanted to see how he reacts...plz dont lie 3) you were mindlessly throwing yourself inbetween him and nirvana every chance you had. If you werent doing a ridiculously unsafe 3C you were doing a j.D behind where you should be aiming. Luckily for you the carl can't do any combos so its a close match. 1) its a SC4 reference 2) lie? dude it was a players match, we where both trying to learn killing him faster that it allready was is a waste of a match. 3)half way i noticed that bschloss didint know how to handle nirvana well, and that made her the safest place to be.(until he learns how to handle her better that is)
seventwenty1 Posted October 14, 2009 Posted October 14, 2009 i'm sorry, i thought you were looking for advice, were we supposed to praise you for your fine play? or can we not call a spade a spade edit: i'm going to try to phrase this in a way you can't really disagree with WITHOUT A DOUBT- you dropped all your combos...all of them. Now you say you did this on purpose, thats fine i guess, but if you're giving it to us to critique we of course have to point out that this is an issue that does not correlate with what the majority believes is correct play. Therefore I say you need to work on your BnBs...that is my reasoning WITHOUT A DOUBT- you spammed punishable moves and constantly threw yourself in harms way. You say you did this because the carl was so bad, BUT as the critiquing party who tries to give advice as to correllate with what the majority believes is the correct type of play. You should strive to desist in doing that which would normally get you punished if played against a better carl. Playing safe against bad people will go farther in playing safe against good people than rushing in mindlessly. Yes or no?
rei-Scarred Posted October 14, 2009 Posted October 14, 2009 LAMG, I think you might think you are better than you actually are... and tthat 3C....man what a good move....
LAMG Posted October 14, 2009 Posted October 14, 2009 you guys got it the wrong way,critique is good and im all for it and i know im not Dora(do i have to repeat that to myself?). If you do not agree to my method thats fine, i grew on a diferent scene than yours, just dont call me a liar.
zeth07 Posted October 14, 2009 Posted October 14, 2009 you guys got it the wrong way,critique is good and im all for it and i know im not Dora(do i have to repeat that to myself?). If you do not agree to my method thats fine, i grew on a diferent scene than yours, just dont call me a liar. I don't consider myself that good, but I have NO IDEA what you were trying to "experiment" with in those matches. -You used 3C wayyyyy too much. I use it sparingly, but you went overboard. -The super jump D-nails served no real purpose the way you used them. -"Combos" were extremely random. -You burst at really weird times -You threw out random Distortions, and sometimes from REALLY far away. It literally looked like you were just pressing buttons. Did you just start playing the game? (and I'm legitimately asking, not trying to make fun of you.)
rei-Scarred Posted October 14, 2009 Posted October 14, 2009 so... on the topic of impractical strats =] http://www.youtube.com/watch?v=y7YztOrVKO0 Bang for God tier =D can someone with two controllers test if that last hit can be IBd/barrier guarded?
SuperKawaiiDesu Posted October 14, 2009 Posted October 14, 2009 you guys got it the wrong way,critique is good and im all for it and i know im not Dora(do i have to repeat that to myself?). If you do not agree to my method thats fine, i grew on a diferent scene than yours, just dont call me a liar. I know plenty of people like this, its completely fine. People arent going to rag on you for your lack of skill/experience. dont worry about it.
ShoMeYaMoves Posted October 14, 2009 Posted October 14, 2009 so... on the topic of impractical strats =] http://www.youtube.com/watch?v=y7YztOrVKO0 Bang for God tier =D can someone with two controllers test if that last hit can be IBd/barrier guarded? I ran into that glitch awhile ago lol. If you do it correctly you hit them with them the umbrella and the throw at the same time, but I think they can tech out and block before he third hit of the throw sometimes. It's really weird...but the throw has hitbox outside of what you would normally consider the target area and as far as I know you can block it. For example, in the first clip of my new vid you can see the first and second hits hit of the air command throw hitting Nirvana on the ground.
rei-Scarred Posted October 14, 2009 Posted October 14, 2009 Even more interesting than the command grab glitch (which I've seen multiple times already), is the fact that you can TECH TRAP THE FUCKING UMBRELLA if i was tager and i got 100 nails rained on me id just set my controller down though. fuck mashing square
AtTheGates Posted October 14, 2009 Posted October 14, 2009 yeah i used that glitch before, wanted to put it in my combovid. guess that's not an option anymore, now that there's a vid ^^
Justice7541 Posted October 18, 2009 Posted October 18, 2009 Does anyone know if there are any good bumper setups that don't involve D nail? I'd like to go for it on knockdown without it costing a full third of my nail supply. I think the one I see most people telling me to do is whatever > 2C > B bumper > d.2A 5B JC j.C > D nail > bumper mixup. Usually I do whatever > 6D > 2147B, dash in > jump into bumper > mixup, but it's a little bit too slow and you can sideroll or reversal out if you're fast enough with it. Whatever > 6D > delayed TK C bumper > jump into bumper > left/right crossup > airdash chase if they roll works too, but then it's only a 50/50 if they neutral recover and only goes into blockstring if they sideroll. Any ideas?
rei-Scarred Posted October 18, 2009 Posted October 18, 2009 From the mind of a j.D pro: Hands down the best j.D you will ever see: http://www.youtube.com/watch?v=u77zerJD6Lo (watch the whole vid, good fight) PSYCHE. I dare someone to challenge my j.D skills:v: http://www.youtube.com/watch?v=92Ueo7a34as (might as well close the window after you see it. noels gay)
WUT Posted October 18, 2009 Posted October 18, 2009 -I've mentioned it in another thread (I believe it was how to be a hero), but you can replace D nails in the 2C, 214B, d.2A, 5B, j.A, j.C setup with a B nail. You just lose the low option off the bumper and the timing for the followup combo is tighter due to B nail's forced landing recovery. -On Cat 1's you can end the standing Bnb (d.6C, j.D) with a V, 5C, bumper set. The untechable time on 5C lets you safely get a bumper and recover in time to oki based on how they tech. -You can end a double fire punch combo with a bumper set instead of a d.6C, dj.C/dj.623B. B bumper in particular has solid positioning after the wallbounce. -And as you mentioned, BnB into 6D, TK bumper set is decent. You get more options immediately from a C bumper but B bumper is much more effective at punishing techs. D and A have more limited use in this scenario, as D can't punish a back roll and A can't deal with a forward roll. EDIT: Man I wish aerial bumper sets weren't so terrible. Combo into a j.C KD, bumper set, late AD into mixup would be a great option to have.
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