soujiro seta Posted September 4, 2009 Posted September 4, 2009 I main carl, and I can give you guys some tips I find that most people in general spend too much time on trying to poke out nirvana. As in they they hit her and start poking. It's a good idea, depending on where the carl is. If I'm close enough, I'll hit you with C, or I can do C 4D 236 B, then proceed to ground loop and mixup, or throw loop. Most tagers seem to think that once they are close enough to carl, and nirvana is kinda far away, that sledging towards carl and trying to rush him down is the right thing. It can work, yes, but all carl has to do is jump and poke poke poke. Most carls use pokes alot, as it gets us out of being rushed down. Carl's air pokes are actually very good. If the carl knows what he is doing, then he can turn a simple air poke can into a throw loop. Try not to burst too early. Most tagers, infact most players in general, seem to burst right when I hit confirm them into a ground loop, or they see that I'm juggling them in the air and about to start his throw loop. Not all carls are good at the throw loop, and most carls do the "bootleg" version of the throw loop. Bootleg meaning it works, but it's not really the "correct" loop and it can be escaped, so to speak. Tech out of the first throw and see how he responds. If he is able to juggle you back into it, then by all means tech out and burst, as most likely he knows how to do it correctly. If you tech the instant you are grabbed and nirvana doesn't clap, then that means that he is doing the clap too late, and he doesn't know how to loop very well. If you tech, nirvana claps, but he doesn't dash and either 2C or B 9 B C 8D and continue loop, then that means he doesn't yet know how to loop very well also. if the carl can loop correctly, you've already burst, and nirvana has enough meter, then just get ready for the next round. DON'T TECH OUT OF EVERY THROW. Most people seem to think that teching out of every throw is a good idea. All that does is reset the combo and now 2C 8D take a lot more damage, and the carl doesn't have to throw loop you anymore, all he has to do is just clap loop you to death (2C 8D). Look at nirvana and see if she has enough meter. If she doesn't and you think you might survive, then let him loop you until the last throw. Tech out of the last throw as nirvana would be broken and can't clap. Now proceed to rushdown, but be careful, good carls know how to fight without nirvana and they can play runaway until she comes back. Carl players try and either get you between carl and nirvana, or back you up into a wall. It's already obvious not to get between carl and nirvana, but most people don't seem to know that it's also not a good thing to let carl back you up into the wall. Carl has corner loops, which lead into throw loop. Try not to back up to much into the wall, and considering that nirvana's anti airs can hit tager even when he is grounded and tager can't air dash, backing up to the wall is a death sentence for tager. Patience is key. Using carl requires patience, and fighting carl requires patience. Many people I fight try and rush me down, only to get throw looped. Carls have to know how to handle beinged rushed down, and have to know how to turn that rush down, from their opponent, into an advantage. So be careful, don't think because you have carl in the corner with nirvana on the other side of the stage that it's time to just rush down. Carl's can combo you into loop, even when nirvana is on the other side. And last but not least, pay attention to where nirvana and carl are. Their positioning will determine what you can and cannot do. Footsies, backdashing, sledging, patience and well timed aggression is key in this match. Infact footsies and patience are key when facing a good carl in general. Cause any mistake can lead to loop, and unless you're one of the 4 characters, then 2 mistakes and it's game over. I hope that helps.
Tofu Warrior Posted September 4, 2009 Posted September 4, 2009 Tofu, we should plaaaaaay. I need to fight a decent Tager. All right, I'm down, send me a friend request! Whereabouts are you from?
feri Posted September 5, 2009 Posted September 5, 2009 When your busy tapping away 5a at nirvana be careful about 5c, if your in range and CH's you it goes into clap loops. So yeah just turning nirvana on and then 5c'ing is a threat.
Kyle Posted September 8, 2009 Posted September 8, 2009 Carl can only one-combo kill Tager if Nirvana is at Full health & She activates + deactivates during the set-up. Otherwise, nirvana dies before Tager and it's RAPE time. Also not, if you've hit Nirvana just once than Carl can't kill in 1 combo. DON'T burst unless it's one of the last hits. Hope this helps guys. =)
4Corners Posted September 8, 2009 Posted September 8, 2009 Hoo boy. People are gonna be learning stuff. Same thing applies to bang, but on a lesser scale.
Edalborez Posted September 13, 2009 Posted September 13, 2009 This is probably pretty vague but with the few Carls I've played against, I found I have issues with approaching him and I kind of blank out. I'd chalk this up to lack of experience against him but I'm just unsure of how to punish some things like his keepaway with 5C, and clap when I sj.C (having a feeling I shouldn't really be doing this to him) among other things. In one case I even lost to him while Nirvana was down. If I really need to chase after him how should I be going about it? On the defensive, what are some common strings I can block/IB into 360A/B?
ShinsoBEAM Posted September 15, 2009 Posted September 15, 2009 Heh I just played a sick carl like 2 days ago, yeah it didn't go well at all. though I have to say sleding the doll and jabbing it a few times worked rather well, as long as you didn't get greedy otherwise you would eat a clap loop. Also instant block all of nirvana's shit you arn't going to be getting meter any other way in this match, and especially the drill is just free 20%ish meter waiting to be had. Like said before avoid being stuck between nirvana and carl like the plague. Also you can do some p. hilarious stuff with charge, because of its projectile(nirvana) absorbing properties. Also most carls will be terrified TERRIFIED of your grab, and will jump like all the damn time, during their pressure strings to make it harder on you, seriously most of the combos I did started with j. grab, when I would normally think to 360A/B or grab. As I said get used to instant blocking alot especially when you are between nirvana and carl, and just look for that backdash, 720, plus thanks to nirvana hitting us we can now backdash towards carl, which seemed to work the few times I did it. But then again take this with a grain of salt most of the match was me sitting in block having 100% meter from all the instant blocks and not being able to use it.
4Corners Posted September 15, 2009 Posted September 15, 2009 Shinso, do you have teh xbl? I need to play a decent tager sooooooooo bad.
Commanderoftroy Posted September 15, 2009 Posted September 15, 2009 Heh I just played a sick carl like 2 days ago, yeah it didn't go well at all. though I have to say sleding the doll and jabbing it a few times worked rather well, as long as you didn't get greedy otherwise you would eat a clap loop. . Yeah jabbing the doll and keeping it alive for a few extra hits goes a long way you will see her out of commission a lot faster than usual doing that. If you get the chance often it pisses off the carl and they may rush you giving ya an opportunity to get a combo started.
A.X.I.S. Posted September 15, 2009 Posted September 15, 2009 Shinso, do you have teh xbl? I need to play a decent tager sooooooooo bad. look me up, i'll show you the way.
Commanderoftroy Posted September 15, 2009 Posted September 15, 2009 See you are out in detroit badass im right on the border next to toledo glad to see some people playing blaz in this region have not found many
4Corners Posted September 15, 2009 Posted September 15, 2009 look me up, i'll show you the way. I'll hitcha up next week. First week of college started up, so I wanna get into a routine, first. Yeah jabbing the doll and keeping it alive for a few extra hits goes a long way you will see her out of commission a lot faster than usual doing that. If you get the chance often it pisses off the carl and they may rush you giving ya an opportunity to get a combo started. Watch out for CH 5c. After that, it's GGs Tager.
Commanderoftroy Posted September 15, 2009 Posted September 15, 2009 Ha yeah i am with you on that the match up can be a pain in the ass
4Corners Posted September 15, 2009 Posted September 15, 2009 CoT, I'd be willing to play you next week as well, to give ya some pointers if'n you're doing anything wrong. Sometimes, you can do everything right and still lose. This is a dumb match-up that relies on the Carl player messing up, it feels like.
ShinsoBEAM Posted September 15, 2009 Posted September 15, 2009 Yeah jabbing the doll and keeping it alive for a few extra hits goes a long way you will see her out of commission a lot faster than usual doing that. If you get the chance often it pisses off the carl and they may rush you giving ya an opportunity to get a combo started. Yeah p. much too bad this carl player did a fuck ton of other loops before linking into the clap loop to keep nirvana from dying earlier. , I got hit by 6D, more than 8D. But yeah it p. much meant heh I don't need to burst nivana will die first, then he figured out this is what I was doing, and dropped the combo early to put me in a shit position. Also I really wish we could 360 grab nirvana.
Commanderoftroy Posted September 15, 2009 Posted September 15, 2009 It usually comes down to the same thing every tager matchup is and thats know the other persons strings and wait for a mistake and make sure he loses at least half his health because of it. Tager players have to be smarter than everyone else in order to be effective.
A.X.I.S. Posted September 15, 2009 Posted September 15, 2009 It usually comes down to the same thing every tager matchup is and thats know the other persons strings and wait for a mistake and make sure he loses at least half his health because of it. Tager players have to be smarter than everyone else in order to be effective. no lies there..i fought a top carl that blitzed my ass..i couldnt get a hit in on him...damn near perfect matched me. -_-
Commanderoftroy Posted September 15, 2009 Posted September 15, 2009 no lies there..i fought a top carl that blitzed my ass..i couldnt get a hit in on him...damn near perfect matched me. -_- Yeah i have had that happen before rolling and then bam carl goes off on you.On top of having to be smarter than everyone else you cant afford to make mistakes with tager having less options than most to get out of situations but ill rep tager till the end we are not worried about the tier list around here.
A.X.I.S. Posted September 15, 2009 Posted September 15, 2009 Yeah i have had that happen before rolling and then bam carl goes off on you.On top of having to be smarter than everyone else you cant afford to make mistakes with tager having less options than most to get out of situations but ill rep tager till the end we are not worried about the tier list around here. i learned to IB airs, and punish..they cant punish you if you IB them..i have to change something every time i fight someone... eventually i broke every person i fight into 2 types...depending on the character it can be more. for carl its rush carl..then you have trap carl...hate traps..and my favorite counter carl. rush carl starts the match IADing you...you can't jump or you eat a free air throw...you gotta just back off and try your best not to get stuck between him and the doll. trap carl is a fuck...he will use any string or throw that will keep you down long enough for him to call nirvana, so annoying these carls are a bit easier because they rely on the doll unlike rush carls...which dont need the doll to take half your health. now counter carl...he uses nirvana to beat any attack coming at carl and he is sure to back dash so you cant him him too...your best bet is to block nirvana or do some pokes to agitate carl. but like you guys said before...stay the fuck away from him.
ZONG_one Posted September 15, 2009 Posted September 15, 2009 Never super jump from full screen.. I don't know if this is a scrub technique, or if it's good for Tager in other match ups, but definitely not this one. Tager-----Nirvana at half screen-----Carl. If Tager superjumps, all I have to do is time 5C for your landing, and you're fucked. Yes, even on block, you're fucked. That's my 2 cents.
A.X.I.S. Posted September 15, 2009 Posted September 15, 2009 if you high jump you better J.C early and prepare to IB..the only way you can beat carl or most people is if you IB the shit...infact only move if you need to in this fight...make carl come to you.
Mikachiru Posted September 15, 2009 Posted September 15, 2009 If you try to pull in Carl when he's magnitized, there's a chance that he'll just Allegreto you and get some ground loop started. Don't rely too much on magnitism with Carl. Good Carls know how to use magnitism against you. =3
Raiderwarlord99 Posted September 15, 2009 Posted September 15, 2009 If you try to pull in Carl when he's magnitized, there's a chance that he'll just Allegreto you and get some ground loop started. Don't rely too much on magnitism with Carl. Good Carls know how to use magnitism against you. =3 I think that can be said about not only Carl but the whole cast.
4Corners Posted September 16, 2009 Posted September 16, 2009 Haha, but Carl can do retarded shit like j.c (be pulled in, hit low), [5b, 6b jc j2c jb jc]*2-3, 2b, 3c, gear super, gear super. You just ate 4-5k damage, and are now sitting in the corner with a Carl that has (likely) full Nirvana meter. He doesn't even have to burn meter, though. He could always just do summon j2c allecan (land) jbc, and you ate 4k damage, and now have a clap loop starting. In the corner. GGs, Tager. Poor guy. =(
Mikachiru Posted September 16, 2009 Posted September 16, 2009 I think that can be said about not only Carl but the whole cast. But if it's low enough, Allegretto could cancel into a ground combo which means...LOOOOOP!!
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