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Posted

well there's a number of ways to approach this.. and things to remember 1. 5d only connects to other swords if the first 5d hits. 2. 6d is pretty much if he reads IAD.. So if you do it unexpectedly their reaction shouldn't be quick enough. Putting those together 1. You have to learn how to block V-13's mix-ups because you will be in them for most of the match... 2. once you have to blocking set you should only go in when you have atleast 3-4 wind bars for mixups.. It's good to have a pumpkin out and some bat poles in case you have a hit confirm. To get in... (What I do) 1. On reaction to 5d you can jump 6d then air dash if you aren't close enough then start your mix up's there. 2. If you get hit by v-13's 5dd and if they like to 236D(saw) or 4D you can dash/wind past them.. Now you can start on that... This match-up, you just need to block then get in that is all

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Posted

You have to IB(instant block) 2nd sword then IAD. Someone correct me if I'm wrong... unless the V-13 I play input 4D slow it should work. Plus I don't think you can IAD, you should dash/dash+wind.

Posted

yea, dash+wind works, and is there any move that's punishable? even though i don't think v13 player will be dumb enough to rush in

Posted

I can't say the have a punishable move... Since it is Nu but..... I guess if you dash in when them do 5D you can do your combo. Pretty much if you get in and they miss a sword its free damage (any means)... If you get close and they 2C I think 6a beats it if I'm not mistaken and you can bait it by summoning pumpkin while in air. Then do combo after pumpkin connects

Posted

I can't say the have a punishable move... Since it is Nu but..... I guess if you dash in when them do 5D you can do your combo. Pretty much if you get in and they miss a sword its free damage (any means)... If you get close and they 2C I think 6a beats it if I'm not mistaken and you can bait it by summoning pumpkin while in air. Then do combo after pumpkin connects

I don't know any Rachel moves that beat Nu's 2c except stuff from range, like max distance 6b and projectiles. From the air you definitely can summon pumpkin right out of 2c range then punish.
Posted

I need to say something.

Guardcrushing a good Nu player in the corner from 100% life to 0% is the best feeling in the world.

OK, time for more theory-fighter. Some typical Nu block strings:

5dd 4dd 236d (basic high-low mixup)

5dd 4dd tk j.214d (high-high mixup)

5dd 236d (low)

5dd j.2dd j.214cd j.2dd (one of her safest block strings with little room for counterattack)

^ Her anti-air block strings are similar to the one above.

Get used to these since you will be blocking a lot. If you are able to, IB the 5dd and backdash in anticipation of 4dd. This will give you enough time to summon a ground pumpkin and rush in. Her tk 214d overhead only works when she's relatively close to you, so you don't need to worry about a second overhead if she's far. IBing 236d and then quickly going for a 6b CH can work if Nu is close. IBing swords in general is great for building meter, because you're gonna need those RCs to land a hit on her if you get in. If Nu knocks you down, you pretty much have to neutral tech. Take advantage of this by IBing the very predictable 5dd that follows. Successful blocking may drain Nu's meter if she tends to go for rc 236d/214d automatically.

Other than that, the most reliable ways I've found to get in on Nu are:

1) Anticipate a 5d and use a winded airdash/jump + j.b/j.2c to catch her during her recovery.

2) Anticipate a 6d/2d and do a winded dash into 6b.

3) Jump/Double jump forward until she whiffs a sword and you are at the range where a 3d winded pumpkin will tag her. Then use a second wind to keep her in block stun and rush her when you land.

4) Bait 2c with a pumpkin summon to delay your fall and punish her.

Even if she blocks whatever you did to approach her, just keep on rushing her down and take some chances. If she's pushing you away with barrier, 5b j.3cd will whiff so don't do that blindly. Throwing is quite useful against Nu players that like to use barrier a lot. Always go for j.2d 214b oki at the end of air combos. Do not let her out of the corner, chase her air techs with 6a, and try to keep some meter handy to rc on reaction to her burst. Nu's counter assault is identical to her 5b, meaning it has very short range. Try and bait it with jump-canceled attacks and max range 236a in the corner. Going for the guardcrush/mixup in the corner should be your goal for the entire match.

Basically, you do not want her to knock you away even with a burst or CA. If she does, you'll most likely be low on wind and will be forced to deal with a barrage of full-screen mixups before you get the chance to attempt to get in again. Facing Nu is good training for improving your reaction time and learning to apply a lot of the more advanced tactics in the game. At the very least, it helps to think that way when you're getting raped repeatedly.

Posted

I don't know any Rachel moves that beat Nu's 2c except stuff from range, like max distance 6b and projectiles. From the air you definitely can summon pumpkin right out of 2c range then punish.

or you can directly use the air super if you predict her 2c

Posted

or you can directly use the air super if you predict her 2c

As long as you don't cross yourself up I guess it's doable.

Get good at IBing her multi-hit moves (super, 5C, 6C, 2C, 3C). They build meter FAST. IIRC 5C mash -> 6C gives ~40% heat (!).

Posted

I need to say something.

Guardcrushing a good Nu player in the corner from 100% life to 0% is the best feeling in the world.

OK, time for more theory-fighter. Some typical Nu block strings:

5dd 4dd 236d (basic high-low mixup)

5dd 4dd tk j.214d (high-high mixup)

5dd 236d (low)

5dd j.2dd j.214cd j.2dd (one of her safest block strings with little room for counterattack)

^ Her anti-air block strings are similar to the one above.

Get used to these since you will be blocking a lot. If you are able to, IB the 5dd and backdash in anticipation of 4dd. This will give you enough time to summon a ground pumpkin and rush in. Her tk 214d overhead only works when she's relatively close to you, so you don't need to worry about a second overhead if she's far. IBing 236d and then quickly going for a 6b CH can work if Nu is close. IBing swords in general is great for building meter, because you're gonna need those RCs to land a hit on her if you get in. If Nu knocks you down, you pretty much have to neutral tech. Take advantage of this by IBing the very predictable 5dd that follows. Successful blocking may drain Nu's meter if she tends to go for rc 236d/214d automatically.

Other than that, the most reliable ways I've found to get in on Nu are:

1) Anticipate a 5d and use a winded airdash/jump + j.b/j.2c to catch her during her recovery.

2) Anticipate a 6d/2d and do a winded dash into 6b.

3) Jump/Double jump forward until she whiffs a sword and you are at the range where a 3d winded pumpkin will tag her. Then use a second wind to keep her in block stun and rush her when you land.

4) Bait 2c with a pumpkin summon to delay your fall and punish her.

Even if she blocks whatever you did to approach her, just keep on rushing her down and take some chances. If she's pushing you away with barrier, 5b j.3cd will whiff so don't do that blindly. Throwing is quite useful against Nu players that like to use barrier a lot. Always go for j.2d 214b oki at the end of air combos. Do not let her out of the corner, chase her air techs with 6a, and try to keep some meter handy to rc on reaction to her burst. Nu's counter assault is identical to her 5b, meaning it has very short range. Try and bait it with jump-canceled attacks and max range 236a in the corner. Going for the guardcrush/mixup in the corner should be your goal for the entire match.

Basically, you do not want her to knock you away even with a burst or CA. If she does, you'll most likely be low on wind and will be forced to deal with a barrage of full-screen mixups before you get the chance to attempt to get in again. Facing Nu is good training for improving your reaction time and learning to apply a lot of the more advanced tactics in the game. At the very least, it helps to think that way when you're getting raped repeatedly.

don't forget she still has Act Pulsar for further block string shenanigans. A good Nu won't always use such predictable block strings. Also she is safe after 3c even on block.

  • 2 months later...
Posted

193D6 swoop seems to be the optimal IAD here. It allows Rachel to clear Nu's 5D and hit her with j.B quickly without the risk of overshooting her or not falling fast enough and being forced to revolve into j.A proration. Also allows Rachel to land before starting the attack (IAD standing 5B!) and I haven't tried it yet but maybe even a CH 6B if you're fast enough but I doubt it.

  • 1 month later...
Posted

Does anyone have any tips for dealing with Nu's teleport? I don't know if its because of lag, but I have trouble dealing with it consistently. It seems like i should be able to poke her out of stuff, but half the time I can't even switch my guard quick enough.

Posted

Does anyone have any tips for dealing with Nu's teleport? I don't know if its because of lag, but I have trouble dealing with it consistently. It seems like i should be able to poke her out of stuff, but half the time I can't even switch my guard quick enough.

Sadly, I use this to my advantage frequently in online matches. It really is input lag that gets most people with cross up Act Parcers. Normally, you can poke Nu out of her Act Parcer, but remember she has upper body invincibility during Act Parcer. You have to use a low attack. I'm pretty sure it was upper body... Correct me if I'm wrong.

But anyway, the best thing to do against a Act Parcer happy Nu is either to high jump or learn the timing of a poke. If neither of those suit your fancy, you may just want to continue low guarding, since 4B is the only low breaker Nu has at melee range. You should be able to react to the 2nd hit of 4B, so low guarding is generally the safest bet against Act Parcer if you feel unsafe about jumps.

Be careful about barrier blocking when you see Act Parcer. You're giving yourself up for a free grab combo.

That's my two cents... If anything seems wrong, correct me or debate me. I'll take it into training and try it again.

  • 4 months later...
Posted

dude point blank nu is broken as f*ck, i played a nu today..i was fu*kin her up, got her down to where all i had to do was possible throw her and she would die, and she bursted me, after that all my resources where used in my corner pressure and i was going to regen wind because i landed a mix-up. and once i was bursted i couldnt get back in, and my back was against the wall, u need to use way to much wind to even attempt to catch nu and we need that to also damage her. she shoots the sword out so fast, and she has way too good mobility. and also does way to much damage. Once rachel is bursted or dead angled by nu using her wind to put in work its incredibly tough getting back in. you are force to let nu have her way with you until u get it back

Posted
dude point blank nu is broken as f*ck, i played a nu today..i was fu*kin her up, got her down to where all i had to do was possible throw her and she would die, and she bursted me, after that all my resources where used in my corner pressure and i was going to regen wind because i landed a mix-up. and once i was bursted i couldnt get back in, and my back was against the wall, u need to use way to much wind to even attempt to catch nu and we need that to also damage her. she shoots the sword out so fast, and she has way too good mobility. and also does way to much damage. Once rachel is bursted or dead angled by nu using her wind to put in work its incredibly tough getting back in. you are force to let nu have her way with you until u get it back

Yeah, it seems like this is one of the few match-ups where you are doing most of the chasing.Pumpkin works wonders to get in though, but you have to stop and let your wind recharge once in a while. That means sitting back and taking all of those DDDD block strings. Seriously, know them as well as the Nu player does, otherwise, she will have a field day with Rachel specific combos. :toot: Just hope your barrier doesn't run out during all of that blocking. Personally, I just barrier guard 4d, and go from there. On the plus side, two or three good combos will win the match for you. Just need to be patient during her block strings.

Posted

I'm not trying to say Nu isn't broken, but you have to understand that is Nu's playstyle. She is the best zoner in the game and it is supposed to be hard for you to get in. You sort of have to capitalize on the few times you are near her. And since you play probably play online a lot, it is going to be extremely hard to get next to her(lag gives too many Nu free wins), so you sort of have to wait it out unfortunately, which isn't something a lot of Rachels are good at.

But this match-up is almost even, right? I know it is in Nu's favor but not by that much, is it? It seems easier for Rachel to get in than most characters and Nu is screwed once she is in Rachel's pressure.

Posted

:arg:

Yeah, it seems like this is one of the few match-ups where you are doing most of the chasing.Pumpkin works wonders to get in though, but you have to stop and let your wind recharge once in a while. That means sitting back and taking all of those DDDD block strings. Seriously, know them as well as the Nu player does, otherwise, she will have a field day with Rachel specific combos. :toot: Just hope your barrier doesn't run out during all of that blocking. Personally, I just barrier guard 4d, and go from there. On the plus side, two or three good combos will win the match for you. Just need to be patient during her block strings.

Good nu player's will never let a pumpkin be a thing to worry about, until its a situation where they cant do anything about like the corner or after a 3c>knockdown>pumpkin>rush on wake-up situation. I gotten my pumpkin out and used it to wind forward taking out a sword with it but they just back dash and j.d a sword in your face after u use a second wind while winding forward.

I'm not trying to say Nu isn't broken, but you have to understand that is Nu's playstyle. She is the best zoner in the game and it is supposed to be hard for you to get in. You sort of have to capitalize on the few times you are near her. And since you play probably play online a lot, it is going to be extremely hard to get next to her(lag gives too many Nu free wins), so you sort of have to wait it out unfortunately, which isn't something a lot of Rachels are good at.

But this match-up is almost even, right? I know it is in Nu's favor but not by that much, is it? It seems easier for Rachel to get in than most characters and Nu is screwed once she is in Rachel's pressure.

its near impossible to get nu blocking the frog, to second that, if she blocking when u get in..which takes one wind, she can barrier guard u two far away so that she can runaway some more, or even 3c which has an absurd amounts of range(and is incredibly good on whiff). If nu dead angles, or burst you at the right moment, you are forced to endure all of her shot for free because u no longer have the wind resources to attempt anything even if u land a hit. And yes due to lag the dash cancel thing is a real pain, now i know how to get in its just that we are limited by a meter..

In this match, having rachel godly mix-up(needing wind inorder to be effective) is where it isnt broken for rachel to have them, if she didnt then u would do all this chasing and your pressure is limited by wind meter, and u cant land a hit or knockdown because u dont have good mix-up allowing the fleeing character to just spam things on you for free because your normals are horrid without meter usage where as the fleeing character normals are uneffective by any circumstance and can continue to do as they wish whenever they want. Now im am no stranger to running away characters in blazblue, taokaka, bang, arakune, carl, nu, jin, rachel mirriors,(leaving ragna hakumen tager characters who stay back only to avoid being hit by something they dont want )(noel and litchi dash and out your face but they do eventually want to fight) all these characters run away ALOT and only come in your face when u stop and zone them or when they know its good to do so...however u eventually catch and destroy everyone..execpt for when nu bursts me..i have such a hard time getting back on my feet because she can threathen u from full screen with barrages of swords dashing back to back to back. and when u get your back against the wall its stupid...

You have to wait for your wind to charge and sit there and take bullshit:sweatdrop::vbang: the only reason this match is 45-50 nu according to the match up charts, is because of rachels high damage, good lockdown, on decent mix-ups, you take this away from a rachel u end with cs rachel, a pathetic low tier

Posted

But like I said, that is how Nu and Lambda are. They are the only zoning characters in BB so it makes sense that you have to change your play style to fight them, right? Neither Nu nor Lambda has to ever move towards you because they can get damage from almost anywhere.

I'm not trying to be confrontational but you have to be really patient in this match-up, because it is so different from Rachel's other match-ups because she isn't in control.

Then again, I haven't zoned with Nu for a long time so my experience is based on close range fights against Rachel, where I have noticed a lack of patience when dealing with a mobile character like Nu, leading to the Rachel's lost.

Nu is cheap and broken (although Rachel and Arakune aren't far behind) but you hopefully don't think that about Lambda, who is almost perfectly balanced.

Posted
But like I said, that is how Nu and Lambda are. They are the only zoning characters in BB so it makes sense that you have to change your play style to fight them, right? Neither Nu nor Lambda has to ever move towards you because they can get damage from almost anywhere.

I'm not trying to be confrontational but you have to be really patient in this match-up, because it is so different from Rachel's other match-ups because she isn't in control.

Then again, I haven't zoned with Nu for a long time so my experience is based on close range fights against Rachel, where I have noticed a lack of patience when dealing with a mobile character like Nu, leading to the Rachel's lost.

Nu is cheap and broken (although Rachel and Arakune aren't far behind) but you hopefully don't think that about Lambda, who is almost perfectly balanced.

no i understand, but when it comes to the be patient part all of her swords reset into the same situation with u standing in the same spot and her across the screen...i beat a nu player today who was pretty decent bout 15 times, its all bouit taking chance and just getting in any damage as possible,then trying to get back in later if u have limited resources. And rachel is not in control of the arakune match-up either that teleporation with him is broken!, he runs the whole time as sonn as u zone he summons teleports behind u and then try's to get u hit by the cloud on block and hes able to attack u when he teleports.wtf retarded rachel is not that broken, if she was then these two would not take away the momentum that rachel is known for having so easyly with there cheap ways, neither of them are as helpless as rachel is when it comes to pressure either. u can just barrier them to far back throw a sword and dash away, lol arakune can teleport across the stage.

Posted

The sword situation you are talking about is because of online lag and how hard it is to instant block and react to the swords. Most Nu online never ever jump cancel their swords and exclusively use 5DD->4DD->236D, which Rachel has answers to after IB 5DD, i believe.

I'm not going to argue about whether or not a character is broken. Those 3 are considered by the BB community to be broken and ArcSys believed so as well, hence the nerfs they got, although Rachel was over-nerfed.

I am pretty sure Rachel is in control of the Arakune match. The teleporting then attacking isn't hard to deal with. If he dives after teleport, just throw him. I figured if he spent too much time in the air, you could just lobelia him, but I guess that was wrong.

And I agree with the fact that Rachel can't deal with pressure, but because Rachel can control the pace of the match, she really shouldn't be dealing with pressure a lot.

And i don't think the barrier-block until you are in sword range works with Nu (not counting nail-less Bang or Tager). If they bait the sword, Nu eats a good combo. If a Nu is barrier happy, you should learn to take advantage of that. Barrier blocking does after all have its weakpoints.

Posted
:arg:

Good nu player's will never let a pumpkin be a thing to worry about, until its a situation where they cant do anything about like the corner or after a 3c>knockdown>pumpkin>rush on wake-up situation. I gotten my pumpkin out and used it to wind forward taking out a sword with it but they just back dash and j.d a sword in your face after u use a second wind while winding forward.

Kro posted up a set earlier. I think it was N-O's Rachel vs Chou's Nu. Great use of the pumpkin, even if troublesome to get out.

Posted
The sword situation you are talking about is because of online lag and how hard it is to instant block and react to the swords. Most Nu online never ever jump cancel their swords and exclusively use 5DD->4DD->236D, which Rachel has answers to after IB 5DD, i believe.

.

To fully punish it would IB 5dd (nu's) 66DB for CH fork

I'm surprise people would complain about using wind to get in since its more free.... recharge and learn to block.. If rachel had to rc to get in then you might have an issue. Side note when someone out zones you better you're force to attack up close to get in, this is in all games.

Posted
To fully punish it would IB 5dd (nu's) 66DB for CH fork

I'm surprise people would complain about using wind to get in since its more free.... recharge and learn to block.. If rachel had to rc to get in then you might have an issue. Side note when someone out zones you better you're force to attack up close to get in, this is in all games.

dont be suprised, those same character who have to rc to get dont need wind more rc'ing to do damage and stay in. Listen to how that sounds, the only time i can recharge when nu dead angle's, bursts, or the wind is used up during pressure or blocked mix-ups is by sitting there and allowing her to do what she does because im am powerless to stop it her now.....it's FREE for nu to always get to pressure rachel and that pressure may just cost you the match, at this point her heat gauge is steady charging while she spams on you for free.Ordinarly, when i use to wind to catch my opponent it comes with a pumpkin and frog there to help prolong pressure and regen wind...you dont get that in this match.

And i know how to get in, staying in is more crucial in this match-up then ever...and nu's 3c has godly range and she can forward dash off it. Also, to no suprise nu doesnt neccesarily have to play keep away from rachel, her attacks swing out at a faster rate then rachels, and her normals all have more range then rachels do..after shes done shooting normalls on your block she full screen again because of good mobilty on ground and air...its whatever though...i would complain bout arakune but had no idea u could place a frog on a homing cloud and take it out xD lol i was beating him the old fashion way, i just dont get why they would give a character teleportation like that with little start-up and no recovery on reappearance.

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