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Posted

I was experimenting in training mode and I developed something I like to call ice resets, where it sets up the opponent in to 5D and then by the time you attack them the combo ends and you begin a new restarting the combo. I tried them on online and against my friends and they worked and they're fairly skilled not sure how much that counts, but give me some feed back on what everyone thinks. Usually the entire thing will fall into place but if the spacing is fiddled with so does the timing. Reset: #1 5A>5B(2)>3C>623B>RC> 66 > Opponent Falls > 5D > 66 > 6C > 5C > Air combo #2 5A>5B(2)> 2C> 623B > RC > 66> Opponent Falls > 5D> 66 > 6C > 5C > Air Combo Experiment: This one is a possibility, but I still use it for a combo, or mixups etc. 5A>5B(2)>3C> 236B > RC > 5D > etc....

Posted

I think I understand what you want to do, but why are there RC in your combo. Jin is the last character that should RC in a combo, he has much better use for 50% meter. If you don't mind, can you post a video or something. I fail to see the purpose of making combos specifically for resets. They should just be done when the situation is right. Edit: Nevermind, I think get what you want to do. That's not a reset, that's just combo continuation. Don't do the first 2 you stated. The third one is fine if you are going for the kill and are out of range to do anything else other than musou, then you can RC jd and go from there. Correct me if I still misunderstood what you want to do.

Posted

Basically this is what happens after the 623B from midscreen I should state if you RC you can run and chase and as they fall to the ground 5D the opponent to freeze them and start the combo. The first combos then you 623B to send them away RC it then run after them by the time you 5D and start into the air combo the combo meter should have restarted so it actually counts as two combos. I hope that was a better explanation, I've done it a couple of times against fairly skilled players and it's worked and netter me huge damage. Also in training mode I do have freeze recovery on.

Posted

You don't even have to barrier guard 5D in the air. If the combo counter is resetting and starting from 1, then that just means your opponent(s) suck at blocking. Creative idea, but spending 50% on an RC for an easily blockable setup is not worthwhile.

Posted

Thing is they take a long time to tech after the dp so you have time to run over and 5D them, but the more I think about it I believe it was just because my friends take a long time to shake out of the ice. Up to 5D it is a combo though so they can't tech.

Posted

Sure it takes a long time to tech after b dp, but that's not my point. My point remains there is better use of 50% meter than to b dp in the middle of the screen.

Posted

lk explained an actual ice reset in his car last night, I'm gonna work on it incorporating it in my game and figured I'd share.. In corner combos that end with jB jC dj jC jD, ice car C, you simply do jC jD after the launch, and as they land from the ice, air dash at them and either jB jC into a combo, or air dash jB and land and 2B.. so basically you sacrifice a few hundred damage, and potentially score 4k~ damage from the jC > big combo, or you can start the mixup again after 2B 5C Fubuki B, 5C > combo.

Posted

lk explained an actual ice reset in his car last night, I'm gonna work on it incorporating it in my game and figured I'd share..

In corner combos that end with jB jC dj jC jD, ice car C, you simply do jC jD after the launch, and as they land from the ice, air dash at them and either jB jC into a combo, or air dash and land and 2B.. so basically you sacrifice a few hundred damage, and potentially score 4k~ damage.

Im pretty sure they can break out of the ice by the time they reach the floor with that combo. You would have to do something like. J.C J.D

Adding more hits means they get higher and if they are higher if you wait for them to land they can break outta the ice.

Posted

That is the point, they break out of the ice with you on top and have to guess high / low. That's what a reset is. also, I wrote it wrong the first time, edited post.

Posted

That is the point, they break out of the ice with you on top and have to guess high / low.

That's what a reset is.

also, I wrote it wrong the first time, edited post.

First off im pretty sure they could break out of the ice mid air but if they can't still. If they break out of the ice on the ground and you are above them they can still have options of running forward, DP, anti air move (Ragna 6A for instance), air grab (If fast enough Noel?)or block a very easy reset since you air dashed.

It would be a much better idea to just JUMP forward to them then air dash because if you air dash going low from there is MUCH easier to see. Its better to jump forward then either air dash for the high or land and 2B.

Either way im still like pretty sure they can break the ice mid air.

Posted

No, in the corner, if you do something like 5C6C dash cancel 5C jC jD, they will definitely land on the floor before ice breaks, because you can do corner throw, B dp, jB jC, dj jC jD, land 5B 5C 3C knockdown and not black beat.. so this will work. And 6As, air grabs will be too slow.. DP / reversals are obvious.. That's like saying any offense is invalid because your opponent can DP. Also, I wrote it wrong the first time, it's air dash jB jC, or air dash jB land 2B. Not empty air dash land 2B.

Posted

No, in the corner, if you do something like 5C6C dash cancel 5C jC jD, they will definitely land on the floor before ice breaks, because you can do corner throw, B dp, jB jC, dj jC jD, land 5B 5C 3C knockdown and not black beat.. so this will work.

And 6As, air grabs will be too slow.. DP / reversals are obvious.. That's like saying any offense is invalid because your opponent can DP.

Also, I wrote it wrong the first time, it's air dash jB jC, or air dash jB land 2B. Not empty air dash land 2B.

Alright that makes alot more sense and yes seems very valid and im pretty sure widely used.

I just listed all those statements because you said AIR DASH at the opponent. Once you airdash you automatically make all those options like 10X better. But if its just a neutral jump forwad then ya its a good reset of course.

One thing though. Why would you air dash J.B then land 2B? Once you air dash you waste your second jump so there is no way to fuzzy so its obvious that after the j.b you block low 0-O

Posted

If you do air dash jB jC, the jC hits them incredibly late. Like, the sword from the jC animation is on the floor you're so low. It's like, a few frames before you land that it goes active. So it's really hard to tell. 2B is 9 frames, so, you have less than 1/6th of a second to react to jin landing and block accordingly.. Can be reacted to but it's fast. The air dash, I believe, is to be on top of them with jB as soon as the ice breaks. So it's like a meaty, but coming out of the ice instead of waking up. You pretty much want them to block jB, then the following jC (high) 2B (low) is the mixup. If they block low after jB you hit jC, land 5C6C and can dash cancel into the same combo and same mix up again. or do a huge damage 6C6D loop. Off 2B low option, you can do 2B5C B fubuki, 5C jc jCjD, air dash, restart the mix up.. So both options give you your mix up back, and in the case of the High option you have potentialy for like 4.7K damage if you have 50 heat.

Posted

No doubt, I could only ever get that to work off air dash, or really timing specific jB dj jBjC. Just never had a proper set up for it til now.

Posted

Also you can whiff cancel J.B with J.A, I posted that in the general discussion but I figured I post it in here as well. After the whiff cancel you have so many option after J.B even of course an airdash. This could help in pressure, mixups and jacking up the guard libra.

Posted

To uh help this argument out, if you do 5c 6c 66 5c sjc j.c j.d you can airdash and continue combo from freeze. It's legit on most characters and of course you have to start this combo from crouching or a counterhit.

Posted

here's one: 5C jB jC jD (freeze), move forward jB jC whiff jA (reset) airdash jB jC into whatever. or at corner: 5C jB jC jD(freeze), move forward jB jC land (reset) 2B 623B into whatever corner combo. buppa did the 2nd one before. kakyun did the first.

Posted

here's one:

5C jB jC jD (freeze), move forward jB jC whiff jA (reset) airdash jB jC into whatever.

or at corner:

5C jB jC jD(freeze), move forward jB jC land (reset) 2B 623B into whatever corner combo.

buppa did the 2nd one before.

kakyun did the first.

It's actually 5C jB jA(whiff) reset airdash jB jC

i dont think you can whiff a jA after a jC, correct me if i'm wrong.

http://www.youtube.com/watch?v=GIu4KwXApA8

2:04 and 3:33

Posted

You're correct you can't whiff cancel J.C, but there are already a good amount of options from J.B > whiff. That can simply overwhelm the opposition, I say we start a discussion on this anybody else agree?

Posted

In this case, you're just canceling j.B into a j.A and whiffing on purpose (because the entirety of j.A is shorter than the lag of j.B, by 5 frames) and then continuing pressure.

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