4Corners Posted October 2, 2009 Posted October 2, 2009 I keep forgetting to practice that! Gimme a week and I will. I fight kunes that divespam, so it'll definitely have a purpose.
Kyle Posted October 3, 2009 Author Posted October 3, 2009 Free ball'd this last night and it all worked. CH J.B, Allegretto, 623]D[, Land, SJ.B, Allegretto, 623]D[,
Kyle Posted October 5, 2009 Author Posted October 5, 2009 Corner only- Needs testing for Damage. This could be new AntiAir for BB:CS.
Kyle Posted October 6, 2009 Author Posted October 6, 2009 Found a follow-up to the Ragna cross-up throw. 8]D[, Late Airdash, (Pushes Nirvana into Ragna lol) Land, 66, 3C for the KD.
Mikachiru Posted October 6, 2009 Posted October 6, 2009 For the basketball combo-loop-thing, how low do you have to be when you grab them? EDIT: Whoops, forgot low...
ZONG_one Posted October 6, 2009 Posted October 6, 2009 For the basketball combo-loop-thing, how do you have to be when you grab them? @ 8:34 http://www.youtube.com/watch?v=tiwoQEE19ps
Mikachiru Posted October 6, 2009 Posted October 6, 2009 @ 8:34 http://www.youtube.com/watch?v=tiwoQEE19ps I thought that was the clap loop...I thought the basketball-loop thing was [b+C> 8D]XN...O.o EDIT: My mistake. I thought it said 8:24... I thought you had to grab lower...
ZONG_one Posted October 6, 2009 Posted October 6, 2009 I thought you had to grab lower... This is what I thought at first. But I think it's all in the timing of the clap. I never really clap Ragna, so I don't really know.
4Corners Posted October 7, 2009 Posted October 7, 2009 It's all about timing, really. You want to be just a smidgen below standard height.
4Corners Posted October 7, 2009 Posted October 7, 2009 Nope. Kinda deep into it, actually. Just watch the video demonstrations and copy what you see.
Bommlinger Posted October 9, 2009 Posted October 9, 2009 Could anyone give me some pointers on the timing when walking Nirvana forward/back during a loop? Specific Combos I'm having problems with: Airthrow > summon > 2C > 236A > 2C > 8D (too far away) For the airthrow Combo I assume 1D is the way to go, but when should I input it? When I try to do it after vivace A, I miss my 2C and when i try to do it after 2C and before 8D I mess up the 8D (either too late or i get a 2D/4D) And the universal throw loop: [9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back]xN No clue really on how to input the walking back in a somewhat efficient way. Also, what kind of throw loop would be decent to learn at first. I've been messing aroudn with throw loops for 2 days now, so I just started out. right now I've been trying random starter > universal throw loop 4 from the combo list (throw -> dash -> throw -> 6A relaunch) which isn't too bad. But I figured, the one I posted earlier ([9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back]xN) might be a little bit more consistent in the long run. or should I check out the character specific loops first? Any help is appreciated.
feri Posted October 9, 2009 Posted October 9, 2009 That combo doesnt even need nirvana to walk towards you unless its taokaka/noel and you want to get them as deep as possible. And even then the hit count of the combo is extremely low so you can use multiple claps to position yourself properly. Alternatively, try doing it as you would normally then when your waiting for the clap to hit walk Carl a tiny bit forward and then combo as usual. Also, when you vertical jump you can hold 8 then slide it to 9/7B+C. Edit: Are you doing this cause the clap part isn't hitting properly?
Kyle Posted October 9, 2009 Author Posted October 9, 2009 Could anyone give me some pointers on the timing when walking Nirvana forward/back during a loop? Specific Combos I'm having problems with: Airthrow > summon > 2C > 236A > 2C > 8D (too far away) For the airthrow Combo I assume 1D is the way to go, but when should I input it? When I try to do it after vivace A, I miss my 2C and when i try to do it after 2C and before 8D I mess up the 8D (either too late or i get a 2D/4D) And the universal throw loop: [9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back]xN No clue really on how to input the walking back in a somewhat efficient way. Also, what kind of throw loop would be decent to learn at first. I've been messing aroudn with throw loops for 2 days now, so I just started out. right now I've been trying random starter > universal throw loop 4 from the combo list (throw -> dash -> throw -> 6A relaunch) which isn't too bad. But I figured, the one I posted earlier ([9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back]xN) might be a little bit more consistent in the long run. or should I check out the character specific loops first? Any help is appreciated. Airthrow > summon > 2C > 236A > 2C > 8D (too far away) :EXACT INPUT IS: JB+C, [D], 22]D[, [D], LATE 2C, 236A, [1], EARLY 1C, LATE 7]D[ [9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back]xN :EXACT INPUT IS: ... 8B+C, 8]D[, 66, [9], 9B+C, EARLY 9]D[ 9B+C, 9]D[, 66, [9], 9B+C, EARLY 9]D[ 9B+C, 9]D[, 66, [9], 9B+C, EARLY 9]D[ 9B+C, 9]D[, 66, [9], 9B+C, EARLY 9]D[ ... You ONLY let go of 9 when you jump to re throw after the missed Orb. Vid@7:07 http://www.youtube.com/watch?v=27OwE9dok6M You'll notice that buffering 1, 3, 7 or 9 during combo is critical for placing Nirvana.
Bommlinger Posted October 9, 2009 Posted October 9, 2009 Airthrow > summon > 2C > 236A > 2C > 8D (too far away) :EXACT INPUT IS: JB+C, [D], 22]D[, [D], LATE 2C, 236A, [1], EARLY 1C, LATE 7]D[ Ahh that helps me out a lot. You are the man!!! Will try that ASAP, thank you. (which makes what I wrote later in this post obsolete) [9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back]xN :EXACT INPUT IS: ... 8B+C, 8]D[, 66, [9], 9B+C, EARLY 9]D[ 9B+C, 9]D[, 66, [9], 9B+C, EARLY 9]D[ 9B+C, 9]D[, 66, [9], 9B+C, EARLY 9]D[ 9B+C, 9]D[, 66, [9], 9B+C, EARLY 9]D[ ... You ONLY let go of 9 when you jump to re throw after the missed Orb. Vid@7:07 http://www.youtube.com/watch?v=27OwE9dok6M You'll notice that buffering 1, 3, 7 or 9 during combo is critical for placing Nirvana. Thanks again for the precise input. Why isn't it listed like that in the combo list? Seems like a tough one to do. Gotta play around with that for a bit. So that combo would be my way to go when learning the loop before getting into character specifics? That combo doesnt even need nirvana to walk towards you unless its taokaka/noel and you want to get them as deep as possible. And even then the hit count of the combo is extremely low so you can use multiple claps to position yourself properly. Alternatively, try doing it as you would normally then when your waiting for the clap to hit walk Carl a tiny bit forward and then combo as usual. Also, when you vertical jump you can hold 8 then slide it to 9/7B+C. Edit: Are you doing this cause the clap part isn't hitting properly? Are you refering to the airthrow combo? I'm doing Airthrow > summon > late 2C > 236A > early 2C > 8D I'm having the 8D miss most of the time (nirvana too far away, Opp doesn't reach the bubble) so there's no way i can reposition myself during the Clapping since I can't get the first clap to connect. I can only to try to move in with my first 2C, but then there's the risk of juggling the Opp into the oppisite direction. My main opp IS Taokaka, but I can hardly get the combo to work in practice on jin/Ragna either. *edited to avoid double post*
feri Posted October 9, 2009 Posted October 9, 2009 When your doing 236a I hope you let go of the 6 fast enough >_> Kyle has posted it exactly as you want to be doing it.
Kyle Posted October 9, 2009 Author Posted October 9, 2009 ...Why isn't it listed like that in the combo list?... It looks very complicated & intimidating when listed that way. Additionally, there is a little variance in input and I'm sure there's a few people who are consistent and have a different input. Most people can figure it out. Some need a little help. =)
Bommlinger Posted October 9, 2009 Posted October 9, 2009 It looks very complicated & intimidating when listed that way. Additionally, there is a little variance in input and I'm sure there's a few people who are consistent and have a different input. Most people can figure it out. Some need a little help. =) I meant it is listed DIFFERENT in the Combo list. To me: ...9B+C, 9]D[, Airdash, JB+C, EARLY 8]D[, Walk Nirvana back is clearly not the same as 9B+C, 9]D[, 66, [9], 9B+C, EARLY 9]D[ . EARLY 8]D[, walk nirvana back suggests you do the 8D and then Walk Nirvana back. (2 seperated inputs) EARLY 9]D[ already implies that you do the Clap while holding the direction so nirvana walks back automatically. Makes a huge difference in mindset IMHO. So for me the input from the Combo list is actually more complicated and intimdating. 9B+C, 9]D[, 66, [9], 9B+C, EARLY 9]D[ looks rather "easy" compared to that, and I'm sure I'll get it down that way. Maybe something to add to the combo (alternate notation or something) list to help noobs like me out. Of course the argument with variance in input is true. Either way, thanks again for the help guys!
4Corners Posted October 9, 2009 Posted October 9, 2009 Carl's a charge character. Once you realize that, you're good to go.
Bommlinger Posted October 9, 2009 Posted October 9, 2009 Just messed around with the airthrow combo for 20minutes. piece of cake with the new input. thanks a bunch! Now for the actual throw loop!!!
Mikachiru Posted October 9, 2009 Posted October 9, 2009 Carl's a charge character. Once you realize that, you're good to go. Charge...? lol wut?
4Corners Posted October 9, 2009 Posted October 9, 2009 Charge character = characters like Guile, Chun, Remy, etc, where you're normally holding a specific direction during combos/pressure.
Bommlinger Posted October 12, 2009 Posted October 12, 2009 Could anyone help me out on what I'm doing wrong while doing the throw loop? Here's a video: http://www.youtube.com/watch?v=yhFxVFfiAxw Sorry for the bad quality, had to use my Cellphone. I can't get a successful 6A relaunch. Tao always techs after the 6A and before the 8D hit. I suspect it has something to do with the timing on the 2nd 8D (too late?) but I'm not sure. Any advice is appreciated.
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