AsterLudkweiz Posted September 15, 2009 Posted September 15, 2009 Ya'll weren't exaggerating when you said 2a beats ALL of bang's normals. My friend got so mad when I started using this technique against his Bang that he said he was going to main kune just to get back at me.
KowtowRobinson Posted September 15, 2009 Posted September 15, 2009 I'm still in that rut between "scrubbie" and "decent", so the feedback was appreciated. If you're learning, then you'll never be "scrubbie." Just new. Aster, he really doesn't have a single move that beats her 2a straight up. If he lands anywhere in range of her 2a, he's forced to stop everything he's doing and block. When you're forced to stop everything you're trying to do in close because of one move, that's an issue for that character any way you slice it. I was talking to a friend of mine that knows HeartNana before he moved to Japan, and he was telling me he did something similar with Noel against Bang. He was having problems with the pressure at first, but then switched gears and turtled up, hanging back and abusing j.a while making Bang come to him. Every time Noel's j.a hit him out of whatever he was doing (and really it was WHATEVER he tried to do) he got a small combo out of it. Played the whole round like that. Forget which Bang he played against, but it was one of the recognizable names. Since then, he feels that Noel's easiest matchup is against Bang, and continues to use this playstyle against him. The point being, if you take two players of equal skill, but give one of them a basic jab tool that beats out all of the other players options, that's not balanced. It doesn't matter if psychic IB > 2a will stop a couple of her options out of it, when one simple jab shuts down all of Bang's offense when used properly, that's an issue. I'm surprised anyone is even trying to argue this.
Ronove Posted September 15, 2009 Posted September 15, 2009 Psychic IB? KowtoRobinson, it doesn't take a rocket scientist that you need to block low and immediately do an IB. Tao's only overhead (excluding 236c which I'd never use in a blockstring) is her 6b which is amazingly slow and punishable, so all you need to do is to IB low and the 2a will become a joke. Second thing, 2a prorates like HELL. A Tao player that mashes 2a more than one or two times won't EVER land damage, even on counterhit. Smart Tao players will try to stagger with 5b rather than abusing 2a. Watch videos of good Tao players and you'll realize they don't mash/abuse 2a, you may only see them do that if they're trying to poke out of pressure but that's really it. Tao has the lowest guard libra in the game, we can't block else we get guard crashed after one single blockstring, without her 2a she would have NOTHING ELSE to get out pressure in whatever matchup (her counterassault requires 50% meter that one does not have right from the bat). So quit your rant, seriously. You're making it sound as if Tao's is this incredibly undefeatable character thanks to her 2a. Bang can be a real pain if you know your spacing game and if you know how to IB. If you're having issues, up your game. Jeez.
sergetrigger Posted September 15, 2009 Posted September 15, 2009 So quit your rant, seriously. You're making it sound as if Tao's is this incredibly undefeatable character thanks to her 2a. Bang can be a real pain if you know your spacing game and if you know how to IB. If you're having issues, up your game. Jeez. I'm sorry Kowtow... but I gotta agree with this. Hell, if you know if the tao is going for a 2a when you land, send a c shuriken or use that EXTRA AIR DASH to cross her up. EDIT: Oh, Ronove, I was that Bang who used Hakumen in Rank and caught you in that distortion counter.
Glide Posted September 15, 2009 Posted September 15, 2009 You're not handling his cross up kick that well, could be online I'm sure. But block that and hammer on 2a, you'll beat 100% of his options, rushdown averted. All he can do is jump away or try to IB, if he does either of these you can just take your range again and outprioritize him in the air with j.C some more. It makes no sense so I don't blame you for not trying it, but when he hit that reversal super you probably went "oh shit super I better stop hitting 2a and try to block!" But you should have just kept mashing 2a, it would have avoided the super. I've seen Tao have better luck with her pounce super when the other player is coming forward, or in the air, especially after they use their double jump. Doing it from full screen like that, meh. That Bang wasn't really doing anything special, and there were a lot of chances for you to interrupt or avoid pressure that you didn't take. Could have been online, but it's worth noting. Mash 2a more against Bang, try it and you'll see what I mean. U MAD.
Justice7541 Posted October 18, 2009 Posted October 18, 2009 The ONLY moves Bang has on the ground capable of hitting Tao are 2A, 2B, and 2C. Nothing else will even make contact, much less beat out 2A. Hell, 2D goes OVER crouchwalk. Add to that the fact that her super-fast attacks pretty much completely negate his guardpoints other than 2D (which is alternately negated by the fact that she has so many low moves, and 2D doesn't guardpoint low), and it's a pretty skewed matchup.
Rhyllis Posted November 8, 2009 Posted November 8, 2009 I just may not have played any super Taokaka players before, but I always felt this match was pretty even. Taokaka has her 2A (which to be honest I never noticed to be a huge annoyance) and high damage combos (Or maybe not, since I hear she has a lot of difficulty comboing Bang), but Bang has higher health and, in my experience, far better rush down skills. I think the best Taokaka I've played is probably Herald o headys. Does he post here much by any chance? He's got great ground pressure.
Ronove Posted November 8, 2009 Posted November 8, 2009 I agree. It gets bad for Tao if the Bang player knows how to play oki once he's scored a knockdown. Overall though, I think Tao has more options to land big damage on Bang (especially off a 2D) so it all comes down on which character is able to keep the momentum and get a decent lead.
WUT Posted November 8, 2009 Posted November 8, 2009 It's not that 2a leads to godly damage; it's the fact that tao's 2a exists and does what it does. Who cares if you can only manage 1.5-2k damage combos? If bang isn't hitting you with anything then you'll win in the long run. 2a will either consistently interrupt bang's offense or force bang to use tactics that are easy to escape or counter with other, more damaging options. When bang has to stop what he's doing to bait 2a then Tao has control of the match. And really. Getting guard broken isn't that big of a deal. If you use your barrier gauge properly and ib when necessary then bang will waste most of his nails just trying to keep you sitting still. Even if he does manage to break your guard it won't lead to much damage unless he's midscreen and packing 50% heat.
XDest Posted November 8, 2009 Posted November 8, 2009 It's not only 2A. 3C/Crawl actually goes under lower things than 2A ones, and pose a higher damaging threat as well. 3C when used by itself without any links can reach 4000 very easily. It really screws a character over when another character has moves that will trump your's in any given situation. All you have to really worry about is that you don't get drive parried by Bang. And since crawl/2A mashing gets past that VERY easily, it's nothing to even worry about. IF he hits you and pressures you with you predicting improper, then he can get some damage/oki that can get you to guess more. But to get that started in the first place, he has to deal with 80%+ of his attacks simply whiffing. That's a big deal. imo the charts have it right, 65:35 in Tao's favour.
GreyFlcn Posted November 8, 2009 Posted November 8, 2009 I've actually had a decent Bang rage quit on me, and message me about it. Because I wasn't doing anything but A 2A j.AAA,2A 214D, j.AAAA 6A,j.AAAA 6A,66,6A,66,6A 236236B, (40 hit A combo) Sad part is, I was winning.
Recommended Posts