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Posted

Tips -

SPARK BOLT - Tager only projectile! Can go through all other projectile like Tao's[i have no idea why you would use hers]. Can be crawl under! Also can only go forward on ground so jump over it can be easily done by Tao as well.

Magna-Tech Wheel - If you see it come out & you are real fast to do it; Berserker Barrage beats it while Tech Wheel starts up. Have no idea if Berserker Barrage beats it while Tech-Wheel out full force.

More to come. -=o

Posted

any tips for taking on tager in score attack mode as tao?

He will always do an opening 5a. Just crawl and wait patiently.

Everytime you're close, don't do 5c unless you can hit confirm Tager. If you do, then you will get tager buster'd.

3c will lock him in hit stun long enough for you to drive your way out. Don't forget to 5b every now and then. Combo combo combo to close the deal.

Posted

Have no idea if Berserker Barrage beats it while Tech-Wheel out full force.

It loses, I played a Tager last night and tried to beat it but it didn't work.

Posted

Crouch his... 6A, D, 2A, 5A Bowling ball! 5C beats a lot of stuff. Watch how he blocks. If he is IBing, get ready to bait a buster. 214214C beats out spark bolt no matta what. IB his shit. His mixup is simple. FD smartly. If you don't you're going to eat a buster. Play this matchup right outside of 5C range and you should be ok. Best way to go about this matchup is very zoning intense and reactionary. Hit confirm your shit. If you don't you're going to eat a buster. Combo off a 214214C is 2D~9 9D~9 9D~9 236BB 236BBBB for good damage.

  • 2 weeks later...
Posted

So I decided to try and test if I could do combos on live targets in lag-free conditions (result: I can't) by playing the nightmare mode CPU last night, beat most of the cast but kept losing to tager principally because of backdash 720. Is there a good way to deal with that?

Posted

So I decided to try and test if I could do combos on live targets in lag-free conditions (result: I can't) by playing the nightmare mode CPU last night, beat most of the cast but kept losing to tager principally because of backdash 720. Is there a good way to deal with that?

Catch them on the backdash with 6c. You know what to do after.

Posted

Does that work even if they already buffered the A version (or whichever the invincible one is?) I think I tried to tag him with 6C once and whiffed but that might have just been poor timing.

Posted

Tager has 4 vulnerable frames on his backdash, his 360A is invulnerable from frame 3 or so onwards. So you've got a nice healthy 7 or so frame window to smack him. 720 on the other hand, is invulnerable immediately until the super flash, so you've only got the 4 backdash frames to tag him on.

Posted

So I decided to try and test if I could do combos on live targets in lag-free conditions (result: I can't) by playing the nightmare mode CPU last night, beat most of the cast but kept losing to tager principally because of backdash 720. Is there a good way to deal with that?

Jump.

LOL

Posted

Yep, only way you can't jump out of is if he timed a 720 or 360 perfectly and you're still stuck in your animation, if so, nothing you can do except taste some concrete.

Posted

I think you can just do any drive vs the 720.

I dont think you can Drive fast enough. Unless you know its coming I suppose...but your feeling ballsy by chancing it. I would just recommend doing Jumping C He's so big your bound to hit him...

Posted

If you are good and know the tricks, yes, easy win. But one mess up all you need for a good Tager player to win.

  • 4 weeks later...
Posted

Can Tager get in on Taokaka at all if you use 6C at a Range in a smart manner? Tager 2D will whiff against it. Anything air related will actually get counter hit by 6C. Because of hitboxes you usually won't beat him out air vs air, but 6C is actually an anti-air vs Tager because of his sheer size. And Taokaka can move around too well for him to catch her. 6C is slow so the backdash invincibility won't work most of the time, plus you can charge your way around that. On wakeup, if you suspect an a gigantic tager buster, you can always CH 6B 5B 3C for pretty good damage. Otherwise the usual 5B 3C/2A 3C/2B 5C 236AAA on wakeup will suffice for all the other options once they're scared. This seems like a really screwed up matchup in retrospect. If Tager can't get in, he can't even do his blockstring mixups, he can't tager buster, he can't get his big combos. Unless he spark bolts, which can be reacted to with 3 or 8D. 8D will also not be affected by atomic collider. imo, let the Tager come to you and the match is your's.

  • 3 weeks later...
Posted

I feel that the worst thing to do (even though I'm a noob) is rush him. Whenever I rush Tager I get punished with a 720 grab or that flick grab he uses. and if i mess up them I get combo'ed owned.

Posted

That's because whenever they see you getting in they'll either backdash and buffer a command grab, or they'll superjump and try stuff you with their air-to-ground moves. Bait their moves and punish. If you happen to be right close to them, use 2a to pressure but if you see them backdashing, get the hell out before you eat a buster. Cross-up j.B and sometimes even cross-up j.C will also be useful during your blockstring pressure. Even 2d~b->j.C will be helpful to score some nice counterhits if they're mashing on A moves to poke out of your blockstrings.

Posted

Tao has a 4 way crossup against Tager. You just need to land it once to gatling it into a drive combo. The only things you really need to be afraid of is the following: - Tech traps and Knockdowns - 360/720 buffers - Air CH Tao isn't out of options even under those circumstances. And this is one of the few matches where Tao's zoning is very effective and safe. Anything Tager throws out can easily be avoided by triple jumps, sticky kitty and j.c. It doesn't hurt to play safe or pure rushdown. Tager can only block with a few backdashes.. JP says matchup is about 4/6 - I agree.

  • 1 month later...
Posted

Nobody mentioned tagers 2C, that thing will wreck a game thats too mixup heavy its hits in front of us above us and behind us, and is free charge+BnB on CH, so be careful. I don't know what other people do but I find tagers j.A attack to work wonders against tao(it beats drive). But as long as you don't get to predictable you really should win this match I really think 6-4 is about right.

Posted

I feel that the worst thing to do (even though I'm a noob) is rush him.

Whenever I rush Tager I get punished with a 720 grab or that flick grab he uses. and if i mess up them I get combo'ed owned.

This is probably why I lose 90% of the time vs Tager. All I do with Tao is rush rush rush! Anyhow, I'm going to be more mindful of the stuff posted in this thread. I'll have to post a video of me vs Tager so you guys can tell me all my mistakes...

Posted

2C is the only thing Tager has good in this match. Shame that under pressure he has to IB something to attempt it. Any good Taokaka is not going to be spamming unsafe stuff, so it'll be tough to punish. We really can just react to your mistakes and hurt you.

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