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Posted

Really? I had a different result when I do Daifunka against the aerial super... I usually just go through the bullets.

Maybe it's just a matter of spacing, but I never got through the bullets safely.

I'm sure there have to be better options against the air super though, I'll try looking for some.

  • 4 weeks later...
Posted

I have a two part question...

Getting in:

My roommate plays Noel as his main and I have a lot of trouble getting in on her to attack. It seems Bang is at a disadvantage in every situation except during his Oki against her. I tend to dash up and barrier block a lot in attempt to bait a move where I can punish. Other than that I waste D-nails as some cover to get close, but there aren't many options when I get up on her other than make her block and try for mix up (this is Bang's strength after all).

I was hoping someone figured out a nice way to move in on her. I haven't had much success in the air, but I haven't tried too many things. Bumpers work occasionally however.

Punishing:

I could be wrong but I think Noel's main weakness is that her moves are highly punishable if blocked. I however don't know which ones are :cool:... It would be awesome if someone could compile a list of her moves that are punishable with the following information.

2D - Greed Saver

On Reaction - Use Bang's 2D

After Block - Use jab.

There probably aren't too many of these, but it be cool to know for instance which ones I could throw super between and other options that might be available if they're instant blocked.

Hope someone can help me... this chick is driving me nuts :psyduck:

Posted

I have a two part question...

Getting in:

My roommate plays Noel as his main and I have a lot of trouble getting in on her to attack. It seems Bang is at a disadvantage in every situation except during his Oki against her. I tend to dash up and barrier block a lot in attempt to bait a move where I can punish. Other than that I waste D-nails as some cover to get close, but there aren't many options when I get up on her other than make her block and try for mix up (this is Bang's strength after all).

I was hoping someone figured out a nice way to move in on her. I haven't had much success in the air, but I haven't tried too many things. Bumpers work occasionally however.

Punishing:

I could be wrong but I think Noel's main weakness is that her moves are highly punishable if blocked. I however don't know which ones are :cool:... It would be awesome if someone could compile a list of her moves that are punishable with the following information.

2D - Greed Saver

On Reaction - Use Bang's 2D

After Block - Use jab.

There probably aren't too many of these, but it be cool to know for instance which ones I could throw super between and other options that might be available if they're instant blocked.

Hope someone can help me... this chick is driving me nuts :psyduck:

A nails, A nails, A nails. She airdashes in spamming j.A? A nail her. You want to move in? IAD A nail her. She's spamming drive? A nail her and follow it up with a combo if she's surprised or pressure if she blocks in time. As for drives, 5D is actually very good in this fight.

Posted

Spring raid = 28d. The flash kick. Assault through = 214d? Where she dashes through and hits you on the other side.

Posted

both of those are really punishable, right? Aside from my horrible habit of trying to punish flash kick with jabs, doesn't work. Need to use 5b or even 2b I think, have to test sometime. Can she be thrown out of assault as she passes through you? Some players are really fucking obvious with it.

Posted

You have to barrier the flash kick, and if you time it right, 5D can punish Assault Through if you do an A teleport... Considering that you aren't in hitstun.

Posted

Assault Through can be punished with 5D, 2D, Grab, and Command Grab. Command Grab is the flashiest and thus my favorite, 2D on reaction is the easiest.

Posted

I've noticed that some of her drive combos can be broken by a 5a thrown out of barrier and in the appropriate gap. Unfortunately, I can't hit these counters with any notable consistency, but that could be due to the fact that I am, including your mother, the worst Bang player on the interwebs.

  • 3 months later...
Posted

Can you do command grab from block? I've been trying but it never seems to work, granted I usually whack her with the 5C and then drive through with 6D and then 623B. Fun stuff that it is. Dumb question now, but is it at all a good idea to go FRKZ in this match up?

  • 2 weeks later...
Posted

I have a two part question...

Getting in:

My roommate plays Noel as his main and I have a lot of trouble getting in on her to attack. It seems Bang is at a disadvantage in every situation except during his Oki against her. I tend to dash up and barrier block a lot in attempt to bait a move where I can punish. Other than that I waste D-nails as some cover to get close, but there aren't many options when I get up on her other than make her block and try for mix up (this is Bang's strength after all).

I was hoping someone figured out a nice way to move in on her. I haven't had much success in the air, but I haven't tried too many things. Bumpers work occasionally however.

Punishing:

I could be wrong but I think Noel's main weakness is that her moves are highly punishable if blocked. I however don't know which ones are :cool:... It would be awesome if someone could compile a list of her moves that are punishable with the following information.

2D - Greed Saver

On Reaction - Use Bang's 2D

After Block - Use jab.

There probably aren't too many of these, but it be cool to know for instance which ones I could throw super between and other options that might be available if they're instant blocked.

Hope someone can help me... this chick is driving me nuts :psyduck:

I really feel your pain. I remember when I first started playing, Ragna was my first practice and I could instantly see where his windows were, on block. Noel, it seems like she's constantly doing stuff and there is no way for me to get in. However, what I've noticed is a lot of people go for that over head after a long string of blocks. So, I usually wait for them to get done and j.a, j.a, or j.a, j.b, 623b, etc. or j.623c. I guess playing Rose in SF4 as helped me with being psychic on jumps. In any case, are there any moves on ground are punishable, because I cannot for the life of me get in fast enough without using drive. I'm seeing people using d.2b but I suck at that right now. I either get 2b or 623b <_<;

Posted

2D is risky(due to her low attacks) but comboable, 3C has some "priority" over her lows and is comboable at mid-range and sets oki at close range.

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