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  • 4 weeks later...
Posted (edited)

Leo has a 28F faceup wakeup which means that his options during Millia's okizeme are greatly limited despite having a flash-kick as he cannot utilize the fuzzy jump path out of Millia's okizeme. Due to Leo's fat hitbox, Millia has a very easy time pinning him down, and Millia has the mobility to run around all of Leo's options in the neutral game, so this is a solid 60-40 in Millia's favor. She excels air-to-air, air-to-ground, anti-airing and is even in the ground game. His okizeme doesn't even hurt unless they've cranked up your RISC gauge, unlike most oki do against Millia. Be patient when blocking Leo and learn the ways to get out of his vortex.

Leo's j.K may look hard to anti-air at first, however if you can reactively 6P (mid-low airdash, diagonal jump in) or 2H (above you) you're in a good spot and get decent rewards. Mobility is key in this matchup.

Also, throw Berserker Slash.

Edited by WindGodDude
Posted

Leo's stance > 214H is supossed to be a high, still that thing hits me no matter how I block, is it unblockable?

It's an overhead, but it will put you in stagger you if you block it standing. If you mash out of the stagger with any sort of determination it will only leave him +3, which is not enough for him convert off of without spending meter.

Best to avoid it completely though, since it will reset his pressure.

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