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Posted

I love it. You just keep bitchslapping until they finally neutral tech like you want. They have no damn choice. Then it's straight on to mind games.

Can't wait for gadget finger. We'll have sledge to force them into neutral tech reset after stuff like AC like normal, plus we can force them back to neutral AND get magnetism after even more stuff like 360s, or even some places where we might have sledged before. No more having to guess if they'll roll or not.

i love gadget finger, its a nice touch to tager strats, finally we can say if we get our hands on you, your dead, because honestly we needed a move like gadget finger, we can loop people into reset and they will no longer want to get close to us, can you imagine!? people running like nu!?

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Posted

And hey, on top of Nu nerfs, it should be much easier to get in on her and maintain control of the fight. Don't know about Rachel and Arakune though. Still, I can't help but feel a decent tier boost coming on.

Posted

And hey, on top of Nu nerfs, it should be much easier to get in on her and maintain control of the fight. Don't know about Rachel and Arakune though.

Still, I can't help but feel a decent tier boost coming on.

tager could have been A tier if the damage nerfs wasn't so gay, now we might only be B tier tops.

the nu nerfs are good, the arakune nerfs are messy and the rachel nerfs was rape for her, blazblue CS=high tier nerf raping.

Posted

And hey, on top of Nu nerfs, it should be much easier to get in on her and maintain control of the fight. Don't know about Rachel and Arakune though.

Still, I can't help but feel a decent tier boost coming on.

Collider will rape arakune, I nail arakunes with it all the time now I have no idea how great it will be after it gets upper body invunerabilty.

Posted

shinso this might be obvious but from 360B i got 2 options. 360B>236A>236A>RC walk a step 5C>623C. does 5000 of the bat and. 360B>236A>41236D>5C>623C does slightly less but its with magnetism. yay for tager tuts.

Posted

shinso this might be obvious but from 360B i got 2 options.

360B>236A>236A>RC walk a step 5C>623C. does 5000 of the bat and.

360B>236A>41236D>5C>623C does slightly less but its with magnetism.

yay for tager tuts.

360B>2B,41236D,(5C,623C)/(j.A,delay,j.D trap), works better for me.

Posted

360B>2B,41236D,(5C,623C)/(j.A,delay,j.D trap), works better for me.

2b won't work on certain people but its still a good trap nonetheless.

Posted

Should we post good times to 720 your opponent during their combos. I learning how to IB into 720's and practicing how to do tech traps I would like to know 720 counters with IB on each character

Posted

Should we post good times to 720 your opponent during their combos.

I learning how to IB into 720's and practicing how to do tech traps

I would like to know 720 counters with IB on each character

Thats really only something you learn with practice against actual opponents and your ability to actually IB in the first place.

Some moves, you don't even have to IB to get the 720 buffer(example is the 1st part of Ragna's Hells Fang), though it still helps since it gives you more time to buffer and less time for the to react. Key thing to remember though, go for the 720s on moves that are fairly slow to recover.

Posted

Well, the stylish reversal 720s are when you IB in the middle of a blockstring and then 720 through the next move. However, it's not guaranteed. That only works if the other player does what you expect them to. If they spot/predict the instant block and jump-cancel or throw out a DP, your 720 will get stuffed. If they don't... you've gained access to about a million places you can throw in a 720 out of nowhere and make your opponent eat dirt.

It's about risk/reward, and how well you think you can read your opponent. However, I'd definitely recommend starting with the common ones which give you plenty of elbow room, like ice-cars or DPs. Watch out for people with 50% heat, though.

Posted

Well, the stylish reversal 720s are when you IB in the middle of a blockstring and then 720 through the next move. However, it's not guaranteed. That only works if the other player does what you expect them to. If they spot/predict the instant block and jump-cancel or throw out a DP, your 720 will get stuffed. If they don't... you've gained access to about a million places you can throw in a 720 out of nowhere and make your opponent eat dirt.

It's about risk/reward, and how well you think you can read your opponent. However, I'd definitely recommend starting with the common ones which give you plenty of elbow room, like ice-cars or DPs. Watch out for people with 50% heat, though.

hey thanks, ill take these advises into consideration and and start with basic combos

now it comes to knowing which moves are cancel-able and which has long recover time. man this will take a while to do:gonk:

Posted

hey thanks, ill take these advises into consideration and and start with basic combos

now it comes to knowing which moves are cancel-able and which has long recover time. man this will take a while to do:gonk:

Tagers not too bad man and the cast is only 12 people, just play against good people preferably offline, and you will get used to it, soon enough.

Posted

Tagers not too bad man and the cast is only 12 people, just play against good people preferably offline, and you will get used to it, soon enough.

i believe ur right about offline. online is not as predictable if u face someone offline. plus no lag. i had great connection one time and in the middle of my match, it lagged so bad. and im not sure where to find ppl close to me. i live in cinci and i only kno two other folks who play. they are a jin and hakumen player. and it sucks that i cant afford trips with a turbo car. so im stuck playing crappy ps3.

Posted

You just have to be patient and anytime you do have control of the match, make sure you maximize it the best you can, cause it might be a bit before you get that control back. Tager you can learn to play him in about a day or 2. However, the real task is learning the matchups and knowing how to take advantage of even the stupidest of things that each character has that most others would largely ignore. And in a weird twist of irony, people trying to exploit Tager's weakness actually can end up being one of your weapons. EX: People usually jumping after you wakeup to keep away from the 360s or 720s is usually a free AC. Just watch what your opponent is doing and react accordingly to his habits, changing as he changes (or do the same thing if he doesn't get it)

Posted

As a note on if you can 720 it after IBing it, quick test, IB it and press A, did you get CHed by the next hit in the string if so you could of 720ed it.

You just have to be patient and anytime you do have control of the match, make sure you maximize it the best you can, cause it might be a bit before you get that control back.

Tager you can learn to play him in about a day or 2. However, the real task is learning the matchups and knowing how to take advantage of even the stupidest of things that each character has that most others would largely ignore.

And in a weird twist of irony, people trying to exploit Tager's weakness actually can end up being one of your weapons. EX: People usually jumping after you wakeup to keep away from the 360s or 720s is usually a free AC. Just watch what your opponent is doing and react accordingly to his habits, changing as he changes (or do the same thing if he doesn't get it)

Yeah tagers combos and even his tricker setups are mad easy(and can be learned in a day or so), its just knowing how to approach the oppenent, and getting good at training the oppenent, into thinking X is safe, and Y is dangerous, when its almost the exact opposite.

Also if you hit the oppenent twice and they didn't die you screwed up somewhere...or at least thats what I keep telling myself.:vbang:

Though something very important thats not on the combo list I don't think, 2A(CH), 5C,6A,collider,followup, works on air bound oppenents its probably the closest thing we have to an AA.

Posted

Also if you hit the oppenent twice and they didn't die you screwed up somewhere...

U sounded like a vending machine from borderlands : "If it took more than 1 shot (hit :D ) , u weren't using a Jac...Tager" XD

EX: People usually jumping after you wakeup to keep away from the 360s or 720s is usually a free AC.

So damn true , but by usually its more than 95% (at least on PSN)

And after that painful experience they start using old backdash and charge tactic which is most of the time again free invite for 360s on the ground , while for air the only power lies in tager's backdash.

Posted

U sounded like a vending machine from borderlands : "If it took more than 1 shot (hit :D ) , u weren't using a Jac...Tager" XD

Its so damn true though in many matches you will not get many opportunities to control the match so use them to your best advantage.

Posted

Indeed most of the matches are decided in couple of seconds , when ppl think that they've won if tager is on low hp and just CHAERG like idiots into 720 or some other punishment ^^ There aren't so many ppl who can stay focused all the time vs tager (Nu and Ara excluded) and in that moment of mistake lies our chance to turn the tides in our favor

Posted

So many players come flying at me towards the end of the match, regardless of who's health is low. They'll never learn that that's prime spinny time, which means either instant win or a solid turn-around for me, depending on the circumstances. I need to get better at 720ing on wakeup though, simply because I'm sure that's even more mortifying.

Posted

5A>360 sometimes or i use 5A>2A>2B>2C or 3C it scores a combo or knockdown because no one blocks low on tager.

Posted

5A>360 sometimes or i use 5A>2A>2B>2C or 3C it scores a combo or knockdown because no one blocks low on tager.

No one blocks against Tager period. It's always a mixture of jumping, running away, mashing AAAAAAAAAAA, or DP'ing your ass.

Or zoning you to death in the case of Rachel, Nu, and Arakune.

Posted

No one blocks against Tager period. It's always a mixture of jumping, running away, mashing AAAAAAAAAAA, or DP'ing your ass.

LOL!

for me everyone blocks because i always have a way to take off 50%+ off someones health, you should see their faces when i get one 5A in.

Posted
As a note on if you can 720 it after IBing it, quick test, IB it and press A, did you get CHed by the next hit in the string if so you could of 720ed it.

Ah I never tried this before and if you can CH them hit with A, then you can 720 C? is that what your saying?:(

Posted

Or zoning you to death in the case of Rachel, Nu, and Arakune.

Arakune can't zone a good Tager, he'll have to get in and do some physics on that sweet ass.

Posted
He means if you pressed A and you received a counter hit then the attack must have had time to start up, and because 720 is invuln through it's start up it would win in those situations.
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