Patchi Posted August 31, 2009 Posted August 31, 2009 I have found my Rachel matchups to be far easier with j C into Spring Raid. Hitting overhead then knocking up. When she falls back down, you can dash foward into 6C and follow up with whatever combo fits the situation. hmm, I feel that doing spring raid like that is too risky without bar. If I were to land a j.c than going into a 6a seems like a better choice for that situation since you can cancel it into other normals into a high low game on block or 5a type of blockstring since it's so godly.
dragontamer Posted August 31, 2009 Posted August 31, 2009 I have found my Rachel matchups to be far easier with j C into Spring Raid. Hitting overhead then knocking up. When she falls back down, you can dash foward into 6C and follow up with whatever combo fits the situation. j.C isn't an overhead, and Spring Raid is unsafe on block. The true overhead would be J.C -> (j.D cancel) -> 6B -> 28D if you really wanted that. From there, you should technically learn to hitconfirm into 28D, 236D, or 214D. On block, I tend to find 236D the safest, 214D should be used to keep the opponent guessing (it has the best frame disadvantage anyway of the finishers, only -9), and 28D should be off of a hit only.
Danny Schme Posted September 2, 2009 Posted September 2, 2009 A good Rachel will NOT let you in by any means. That's going to be your biggest issue. I've been finding this out the hard way, lately.
excelence Posted September 15, 2009 Posted September 15, 2009 is rachels 3c punishable if you IB it? I try sometimes and it works sometimes but not sure if its just luck. I think it's +1 on block, i read somewhere n Rachel board btw what's Noel best anti air when Rachel is right above her head, ready to squash her flat with spiky chair?
excelence Posted September 15, 2009 Posted September 15, 2009 ok, i'll give it a try, since i'm not sure about the hit box of that move s >_<
zaeris Posted September 15, 2009 Posted September 15, 2009 6A owns all. if only that was true I wish it had start up invul.... is rachels 3c punishable if you IB it? I try sometimes and it works sometimes but not sure if its just luck. I think it's +1 on block, i read somewhere n Rachel board It's +3 on block, lol. Which board have you been reading. if you IB it you have 5+ frames added to its SD making it -2 which isn't a punish since no attacks normals comes out in less then 2 frames. I would assuming they are mashing buttons after and your buttons beats theirs after block cause you have frame advantage. It is not a punish but it will put you in frame advantage when you IB it. ok, i'll give it a try, since i'm not sure about the hit box of that move s >_< You could try 4d if you're reactiong is good enough since it makes the revolver combo easier to land as oppose to 6A since you will need to time hit to make sure they're low enough or opt for a different combo with IAD cancel into land 6c which might work on rachel on CH.
excelence Posted September 16, 2009 Posted September 16, 2009 @Zaeris : Well, since i'm reading almost everything on this forum, i might mess things up with frame data >_> and yeah, i'm also thinking 4d... i'll try both this weekend
Runis Posted September 16, 2009 Posted September 16, 2009 If Rachel tries to do her 5CDC 236A block string, CA'ing at the 2nd C puts you behind her, and if she commits to the 236A, you get 3C for free. If she does it in the corner, 3C 22BCx4 combo is perfectly spaced. (And if she's bursted, you have a 100% combo using 236236D 6C 2367C instead of 6C 5D etc. If you DD too early, she can tech the Crossbow, too late and it doesn't connect.)
excelence Posted September 17, 2009 Posted September 17, 2009 interesting, how if Rachel do 5cdc>3cc? will the invincibility of her CA avoid the 3cc and still get 3c for free? edit : well, Rachel 3c looks hit both side >_>
Runis Posted September 17, 2009 Posted September 17, 2009 If it hits both sides, chances are you'll be invincible when it starts so you have plenty of time to confirm, and then you just have to CH 2C 3C. I'll have to go into training to make sure this works though.
zaeris Posted September 19, 2009 Posted September 19, 2009 If it hits both sides, chances are you'll be invincible when it starts so you have plenty of time to confirm, and then you just have to CH 2C 3C. I'll have to go into training to make sure this works though. CA= 30 frames duration.... 1~22 invincible, 1~27 goes through opponent. Rachel is 11 frame start up and 4,4,2 frames of active frames... might not work EDIT" hit levii
Runis Posted September 20, 2009 Posted September 20, 2009 Depends on how late you CA. you can actually delay it longer than the window they have to buffer in their followup. But if you delay too much, the followup (if they 236A/B) can be blocked. Edit: Just found that in the corner you can IB the second C of Rachel's 5CDC, block the 236A Low and then 6C 2C. If you want damage that can be guaranteed on reaction (and not a guess), just RC this into 6A 6C BNB. The reward is significantly lower though. You MUST IB the 2nd C though, other wise the push back will make the 6C whiff. IB'ing the 236A mid screen doesn't stop the push back enough for the 6C to be guaranteed, so only use 6C in the corner.
Alzarath Posted September 27, 2009 Posted September 27, 2009 Why do all that if the Rachel player is actually dumb enough to 5cdc 236a against Noel, you can 5d the cannon for free punish...
Senovit Posted September 27, 2009 Posted September 27, 2009 Cause if it spaces you just right for the 22BC loop, it'll net you more damage than a 5D CH combo.
Nitrocidal Posted November 24, 2009 Posted November 24, 2009 So, what am I supposed to do i she has a pumpkin out? It seems like it shuts down ALL my options if they're smart with it. Is it better to block high or low? Ugh, getting hit once by a Rachel often leads to me getting perfected. I know NOTHING about this matchup.
excelence Posted November 24, 2009 Posted November 24, 2009 So, what am I supposed to do i she has a pumpkin out? It seems like it shuts down ALL my options if they're smart with it. High Pumpkin without frog, u can 5d/3c, low pumpkin jump/double jump/2d, diagonal pumpkin, double jump +j.b/throw. Is it better to block high or low? on my experience, it's better to block high, since her overhead is very fast and didn't prorate much compared to her 2b/3c and if u got tension if u IB her j2c, you have a guaranteed point blank Fenrir there. Ugh, getting hit once by a Rachel often leads to me getting perfected. I know NOTHING about this matchup. Uh... yeah
madaxe_munkee Posted July 4, 2010 Posted July 4, 2010 At least Rachel is now the only character who took more nerfbat than us. Often when I fight Rachel, I just have to try and psych her out. Run at her, and stop suddenly to see how she reacts. If she throws out a rod prematurely, its a free chance to RTSD. Rachel has poor defensive options, with the (albeit big) exception of that cat chair of hers. You have to get in her face, and once you're there you need to be creative and unpredictable. If you notice any blocking/defensive patterns that she's used to, make sure to subvert them next time you get the chance. As for george, your best defense against him is keeping the pressure on Rachel. She'll either get hit and george will disappear, or you can hope to make her run so you can get away from george or push her away yourself. And lastly, if your corner game is weak, stay out of the corner because most Rachels have great corner games.
byronyuq Posted January 16, 2011 Posted January 16, 2011 what i do is when rachel does her cannon, i react by doing 3c for a free combo. i sometimes run in for a grab so that the rachel cant use her electric chair on me
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