heavymetalmixer Posted January 25, 2016 Posted January 25, 2016 10 minutes ago, spycho said: https://youtu.be/4DIccoogw8c The foot invi while he's sliding lol Yeah, it was discovered last year, but now is confirmed. Still is not exactly useful, you have to be very accurate to make something good from it.
Tenj|n Posted January 25, 2016 Posted January 25, 2016 This is too much. https://twitter.com/TOMTOM_ino/status/691451570752348160
Friedslick6 Posted January 25, 2016 Posted January 25, 2016 In order to view the overlay more clearly, the ability to disable the opponent's overlay and set the background shade @0x01CFAEAC to 0x00000000 for black or 0x7F7FFFFF for white would be desirable. Also, has the injector been tested for memory leaks?
heavymetalmixer Posted January 25, 2016 Posted January 25, 2016 1 hour ago, Tenj|n said: This is too much. https://twitter.com/TOMTOM_ino/status/691451570752348160 If you think about it, that would be the hitbox when the counter is already activated (A.K.A. Leo's already attacking you).
CWheezy Posted January 25, 2016 Posted January 25, 2016 On 1/25/2016 at 6:50 PM, heavymetalmixer said: Yeah, it was discovered last year, but now is confirmed. Still is not exactly useful, you have to be very accurate to make something good from it. It actually makes sense that sol has that, he had it in xx too Same with slayers front leg being invincible during hist st p
TheRealBobMan Posted January 25, 2016 Posted January 25, 2016 I hate that Elphelt's Shotgun S beats lows. It's already a disjointed AA that's +3 on block. Why'd they make it so you can't low profile under it? I can't even STBT to beat it. On that note, anyone post Fafnir yet? Who wants to be awesome and take a screenshot of every move so we can put that onto the wiki? Even though I'm working 60+ hours per week right now (with a 3hr per day commute), I'd try to find time to update the wiki with all of this stuff if someone provides the screenshots.
Hagane Posted January 25, 2016 Posted January 25, 2016 I really want to see some i-no hitbox. Hopefully people will put on the wiki
Baf0 Posted January 25, 2016 Posted January 25, 2016 2 hours ago, TheRealBobMan said: Who wants to be awesome and take a screenshot of every move so we can put that onto the wiki? Even though I'm working 60+ hours per week right now (with a 3hr per day commute), I'd try to find time to update the wiki with all of this stuff if someone provides the screenshots. If someone ever takes the time do this can we get gif format like this? perhaps with frame counts? It'll help create context for certain hitboxes, since looking at screenshots(individual frames) wouldn't do them justice. Spoiler
Clousephinat Posted January 25, 2016 Posted January 25, 2016 This is great! Is there any chance you could do another one for +R PC as well?
Katsuki Posted January 25, 2016 Posted January 25, 2016 I'm new to everything Guilty Gear. Can you make a more detailed instructions on how to install this?
Friedslick6 Posted January 25, 2016 Posted January 25, 2016 10 minutes ago, Katsuki said: I'm new to everything Guilty Gear. Can you make a more detailed instructions on how to install this? Extract the contents of the archive, run Guilty Gear Xrd -SIGN- by starting it through Steam, then run the extracted "ggxrd_hitbox_injector.exe" program (with administrator privileges if necessary).
RoBoBOBR Posted January 25, 2016 Posted January 25, 2016 Katsuki - Replay Mode allows 1 frame steps while the replay is paused.
Hollysmoke Posted January 25, 2016 Posted January 25, 2016 The pointers are for the projectiles. If you need help with it, I'm sure Jed and I would be more than willing to lend a hand.
Altimor Posted January 26, 2016 Author Posted January 26, 2016 2 hours ago, Hollysmoke said: The pointers are for the projectiles. If you need help with it, I'm sure Jed and I would be more than willing to lend a hand. I have projectiles working now, the only problem left is telling whether a projectile is active. Millia's h tandem top and dust are good examples, both exist way before they go active.
jedpossum Posted January 26, 2016 Posted January 26, 2016 You should add the Yscale as well. it's the 4 bytes right after Xscale.
daymendou Posted January 27, 2016 Posted January 27, 2016 Recorded a replay of me vs GcYoshi from netplay. I'll do another one once the mod can view projectiles properly. Some of you might remember this picture that showed up on 4Gamer wiki last year: Here's the same frame with the mod, looks good to me (with bonus Zato-1): Also, I was wondering if it would be possible to show Counter Hit state on the hurtboxes.
LockedAndClush Posted January 27, 2016 Posted January 27, 2016 Actually Sol's c.S got improvements in 1.1, including increased vertical range. Might explain the differences.
CWheezy Posted January 29, 2016 Posted January 29, 2016 I actually recorded a video of everyone's hitboxes, minus projectiles and some axl normals ( 3p and jump 6 p) if you run the video at .25 you can see the hitbox pretty well, although there is some frame skipping, its ok
Altimor Posted February 1, 2016 Author Posted February 1, 2016 Updated, now supports projectiles and shows inactive boxes as hollow
Nyaa Posted February 2, 2016 Posted February 2, 2016 I want to share some hitboxes. Uncharged Charged jD is silly and hits where the sparkles are, so elphs momentum doesn't matter for it. Going up... and going down... tldr; Elphelt was a mistake and Arcsys didn't release hitboxes so people wouldn't see how they fucked up her hitboxes. .__.
Nyaa Posted February 2, 2016 Posted February 2, 2016 Also some of the hitboxes aren't accurate i think. This is the only one i found though that seems off. Ram calvados super only shows a hitbox in front of her as well.
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