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Posted (edited)

Thanks! I needed that, I'm gonna practice it when I get free. The timing thing reminds me of fallen melody with plat, which I don't fully understand :p.

Edited by sparkaura
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Posted

Subbing Rachel. I tinkered with everyone and then I just found out nothing is funnier than styling on bitches with Frogs.

Be nice to me and all that.

  • 2 weeks later...
Posted

l never thought to look in here... what a great thread!

l guess l need to find a question to ask to stay on topic :o (needs a few hours)

  • 3 weeks later...
Posted

This is a question that's been bothering me all throughout my learning time with Rachel. It still surprises me it's not touched up upon in the first post of any guide on her considering it seems so much of a valuable tool, but...

What exactly is wind teching and how do you pull it off?

Posted

press a OR b OR c, and d immediately after,

it does nothing but put you in a different spot. while it's useful against some chars (like anytime jin does 214c ender), it's not a dp or a reversal of any sort and you can still be meatied. it's very good midscreen though when you use 4d to get fullscreen.

Posted

Press D right after you tech to perform the wind tech. Rachel will have forward movement while having the invincibility of a neutral tech.

It has two main uses:

Escaping from the corner. An example would be Hazama trying to do 2A on your wake-up. His hitbox becomes small enough so that you can wind tech over him and escape.

Escaping oki, especially Lambda. You can wind tech after Lambda uses her 3C > 236D oki. You can even punish the recovery of her 236D if you do it.

There are no really disadvantages, but you lose one wind. If you know wind tech won't help you in a certain situation, simply don't do it.

Posted

in other words it flies over crouching and flies through projectiles.

Posted

What is the correct way for the instant jA/B overhead mix-ups?

I've seen 2 different annotations, and both work:

5B > 2D > jX

5B > j2D > jX

Thanx.

Posted

the second one. this gives your foe less visual cue to watch out for the overhead. if you do 2d before you jump, then the overhead can be predicted easier and quicker. unless you're going for a setup that can be a problem against certain people.

Posted

It may be a bit slower if you input j.A with a small delay after you perform j.2D, but it's still not reactable at all, whereas some people can react to 5B 2D j.A. It's really better to stick with j.2D. :3

Posted

Arh that's good then, as long as it's still fast enough, thanks.

Sorry, but is it worth wasting 3 wind on a midscreen combo like 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C?

Or should I go for something that takes 1/2 winds instead?

Posted

This midscreen combo isn't really useful unless you have 50 meter because they can air tech and get away from you. If you have 50 meter however, extend the combo with 632146C > 214A > 236A (whiff) > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B (video reference). You regain all of you wind stocks during the combo and you get some decent midscreen oki.

The "best" midscreen combo is the corner carry with 6CD though, but if you are too far away, either the above mentioned combo or a small combo like 5B > 5CD > 3C > frog/pumkin works best in my opinion.

edit: if you have them close to the corner and launch them with 3C 8D, you can do 5B > j.C > 2D > jc > j.2C [lvl2] > 2A(w) > 5C(w)C (> frog/pumpkin) and start Rachel's corner game.

Posted

So its generally best to go for oki then damage for Rachel then (Unless it will kill or you have 50 meter to spend)? Okay, thanks that helped a lot.

Sorry for the stupid questions =)

  • 2 months later...
Posted

I'm glad she hasn't been drastically changed then, so far. Looks like we'll have to wait for a bit and see how things unfold in time I guess :)

Posted

I want her to be different... the changes from CS2 to CSEX weren't that significant aside from air pumpkin oki and kerokero combo...

Posted

5CC spinning them on the spot doesn't mean we can just smash people in the corner then. I wonder how long they will be stunned while spinning. If it's like it was in CT, then I can start a fresh combo or something I guess. Not sure, I'm sure things will come together somehow :)

Posted

Anybody else notice that what looks like 5a(2hits)>5b>5cdc in the Chrono Phantasma Trailer only does 1014 damage? That does 1412 damage in EX.

Just a glimpse of Rachel changes so far and loketests are coming up so I'm not really that concerned. Hoping for something new atleast!

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