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Everything posted by Juunee
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Standard character release responses: "What tier?"/"Looks like they have low damage"/"x is bullshit" Once people iron out optimized combos and figure out her set-ups/combination attacks, then weigh in on "tiers". At least she looks interesting enough to get some player rep, can't wait for more footage of what's possible with her supers.
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Chrono Phantasma Story Discussion [fun tentatively allowed again]
Juunee replied to Chaoschao222's topic in Zepp Museum
I have to question if they really just left the master unit floating there. Can anyone offer any clarity of where the master unit and the embryo end up? Guess all that's left is wait for explanations to all the randomness they threw out at the end :/ -
But it obviously doesn't connect there?
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An S+/C spread? I wouldn't put any faith in that at all
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I just realized, wouldn't it be possible to meaty hakumen with 2c and then cancel into valiant charger/hornet bunker for armor? Since 2c is a hybrid projectile shouldn't it make hakumen's counter blockable and allow you a free armor trap? Theoretically possible with bang as well if he's using D to beat out any pokes too.
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That 9BS palette so gooooooooooood. I'm so torn between that and Justice ;_;
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Patriot apocalypse
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Once you're playing the game at a decent level and repeatedly capitalizing on opportunities then every character pretty much only needs 3-4 real combos to kill anyone. There is of course statistical noise on this, and I think a decent neutral game allows you to shave off how many "real" combos you need to do to win a round. Someone like Nu does below average damage in Dia form (outside of certain situations) but it accounts for a lot of easy ins and poke damage. I guess one way to look at it would be Nu is more concerned about doing 2.5k then 2.5k then 5k to win a round, whereas someone like Ragna can do 3k to 4k to 4k. Having really crazy situational damage like Mu/Hakumen will win some rounds where you basically x-factor your opponent and go nuts on him for 10k, but so far nothing seems too crazy. I think tying over-drive length to health was a really smart idea honestly.
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6K from a 4b in the corner for only 25 seems almost too good to be true. As for comboing into CT I imagine there are a number of options realistically; I wonder if Luna 236d to CT could also be used in combo like a Luna 4b > 2dd > 6a > A gravity > 6a > crescent > 6a > 6c > 236d > CT > Cavalier > stuff
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What are the meter/OD requirements on that though? As far as proration goes 6b > j.B > 4b, and any optimized combo will definitely be using Luna gravity and cavalier. I'm starting to wonder if Luna sickle to spike is worth keeping in with that 80 p2 on spike, but I guess that late into the combo the damage is so eroded the difference will probably only be double digits.
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It would make the the Ragna/Nu match-up hilarious at the very least.
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loop live now http://live.nicovideo.jp/watch/lv117776072?ref=ser&zroute=search&keyword=BBCP Central804 is also live http://www.twitch.tv/central804
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Oh so that's what that is? I always figured it was just him chaining into cobra strike from tiger magnum whiff. I guess it's just a white shiny cobra strike then.
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See now that's what I'm thinking; With all the set-ups he can get from weak-points and what not, what reason would there be to never use it?
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Well even looking at the data we have no damage value for it though I guess p1/p2 for it is universal. It just seems strange to me that I've never seen it used by any Azrael regardless of skill/style. Even when we had the imgur album for the moves uploaded I don't think his CT was pictured.
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You know for all the footage I've watched am I just now realizing that Azrael doesn't have a crush trigger?
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For sure, but I imagine the high character combo rate also factors into it by at least some portion. I think without question she's going to have the most entertaining combos to watch given all the face lift shenanigans that have been found already.
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From what I can make out of her combos so far it seems that, like previously, her big damage is going to come from combos that allow her to land a cavalier in the corner or a sickle into spike. Minor return of the gravity to crescent combos as well too. Oh and if she combos into a CT you're gonna get hurt.
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Nu's combo damage will most likely be on the higher end. She's already confirmed for having 5k for 25 meter with a 4b starter and in the corner she has difficulty doing less than 4k. She's just more complicated than a lot of players expected her to be evidently and even in EX she wasn't popular. I mean Mu has a combo video within 24 hours of release and there are 7th dan Nus that still only use Dia mode.
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I'm gonna hold off on the panic button for now, but it could very easily be the case that Mu's OD is stronk enough to wager having no burst for. Especially since she can activate->origins as a reversal. Still yet to see someone go nuts with Nu though :/
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Would it be possible to get the 2-6 Nu palettes as well? I've done some digging but have been unsuccessful so far outside of identifying that yellow/green palette that I've seen on a few streams.
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Plane swords holy shit Man I really hope Nu has a decent dark red palette, otherwise relegated to the Justice palette I guess
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I think so? Himajin is the #1 Azrael and he's 10th dan, similar with Tetsu/Jin
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Central hachioji is streaming again for those up http://www.twitch.tv/central804
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No fault of your own. I'm just exceptionally annoyed that every change to a character no matter how small is suddenly cause to slam the panic button and run around screaming with our hair on fire (at least on dustloop.) The Makoto forums were moaning about how awful her OD was before anyone ever saw it and turns out it's fantastic. Hakumen/Tager crocodile tears are just aggravating to me because CT was 3+ years ago in all instances.