chzchan Posted March 29, 2016 Posted March 29, 2016 General Notations Used sj - Super Jump dj - Double Jump ad - Air Dash IAD - Instant Air Dash jc - Jump Cancel sj - Super Jump Cancel jcc - Jump Cancel Cancel (Tap 8 then input your next attack as normal) CH - Counter Hit FC - Fatal Counter RC - Rapid Cancel CT - Crush Trigger OD - Overdrive tk - Tiger Knee | | - Hold Input (actually [] but can't be used because of bold shortcut) { } - Delay (w) - Whiff (N) - Can be omitted from the combo. [???] xN - Repeat ??? N amount of times. DM - Damage [HG] - Heat Gain % [x%] - Heat Required [x Charge] - Number of charges / stock / install gauge required or gained Combos 5A/2A Midscreen 5A5CC > 623C > j.236{A} > j.214A > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2325 DM] [?% HG] [1 Charge] 5A5CC > 236B > 214B > 22D > 3CC > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3089 DM] [?% HG] Corner 5A5CC > 623C > j.214{A} > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2247 DM] [?% HG] [1 Charge] 5A5CC > 236D > j.BCC > j.236A > j.D > j.BB > dj.BCC > j.236A > j.214{A} [2758 DM] [?% HG] [0.5 Charges] Grab Midscreen Grab > 22B > 5C(dash)2CC > sj.BB > dj.BCC > j.236A > j.214{A} [2807 DM] [?% HG] [1 Charge] Grab > 22D > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3077 DM] [?% HG] Corner Grab > 22B > 5CC > sj.C > j.236A > j.D > j.BB > dj.CC > j.236A > j.214{A} [2752 DM] [?% HG] [0.5 Charges] 5B Midscreen [1 Charge] 5BB5CC(close) > 236B > 214B > 22D > 3CC > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3498 DM] [?% HG] [1 Charge] 5BB5CC(far) > 623D > j.214A(w) > 2C > 236B > 214B > 22B > 2A5CC > sj.BC > dj.BC > j.236A > j.214{A} [3598 DM] [?% HG] Corner [1 Charge] 5BB5CC > 236B > 214B > 22D > 5CC > sj.C > j.236A > j.D > j.BB > dj.CC > j.236A > j.214{A} [3238 DM] [?% HG] [0.5 Charges] 5C Midscreen 5CC > 623C > j.236{A}(w) > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [2839 DM] [?% HG] [1 Charge] 5CC > 236B > 214B > 22D > 3CC > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3817 DM] [?% HG] [1 Charge] 5CC(far) > 623D > j.214A(w) > 2C > 236B > 214B > 22B > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3944 DM] [?% HG] [1 Charge] 5CC > 236D > 5B(dash) > sj.BBCC > j.236A > j.D > j.B > dj.BCC > j.236A > j.214{A} [3406 DM] [?% HG] [0.5 Charges] Corner 2C Midscreen 2CC(AA) > sj.CC > j.D > j.B > dj.BCC > j.236A > j.214{A} [2753 DM] [?% HG] 2CC(low AA) > j.BB > dj.BB > j.236A > j.214{A} > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [28?? DM] [?% HG] 2CC(high AA) > sj.BB > dj.BCC > j.236A > j.214{A} > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2949 DM] [?% HG] [1 Charge] 2CC(AA) > sj.BB > j.BCC > j.214D > 3CC > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3315 DM] [?% HG] Corner 2CC(AA) > sj.CC > j.236A > j.D > j.BB > dj.BCC > j.236A > j.214{A} [? DM] [?% HG] [1 Charge] 2CC(AA) > j.CC > j.214D > 3CC > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3524 DM] [?% HG] 6A Midscreen 6A5CC > 214B > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [2997 DM] [?% HG] [1 Charge] 6A5CC > 214D > IAD j.C{C} > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3499 DM] [?% HG] Corner 22X Midscreen 22B > 2BB2C > 236B > 214B > 22B > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2684 DM] [?% HG] [1 Charge] 22B > 5B5C2C > 236D > 6C > 214B > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3287 DM] [?% HG] [1 Charge] 22B > 5B5C2C > 236D > 6C > j.D > j.C > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3340 DM] [?% HG] [0.2 Charge] [1 Charge + 25%] 22B > 5C2C > 214D > jcc{CT} > 6C > 214B > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3651 DM] [?% HG] Corner 22B > 5C2CC > dj.CC > j.236A > j.D > j.BB > dj.CC > j.236A > j.214{A} [2881 DM] [?% HG] [0.5 Charge] 2B Midscreen [1 Charge] 2BB5B6BB > 236B > 214B > 22D > 3CC > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2932 DM] [?% HG] Corner 6B Midscreen Corner 3C Midscreen 3CC > 5BB2C > 236B > 214B > 22B > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3096 DM] [?% HG] 3CC > 5C2C > 214B > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3208 DM] [?% HG] FC 3CC > 5C2C > IAD j.BCC > 2C > j.{B}C > 2CC > sj.BC > dj.BCC > j.236A > j.214{A} [3509 DM] [?% HG] [1 Charge] 3CC > 5B5C2C > 236D > 6C > 214B > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3600 DM] [?% HG] [1 Charge + 25%] 3CC > 5C2C > 214D > jcc{CT} > 6C > 214B > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3949 DM] [?% HG] Corner
BatousaiJ Posted October 30, 2016 Posted October 30, 2016 I'll be posting some combos and etc I've been optimizing and seeing their pros and cons - 5A > 5CC > 6B > 623C > j.236(A) > j.214(A) > 2A > 5CC > hjc > j.BB > jc > j.BCC > j.236A > j.214(A) (2399 Damage) The addition of 6B adds more damage and actually serves to stabilize the combo a bit better since this will let the combo work on a slightly further away 5A hit as 6B moves you forward. There are micro delays on a lot of these hits as well but they're fairly easy to time because the delays are very, very short. You can also go with a 5A > 5BB> 5CC > 6B route as well but you sacrifice a bit of damage to do but it's worth noting that it works since we mostly gatling into 5BB after 5A and you don't exactly hit confirm 5A hits.
Airk Posted October 31, 2016 Posted October 31, 2016 Maybe I'm old and forgetful, but what does the j.236(A) (with parenthesis) notation mean? Is that a whiff?
BatousaiJ Posted October 31, 2016 Posted October 31, 2016 I meant it as delay but the proper annotation for that might be { }, not sure since I haven't done this in a while.
Airk Posted October 31, 2016 Posted October 31, 2016 Beats me! But okay. Delay. Gotcha. Does this mean it is possible to convert air combos to ground combos using j.236A>j.214A?
BatousaiJ Posted November 2, 2016 Posted November 2, 2016 Fun 2 Charge Mugen combo- 5C CH > 6C > Mugen > 6C > 623D > j.236D > j.214D > 22D > 236D > 214D > 22{D} > 6CC > 236B > 214B > 22B (5973) Almost 6K off our usual counter punisher 5C > 6C 2 Charge Mugen and the difficulty is fairly low and the corner carry as is the case for Mugen combos in general is excellent. There are alternative options for routes for air ender and even a side switch as well.
Airk Posted November 2, 2016 Posted November 2, 2016 I assume that works from 5B as well, just with reduced damage? (Also, see earlier question about air conversions?)
BatousaiJ Posted November 2, 2016 Posted November 2, 2016 I haven't tested but it should. It's meant as a punish combo so you should be using 5C CH anyway, though. The air conversion is tricky and very much situation specific. If it's a air to air conversion starting from a j.C, or a 2CC anti air starter, yes. It does work as long as you have the height set correctly to continue the 2A > 5CC pick up. It's harder to make that happen with ground starters.
Airk Posted November 2, 2016 Posted November 2, 2016 I realize it's a punish combo, but sometimes I fish for 5B (CH) > 6C hits, and 6C is pretty easy to hitconfirm into Install. And with us generally having more charges now, having 2 stocks isn't out of the question. Air conversion sounds sadly awkward. =/ I'm always looking for something I can do after air hit j.CC.
Airk Posted November 14, 2016 Posted November 14, 2016 What's the reasoning behind using j.BB>j.BCC instead of the old j.C > J.CC? Does it do slightly more damage? work in more situations? What's going on? I'm still habitually doing j.C > j.CC and I'm not seeing a noticeable damage difference.
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