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Okay, here's one translation I got for it. Let's see if we can picture it. ※ Hakumen ※ Has a new move where he slices through the air and it can destroy projectiles as well as multi-hitting projectiles. When Hakumen performs the move, a giant Kanji symbol appears (封) and he can absorb projectiles for a second or so it seems. However if he hits his opponent, the barrier dissipates.

Posted

Hakumen 6D and 2D last longer. 4C added, it's a "gatotsu" technique (forward stab followed by a horizontal slash, apparantly). J2C is now J4C, and it's released slower. New projectile cutting / barrier system. Seems like it's a bit hard to describe and understand, but it's being compared to Potemkin's F.D.B. Involves creating a barrier that absorbs projectiles, which lasts for a set period of time or until it's physically touched by the opponent. Tsubaki Speed is comprable to Noel.

Posted

Clarification for hakumen 6d and 2d: recovery or active frames. Not sure if which it is. It's not possible to tell by eye if it's a marginal increase, and I highly doubt it's a large increase, so this has yet to be confirmed.

Posted

arakune: Cloud adds 40-50% to meter Everything else 20-25% dive slower (think this was already mentioned, but just in case) back step shorter and faster all bugs are changed.

Posted

My fucking god people stop asking questions in this thread. general consensus: Overall everyone had more or less damage nerf, with the exception of hakumen. Not very detailed, but you can see they are taking the slash approach with this game it seems.

Posted

please, somebody read top thread please if nobody's gonna go over it theres no point updating them and summarizing the information the lambda's new move are Act Pulsar, Blade and Cavalier

Posted

- Heat Gauge goes up automatically from the beginning of the round (Yes, Everybody is like Haku-men now) - Guard Libra length changes for every characters, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking Λ-11-'s 214D will let meter go down by 2) - Guard Libra number 11 Tager 06 Hakumen Bang 05 Jin Noel Litchi Tsubaki 04 Ragna Rachel Arakune Taokaka Carl 03 Λ-11-

Posted

- When regular gold burst hits opponent, opponent will bounce high and able to combo from there - You can use AH when you need one more round to win (not the final round of the match) with 100% meter, character shines in white when it is possible to activate AH

Posted

Nu: A act pulsr seems to be for movement mainly C act pulsr is for comboing purposes B act pulsr is for pressure Not sure why A and B were separated. Must have been some pretty big difference in frame data.

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