ZONG_one Posted October 15, 2009 Posted October 15, 2009 Is it just me, or did his zipper get WAAAY bigger? It's the reason his dash is slower. :yaaay::yaaay: BTW, was Loketest 3 "Officially" the last one?
Mikachiru Posted October 15, 2009 Posted October 15, 2009 It's the reason his dash is slower. But he should still fall faster when he uses J.2C... INCONSISTANCY!!! EDIT: Dammit, I need to change the first post...=_=;;
Kyle Posted October 15, 2009 Posted October 15, 2009 But he should still fall faster when he uses J.2C... INCONSISTANCY!!! EDIT: Dammit, I need to change the first post...=_=;; Weight doesn't effect gravity, just velocity. =P
Mikachiru Posted October 15, 2009 Posted October 15, 2009 Weight doesn't effect gravity, just velocity. =P Doesn't weight affect velocity...? I need to pay more attention.
4Corners Posted October 15, 2009 Posted October 15, 2009 I could be wrong, but velocity is prolly pos y, whereas gravity is neg y.
Zeero Posted October 16, 2009 Posted October 16, 2009 I purpose a little event for us. Lets see who can be the first to play CS and actually WIN WITH CARL against competent players :D
Mikachiru Posted October 16, 2009 Posted October 16, 2009 Are you crazy? Winning with Sean in 3S at SBO is easier than that!!!!! I'll (try to) win with Carl.
Kyle Posted October 16, 2009 Posted October 16, 2009 I hear this game releases in ~1 month. Very close to 1-year after Calamity Triggers release.
Angel Posted October 16, 2009 Posted October 16, 2009 If we're talking real-life physics here, weight (or mass, I should say) doesn't affect gravity or velocity. It affects acceleration and momentum. Velocity is only distance/time, it has nothing to do with weight. What concerns me most is that the added weight of the zipper in question should increase the force applied by Carl on whatever he lands on according to the formula Force = (Mass)(Gravity). Thus, the damage should be higher. In fact, if you solve the formula: I think it becomes quite clear that we Carl players are getting shafted. Hello Carls, I'm Angel. I've played one or two of you on XBL and I lost, good times.
Kyle Posted October 16, 2009 Posted October 16, 2009 Today's Math lesson: Square root of (-1) = Carl gets shafted in BB:CS
Angel Posted October 16, 2009 Posted October 16, 2009 oh yeah. Hey! Hey! My Carl improved so much after we played. But since school started...you know. It's like when I don't play, I get rusty, and Nirvana literally gets rusty. Anyway, I don't want to get this thread too off topic. I just had to post math shenanigans. It took a discussion of physics to convince this engineering major to finally register.
4Corners Posted October 16, 2009 Posted October 16, 2009 I wouldn't worry about getting too off topic here in the Carl boards. Kyle sets things straight when he needs to, but he doesn't really need to all that often.
Kyle Posted October 16, 2009 Posted October 16, 2009 I'm doin you guys a favor by moving stuff rather than flat out deleting it. =P From Staff Forums Character and Gameplay forums stay on-topic, delete posts when they cause a problem for organization.
Kyle Posted October 20, 2009 Posted October 20, 2009 Updated OP with 3rd loketest. Another test is confirmed.
StardustStorm Posted October 20, 2009 Posted October 20, 2009 Updated OP with 3rd loketest. Another test is confirmed. Thanks Kyle~. I forgot about updating... Anyone know the input for Volente...?
StardustStorm Posted October 20, 2009 Posted October 20, 2009 I can only assume 421]D[. What else is left? 236D 214D 1D (I don't see this happening) Though if you want to count 236236D or 214214D, I guess this is moot...
Kyle Posted October 20, 2009 Posted October 20, 2009 236 & 214 are going to be rough while we also have 63214 & 41236.
StardustStorm Posted October 20, 2009 Posted October 20, 2009 236 & 214 are going to be rough while we also have 63214 & 41236. Yeah, I guess. I highly doubt Arks will make it 7 or 9. What about 28D...?
Dasvanu Posted October 20, 2009 Posted October 20, 2009 Yeah, I guess. I highly doubt Arks will make it 7 or 9. What about 28D...? I lol'd at that. That's would just be overkill to the already dead 2C > 8D loop. Here's hoping for Nirvana to get a stamina increase... Before the first loketest, I was speculating that ArcSys would, without a doubt remove the infinite, but that they'd give Nirvana like 12-14k stamina. Boy, did they sure fool me:eng101:
4Corners Posted October 21, 2009 Posted October 21, 2009 Nirvana with 12k hp+fast regen would be the dumbest shit ever. Soooooo glad there's another loketest. I started playing Melee again in anticipation of dropping BB.
StardustStorm Posted October 21, 2009 Posted October 21, 2009 Nirvana with 12k hp+fast regen would be the dumbest shit ever. Soooooo glad there's another loketest. I started playing Melee again in anticipation of dropping BB. I don't know...I think Ada needs a bit more HP. 12k would be broken.
Dasvanu Posted October 21, 2009 Posted October 21, 2009 But when I originally thought of 12k, there was no 'fast regen' in mind. I was thinking this before the 1st loketest, and The justification was that they'd probably remove his infinite and keep him pretty much the same.
Sigma Posted October 22, 2009 Posted October 22, 2009 I'm not sure I get most of the test 3 changes. Basically... Overheads are still overhead? Is that what we're getting at here? :P
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