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Posted

Dumb questions. How far would you have to be for c.S to become f.S (say, in terms of his other moves)? This one really bothers me to the point of skipping out on c.S completely, for fear of ending my pressure string. (Since f.S doesn't gatling to 5HS) And is there a list somewhere of what f.S hits / whiffs? This is where I ignore the S button altogether, because it just seems to whiff so often >_>. Also, as a general rushdown question, 2K or 2S? That's another thing I need to fix. My mix-up doesn't contain either. (Only 2D from scratch :vbang: ) The way I see it.. 2K connects to 2D, which leads to coin in most cases. Very small range. 2S connects to 5HS, which can lead to big damage given right circumstances. Not sure of the range. (Again, if possible, could someone describe the range of 2S, relative to his other moves?) Also, is there ever a place for IAD-j.HS? I pretty much started my friends on GG, and most of the time, I got away with it, but they've been getting better, and I find it getting punished more and more. I've been on a tumble (not from very high place though >_>) IMO, and I think I need to start going back to basics again. So sorry for all the (probably stupid) questions.

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Posted

I don't got the game on me to confirm, so this is all from my head.

regarding c.S,

c.S transitions to f.S some where at the tip of 2P's range.

f.S,

f.S whiffs over many crouching characters and some running characters. And everyone's 6P. Should hit everyone in their crouching hit stun animation. Just go in to training mode and test it out on the characters you fight often. During a fight, if you see it whiff, just remember that instance and try not to do it again. f.S hits lower at the tip, then at the hilt end, by the way.

I mainly use 2D, I don't like the proration on 2K and 2S. I reserve 2K and 2S for when I need a quick low poke or a low poke with a bit of reach and speed. Don't be too concerned about lacking mix-ups, especially of the low/overhead variety. Johnny's more about baiting and anticipation.

2K is cool, leads to knockdown.

2S is cool, chains to HS. 2S has about the same range as 2D, maybe a little less. Just go in to training mode and try it out yourself. Recovers faster then 2D. My only beef is the 75% proration. The 75% kills any potential damage and it's difficult to link into a knockdown. So when you hit with it, you just have to take a chance and stake out some momentum.

iad.HS over projectiles and hit them as they are recovering. any other situation when they can't easily counter an iad.HS is fine too. like if they block a long range coin or as they are waking up. or if they just do something stupid.

Yes, basics are important. Especially for Johnny, considering he's pretty bare bones. Just reflexes, anticipation, and positioning.

Just RAP

Posted

yeah 4r5 that's pretty cool i never though about doing a MC that way now i'll probably be able to use more often now

Posted

if you land a f.s on a blocking opponent you can: 6h for that anticipated jump...or even into 6h xx ensenga rc and air dash back in to continue your pressure. or cancel the f.s into tk dbfrc stuff to move yourself in. --- about the config on pad.. i used the r1 for dust and r2 for hs.... its so much easier on the hand. i used to do what xeph was doing with the default config but it was really bad on my hand.. i can do hs/2d fine but if i were to try 2s or even s mc it'll cramp my hand up lo.

Posted

Just wondering. What's the general KJ combo for light (Baiken) characters? In my mind, I'm thinking... K-HS-L2MFL-j.K-j.S-dj.S-j.HS-KJ FRC-j.S-j.S-j.HS-j.D-j.E But a lot of the times, after the FRC, the characters way above Johnny so that the j.S after the KJ misses. I've hit that j.S occasionally, but I have no idea how to do it consistently. (And even when I do, it's like the shock of actually hitting them, that they tech soon after >_>)

Posted

Let them fall a little bit more, after the LMF2, before pursuing and the combo will connect.

Posted

Im sure if you delay the KJ just a bit after you hit them with HS you should have no problem. Just a split second so they fall further down from the HS but not so much they can tech. well it will be depending on different factors. Do what 4r5 says and if you notice baiken is too high when you reach HS delay the KJ something like that.

Posted

or u can just tk kj frc after the lvl2 for a slightly less dmg generic air combo. eg. k,s,hs,lvl2, delay tk kjfrc, s,s, hs, d, e.

Posted

OK, I think I have the LMF2 delay down, and I also has the bit of delay between HS and KJ.

But I have no idea why I can't connect the second half ...KJ FRC-j.S-jc.S-j.HS-j.D-Ensenga.

So I'll probably settle for j.S-jc.j.K-j.S-j.D-Ensenga after the KJ instead, unless there's a way to consistently practice just that part (j.S-jc-S). This one also one hits sometimes, but not that you can do anything about it when you're at lifebar height.

Posted

Maybe you are delaying too much? If you cant connect the j.s after kj cause she is too high you didnt delay enough.. if you whiff cause shes too low you delayed too much but if you dont get it down too often better go for the easier way. The damage at that point is pretty minimal unless the guard meter was up.

Posted

I think he's having trouble with the S>dj.S part. Just gotta be fast, assume you got all the other positioning down, which should be easy since j.S hits everywhere. You can easily practice that by picking a char and just 6Ping and do some generic combo.

  • 2 weeks later...
Posted

Hi I have a really noob question that I couldnt find the anwser so I decide I would post it :P I have seen this one move when johnny does a mist finer but teleports all the way in the back of the opponent at the same time he hits. how do you do that move? cant find out!! for reference...its the exact 3rd move of this video : http://youtube.com/watch?v=BlNhVToicMY

thx! also are there moves in accent core that are not in #reload? cause Im playing #reload

Posted

Hi I have a really noob question that I couldnt find the anwser so I decide I would post it :P I have seen this one move when johnny does a mist finer but teleports all the way in the back of the opponent at the same time he hits. how do you do that move? cant find out!! for reference...its the exact 3rd move of this video : http://youtube.com/watch?v=BlNhVToicMY

thx! also are there moves in accent core that are not in #reload? cause Im playing #reload

Hi there kiflo.

The move you are looking for is a Jackhound.

It is featured in both GGXX Slash, and GGXX Accent Core.

The commands for this move is different in every game.

In slash :214HS

In ac : 214D

In ac, this move is a forcebreak. Meaning that the move costs 25% tension to use.

What you saw in the movie http://youtube.com/watch?v=BlNhVToicMY was a Mist-stanced Jackhound, wich is preformed by first entering the mist-stance (236[p,k, or s][hold]) Then input the Jackhound.

Posted

also are there moves in accent core that are not in #reload? cause Im playing #reload

The move you are looking for is a Jackhound.

It is featured in both GGXX Slash, and GGXX Accent Core.

thx a looot!! STRAIGHT TO PRACTICE! :)

I hope whatever you are practicing it's not Jackhound.

Posted

yes it is hehe I think...the move where johnny teleports while slashing? why? was just practicing it by the way cant do it its weird

Posted

If you are playing #reload, then the move you are trying to do is not even in the game.

Posted

just got ac and id rather play reload.. is it just me or is JO completely remade ... mf2 juggles r all diff =(

Welcome to everyday´s nightmare.

Posted

question concerning mist finer...it has happened to me before that I had level 3 mf ready and I had just released but then was counter hit, and next time I did mf it released lvl3 when I thought that one was orignialy countered and went back to lvl1. Only thing is that I didnt see his katana out yet when I released cause I was countered instantly. How exactly does that work?

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