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The 5th attack button. Comes after Hard Slash.

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Posted

I believe a dot is 1 pixel. So 40 dot range (standard throw range I think) = 40 pixels of range. Since the game runs at 640x480, it is about 6% of the screen's length.

Posted

Thanks man! I knew that dot=pixel, but i had no idea that the game runs at 640x480. Which brings me to another question, is that the size of the entire game area, or is it just the screen at any given time? If its the screen at any given time, what are the other settings?

Posted

It is that simple. The game resolution never changes... though I don't know how the game handles "dots" when the screen is zoomed in or out. I assume that zoomed in is more accurate... and that's the only time dot length matters anyways (throws are ranged in dots, so you're not gonna throw someone at full screen away).

Posted

ok next stupid question(;^v^)a, do every character have that standard throw range or some has shorter or longer range that could be use on advantage, and if i didn't mistaken, mid air throw range is slighthly further than ground throw

Posted
what makes a hit a counter hit and what makes it a normal hit? I know what it DOES, but how do you MAKE it a counter hit?

Hit an opponent during the active frames when the opponent is doing a move.

Posted
Hit an opponent during the active frames when the opponent is doing a move.

Ok, so doing a sidewinder isn't really a counter when it does the extra stun. You just have to hit on a specific spot?

edit: one more really dumb question. How do you make Sol's "running dp" have more hits?

Posted
Ok, so doing a sidewinder isn't really a counter when it does the extra stun. You just have to hit on a specific spot?

No it's a property called ''Clean hit''

You must center the Sidewinder hit with the center of the opponent's hitbox.

Its much different from a counter

But it is possible to get a counter hit clean hit D: lol

Posted
edit: one more really dumb question. How do you make Sol's "running dp" have more hits?

grand viper? wiggle the stick and mash buttons. don't accidentally RC. Wiggling the stick has more of an effect the mashing buttons.

This is also in the Gameplay Faq, but I guess since this is always at the top, people don't notice the Faq. Is there a way to keep stickies in a constant order?

Posted

Just a quick query:

I thought Ky's 6HS and Pot's 6HS were lvl 6 normals? Yet in the AC Mook it says lvl 5??

Posted

'Level 6' moves are level 5 moves that ignore level 5 blockstun rules and apply their own blockstun (that is higher then what level 5 blockstun would be). If you check under notes for Ky and Potemkin you'll see that both their 6HS have speacial properties on block.

Posted

Ok, because this thread is extremely long, and I really don't feel like searching through the whole thing.

If you're in the air and the opponent is on the ground. Is the only way to block their "ground" attacks is by FDing?

Posted

For the most part yes. Some moves don't require you to FD though, like most projectile type attacks. Some moves that appear to be in the air also require you to FD (like all dragon punches). You can always check the frame data for specifics.

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