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Posted

Sloppy offense, on both ends. Lots of needless jumping, with neither party producing anything from it. All this jumping is free opportunities for damage and pressure, but the other is usually too busy jumping himself, to bother punishing the former's jump. One of you needs to stay grounded and start doing some anti-airs (some blockstrings too) and the other will be forced to follow suit, or lose a lot. Also, combos.

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Posted

im sorry to squeeze in here, this is driving me nuts #R, eddy chars, wall throw, k s d enkasu? why doesnt it work for me ive tried 100 times

Posted

Sloppy offense, on both ends. Lots of needless jumping, with neither party producing anything from it. All this jumping is free opportunities for damage and pressure, but the other is usually too busy jumping himself, to bother punishing the former's jump.

One of you needs to stay grounded and start doing some anti-airs (some blockstrings too) and the other will be forced to follow suit, or lose a lot.

Also, combos.

You've pointed out one of my major problems 4r5. I can't speak for the Robo, but for me I tend to have a problem with crossups so every time I see him jump I do the same to avoid it. I have no idea how to handle them. And this video had lag issues because we recorded this match with composite cables connected to the TV while the PS2 was connected to the DVDR via S-Video, so that's why my air combos dropped a lot. My subsequent videos will play without this lag as we switched all inputs/outputs to Standard. Not making excuses mind you, but I thought it was something to be mentioned. So if you (and anyone else) have any more critiques please tell me and don't hold back. It's the only way I will get better. Thanks 4r5.

Posted

OK everyone; I finally have the ability to record my matches; one of many to come as a member of my GG group bought a DVD recorder today. Here's my first match with our resident Robo-Ky player.

http://www.youtube.com/watch?v=YZRRE8F4WuQ

Please critique if you can. Let me know what I did right (and a lot of what I did wrong as I am sure there are many mistakes) and tell me if I have a solid Johnny or if I am a scrub. Well, hopefully if you're saying the latter you'll be a bit more tactful than that :psyduck: I know I am not the best (as you can tell by my many DL posts asking questions), but it is my hope to get better and become a more formidable Johnny. Anyway, thanks guys. As soon as more of my matches from tonight are uploaded I will post and again ask for constructive criticism. Thanks guys!

First, I'll say that it is always good to see any match with Johnny in it. From watching the video, I really didn't see you use DB or KJ that much. Along with their respective teleports (and of course FRCing for saftey), they can be very useful for mixups, mindgames, crossup, combos, oki (TK DB), ect. And like 4r5 said, stay grounded and start working on you blockstring. Though you're not netting any damage, you're building up the opponent's guard gauge (which Johnny can do real good), and pushing them to the corner. Going against a good Johnny, the corner is not where you want to be.

Also, be careful with random JH. If you whiff, you're asking to be raped. If you must attempt one, do it from Mist Stance to cut down the horrible lag on that move.

Posted

First, I'll say that it is always good to see any match with Johnny in it. From watching the video, I really didn't see you use DB or KJ that much. Along with their respective teleports (and of course FRCing for saftey), they can be very useful for mixups, mindgames, crossup, combos, oki (TK DB), ect. And like 4r5 said, stay grounded and start working on you blockstring. Though you're not netting any damage, you're building up the opponent's guard gauge (which Johnny can do real good), and pushing them to the corner. Going against a good Johnny, the corner is not where you want to be.

Also, be careful with random JH. If you whiff, you're asking to be raped. If you must attempt one, do it from Mist Stance to cut down the horrible lag on that move.

The reason why I shy away from DB or KJ in this matchup is because the Robo I play CHs me on reaction out of them with tkMissiles a lot. Getting in to Robo is hard because of his superior pokes and zoning ability. I agree though; I need to stay grounded more. I've watched this fight numerous times and I have certainly berated myself for not capitalizing on certain CHs I was landing, dropping combos etc.

Here's one with my resident OR player. I probably do a lot worse this time around, so I'd really appreciate any and all feedback. http://www.youtube.com/watch?v=3RcNkcDXDFI

Posted

Killerwatt, I understand what you mean when you say that you don't want anyone just bashing you and calling you a scrub. Especially because people love to bash people when they are usually scrubs. I do have to say though that I think you really need to practice the basics of the game first. All the extra shit is nice but you don't have a strong foundation to build on it really doesn't mean much. I'll be honest (respectfully) in my opinion, you lack overall most of the basics required for Johnny. You are the first and only person I have ever critiqued on this site to say that, you and I should definitely meet up and go over some things. I respect your drive in playing a lot, because you ask a lot for advice and its very obvious that you don't plan on quitting anytime soon. Just PM me when you can link up, the choice thing to do though is come play by Chaz. Which is right next to Brooklyn, you could probably go with Alzareth. I think he lives near you.

Posted

after watching your videos killerwatt, i can tell what the problem is, and this is something i have trouble with as well; you have enough knowledge about the game, but you lack the wisdom to utilize it to your advantage.

even though i tend to forget many specifics of the game's engine, i'm always trying to learn new things about how to utilize the basics to a point where i can use them to win consistently. i haven't recorded any of my matches yet (though i'm going to try to this weekend), but when i do, i want you to see what i do wrong so you can try to fix that in your own playstyle (actually, this is what you should be doing after watching matchvids anyways. don't mimic what wins matches, rectify what loses them).

again, i'm probably no better than most people here, but i think that all you really need is more practice with good players. the best way to compliment that is to watch matchvids, see what costs people matches, and try not to do that.

on a matchup related note, use 5K a lot against OS. it lands on him very easily if he's not careful and especially on ch, it gives you lots of options (5S -> 6H, coin, etc).

Posted

Hey guys, I'm the Robo in the vid. I can make any number of excuses for my gameplay, but a lot of it comes down to the fact that I'm currently transitioning to stick, and the match was played on pads (since I'm the only one currently that owns a stick, and for the sake of the other players that night, both controllers were pads). I only FRC when I play stick, so in terms of staying grounded, I'd be more willing to sit on the ground and FRC knee rockets if I were playing on stick. Even though the advice wasn't necessarily meant for me, I have to thank you guys. I know we both have a lot of potential, but I imagine there are some basics that extend beyond knowledge of game mechanics that we're just not getting. Please keep it up!

Posted

after watching your videos killerwatt, i can tell what the problem is, and this is something i have trouble with as well; you have enough knowledge about the game, but you lack the wisdom to utilize it to your advantage.

I agree. I have the same problem. You know what options you have at your disposal for any given situation. But deciding which one it best to use for that one specific situation can be a killer. Being due to a certain matchup, or may it be inexperience to a certain situation, making the best decision to minimize critical mistakes can be pivotal to the outcome of the match. I feel weird commenting because I can only practice with the CPU, for I don't have anyone to play against to give a concrete critique. So in all reality, I'm a serious scrub:psyduck: . I hope my thoughts help, and that you understand them.

Posted

Everyone; thanks for your input. Vedaisme (formerly) and I are grateful for all of your advice. While I cannot speak for him, I can tell you that I have only recently been getting human opponent experience in Guilty Gear. Though I started in Midnight Carnival, I did not play humans on a regular basis as I do now (in fact, I completely missed out on the Slash-era due to circumstances in my life at the time making it hard for me to play). Accent Core is really my first time in competitive-style Guilty Gear and I know that I have a lot to learn. I'm just grateful everyone has been constructive in their criticism and not spiteful. I plan on uploading more of my matches on a regular basis so that you guys can continue to help me, and maybe see improvement. 4r5, A3, querty, and cefrancis thanks. Please keep the critiques coming.

Posted

OK there are more vids up of my matches. These were recorded on the same night as my first posted match, so a lot of the problems you guys pointed out may surface again; please bear with me. I know there are a lot of flaws in my game so as you've been doing before, criticize constructively. Also, if you can point out anything I'm doing right; anything at all, that would be great, just so that I can convince myself that I'm not wasting time attempting to get better at this game and reinforce what good things I am doing, if any.

Killerwatt (JO) vs bacon (VE)

formerly (RO) vs Killerwatt (JO) 2

heavilyarmedpokey (FA) vs Killerwatt (JO)

Thanks in advance everyone.

Posted

ur frds like to counter pick u ya? but here are stuffs imo trying to help jo vs ve 4:6 why are there so many 623s happening? i personally don't use that move unless is j236s n jumping in too much is dangerous, speically aginst god anti air 6p from ve ( but he is not positioning himself right to 6p after his balls) and u are eating too many balls that can be easily jump or fd by reaction. i understand blocking against ve will put urself in danger, but watch out for the balls don't mash when ve cornered u, u will prob. lose unless he is in ur 2hs range, just fd jump away. get out from the corner asap jo vs ro 4:6 2hs is ur best frd if ro tries to pressure u, if he is out of 2hs range u can prob jump away and reset ur position. so just block and 2hs on reaction. if u MC in the corner, RO can do ths slide and CH u like wow 6hs>mc>walk forward>6hs>mc and look at his reaction, he can't jump away b/c RO take a hell of a time to jump too much far screen IAD, and eat too much rocket anti air, maybe change ur tactic and bait his rocket with jackhound? need to know when is good to IAD and when is good to just walk in again RO, he doesn't have a reliable anti air, if he is not charging at u, u can simply dashing/walk in hs ( out of his slide range) and start ur mc pressure jo vs fa 3:7 fa just owns u in zoning and poking is just a matter of not getting hit by his poke, since he is not even doing any fdc high low, u can improve by blocking better overall - a basic jo pilet mc cancel are too obvious that does nth as long as he is patient and blocks try mix it up with some low poke ie. 2s and 2d not enough trick throws, ur mc does not close the distance, rather it pushes u away , corner throw is important to win into UB use mid screen throw>combo> 1hit ensenga where is tk ensenga? mc in k/s/2s anything lets u recover fast and ENSENGA>RC>COMBO in the corner for rediculous dmg to own with jo u got to know when to rush with mc and when to stop and mc>wait u c ppl are jumping away from ur mc, so u can mix it up with 6k too is good that u know ur tools to poke and they are very effective under ur hands, but is time to work on ur def. u have lots of tension, feel free to add JK frc into ur combo for more dmg, it will make a diff speically when u build his guard bar ur jump are repetitive, u away jump stright up>wait>forward dash, this give me LOTS of time to think what i can use to anti-air u as soon as u do ur jump, no good just a quick imo, plz forgive typo and grammarr

  • 2 weeks later...
Posted

What's goin' on in this thread? Yo' Killerwatt! Watched your matches and I've got some input. VE: All right man, from the start I noticed you used a f.5S at the start of the match. Then after that I saw you doing a 2D and eventually it came down to you divine blading into heaven. I'm a pretty firm believer of getting a headstart from the very beginning of a round and I had no idea what you were thinkin', really. From my experience, Venom players usually use a 2S at the start of the round (good range, JO's f.5S whiffs completely which is probably one of your quickest moves; sorry, not a frame whore) or backdash to start setting up. Sometimes they'll throw out a 6P or even a 623S if they're that desperate. Usually it's one of the two first options, though. Also, what K2 said-- way too many DB's. I mean, I miss this move's awesomeness just as much as the next player, but you've just gotta let it go, man. Especially if you aren't FRCing! I can't gather a lot about you from just a couple of matches, but I recommend working on your defense (air FDing and even instant blocking) will help you out a lot more in the long run. Try to keep yourself on the ground, also. If you're in the air most of the match, then higher level players are gonna read you like a book and take you down with no sweat. RO: From the looks of it, in the first round you were trying pretty desperately to outpoke him on your wake up. Not a good look, man! It seems you gave that up and just went for blocking, which is a much smarter option. Watch out for that standing dust. It's RO's only overhead outside of TKing his forcebreak. Be careful with knee-rockets. RO players are pretty good at predicting when Johnny will go into the air. Keep your cool and stay on the ground if you don't have meter/don't want to FD rockets. You don't even need to Jackhound rockets-- your 6HS will hit RO just fine. Assuming you're in range, of course. This RO player didn't really command grab you much. Which is something you have to keep in mind. RO can command throw you! So watch for those tick throws inbetween his rocket rush-down.. ...tricks. Also, I wouldn't really risk going for a wake-up OD on RO. It just usually doesn't work what with his 2K and all. Try ODing his standing dust or something laggy. Good luck with that. FA: Haha, you jumped in on this guy a lot and the problem is that he let you! FA's standing kick will keep you in your place, so try not to get too comfortable with doing that. If it works on your friends it's all good, but if you wanna improve, you've gotta keep this in mind and restrict yourself to a stronger ground game. Honestly, I do not play against a lot of Fausts. The only FA player I played recently was Elvenshadow at EVO08, we only played once and I honestly don't even remember how that match went. I remember seeing him do the handslap forcebreak on wake-up which is something you may want to keep in mind also. It was pretty fast and it actually got me. I was looking for it but by the time I realized he had meter to do it, I already stuck out a 2K on his wake-up. Yeah. Overall, I think you've got potential, just like any other player. If you're willing to get a lot better and maximize that potential, then you've got a long road ahead of you. I'm not trying to discourage you or anything, I'm just being realistic. Johnny is pretty crappy, but if you've got the wits and technique (not to mention STYYYYYYYLE) then you should be all right. So up your ground game, polish your mist cancels, hit those FRC's in training mode and practice your defense! Good luck d00d.

Posted

What's goin' on in this thread?

Yo' Killerwatt! Watched your matches and I've got some input.

VE: All right man, from the start I noticed you used a f.5S at the start of the match. Then after that I saw you doing a 2D and eventually it came down to you divine blading into heaven. I'm a pretty firm believer of getting a headstart from the very beginning of a round and I had no idea what you were thinkin', really. From my experience, Venom players usually use a 2S at the start of the round (good range, JO's f.5S whiffs completely which is probably one of your quickest moves; sorry, not a frame whore) or backdash to start setting up. Sometimes they'll throw out a 6P or even a 623S if they're that desperate. Usually it's one of the two first options, though. Also, what K2 said-- way too many DB's. I mean, I miss this move's awesomeness just as much as the next player, but you've just gotta let it go, man. Especially if you aren't FRCing! I can't gather a lot about you from just a couple of matches, but I recommend working on your defense (air FDing and even instant blocking) will help you out a lot more in the long run. Try to keep yourself on the ground, also. If you're in the air most of the match, then higher level players are gonna read you like a book and take you down with no sweat.

RO: From the looks of it, in the first round you were trying pretty desperately to outpoke him on your wake up. Not a good look, man! It seems you gave that up and just went for blocking, which is a much smarter option. Watch out for that standing dust. It's RO's only overhead outside of TKing his forcebreak. Be careful with knee-rockets. RO players are pretty good at predicting when Johnny will go into the air. Keep your cool and stay on the ground if you don't have meter/don't want to FD rockets. You don't even need to Jackhound rockets-- your 6HS will hit RO just fine. Assuming you're in range, of course. This RO player didn't really command grab you much. Which is something you have to keep in mind. RO can command throw you! So watch for those tick throws inbetween his rocket rush-down.. ...tricks. Also, I wouldn't really risk going for a wake-up OD on RO. It just usually doesn't work what with his 2K and all. Try ODing his standing dust or something laggy. Good luck with that.

FA: Haha, you jumped in on this guy a lot and the problem is that he let you! FA's standing kick will keep you in your place, so try not to get too comfortable with doing that. If it works on your friends it's all good, but if you wanna improve, you've gotta keep this in mind and restrict yourself to a stronger ground game. Honestly, I do not play against a lot of Fausts. The only FA player I played recently was Elvenshadow at EVO08, we only played once and I honestly don't even remember how that match went. I remember seeing him do the handslap forcebreak on wake-up which is something you may want to keep in mind also. It was pretty fast and it actually got me. I was looking for it but by the time I realized he had meter to do it, I already stuck out a 2K on his wake-up. Yeah.

Overall, I think you've got potential, just like any other player. If you're willing to get a lot better and maximize that potential, then you've got a long road ahead of you. I'm not trying to discourage you or anything, I'm just being realistic. Johnny is pretty crappy, but if you've got the wits and technique (not to mention STYYYYYYYLE) then you should be all right. So up your ground game, polish your mist cancels, hit those FRC's in training mode and practice your defense! Good luck d00d.

Jo, thank you very, very much for your detailed and honest analysis. You've pretty much echoed everything that the other JOs here have pointed out, which means that I know now what I have to do in order to up my game. I'm not making excuses here, but I think I should point out that I've only been seriously playing JO in Accent Core since January of this year; I've been playing GG since #Reload but nowhere near on a competitive level (and worse, my first character was Ky :psyduck: Hadokens much?). So I'm new to the competitive GG scene and am well aware that I have a LOT of work to do. Don't worry about me being discouraged; I don't plan on dropping Johnny as my main anytime soon. My focus right now is getting better and nothing else.

*sigh* So I gotta let DB go huh...ok...but I can still use it as a combo ender for KDs right? (Say off a successful tick throw or L2MF) The reason why I DBed Venom so much is because I was trying to hit him out of ball summoning...but I get it backfired and I ended up getting punished more than anything else...

If anyone else has words of advice please let me know. My group is getting ready to record matches again soon and I hope to show some improvement (emphasis on 'hope'). Thanks again Jo; really appreciate it.

  • 2 weeks later...
Posted

Ive been pulling together training mode clips for one of the other players in my area thats trying to pick johnny up.

Just because alot of new JO players would probably benefit from a visual reference, i'll toss them up here.

Eddie, random combos enkasus blah blah

http://www.youtube.com/watch?v=WZNOIJx-H3s

Slayer, random combos enkasus blah blah

http://www.youtube.com/watch?v=FpADtZqbhpQ

The quality is pretty shitty, send complaints to youtube.

Edit:

Jam random craps up:

http://www.youtube.com/watch?v=ZW22owXHsc0

Posted

You dont seem to know your bnbs punishes or range on attacks

not to excuse my shittiness, but i am playing on pad and those matches in the 5v5 were basically me just screwing around.

i know i have a lot to work on, don't get me wrong, i'd just prefer if you watched the casuals (the first ten minutes or so is me vs phaethonh).

Posted

not to excuse my shittiness, but i am playing on pad and those matches in the 5v5 were basically me just screwing around.

i know i have a lot to work on, don't get me wrong, i'd just prefer if you watched the casuals (the first ten minutes or so is me vs phaethonh).

I only play on pad.

You mist cancel, then throw a coin for pressure, i can see it for mindgames, but canceling a move into a coin is better off if you're going to throw the coin anyway.

Ive only seen you use k s dj k s d ensenga for combos, no matter what character you're fighting or what launch you use, whether its a grab a low mist finer etc etc. So you're losing alot of damage especially against may.

Personally when someone goes into IK mode i tend to avoid throwing attacks out at random points, next time just avoid the may or any player in IK mode until their health bar hits 0, from there throwing coins for chip can end it, or tick throws.

5H is a great opener against may, switching to coins allowed her to get alot of 6ps in, which is extremely detrimental.

You tried to overdrive out of a wall throw, better going for a mist frc if you have a mf lvl, or 5k > coin, even if thats my name hit, it would have done hardly any damage.

The only problem with using reloaded combos at this point minus the huge damage loss is that johnny needs to scare his opponent or he'll get ran over all the time, thats what happened i think, the may was throwing alot of careless stuff just because the punishers werent enough to stop him.

And nothing against you, just pointing out whats wrong and why, if no one was pointing it out to me id still be doing random things.

Posted

hi, i only had time watch the first two casuals and i'd like to point out some pro/con: too much 5hs. if shes a char length from u dont bother with 5hs as its slow..yes its rewarding if u get a cH but from what i've seen u seem to take more dmg from doing that. not enough MC. i saw a couple mc here and there...but they dont really contribute to ur pressure string. might want to work on 2k 5s (close) hs..mc strings.. or even 5hs mc by itself as it not only keeps u safe but also provide more pressure and combo-bility. using the rit combo on light character to maximize dmg is crucial since JO doesnt get a lot of chance to attack. In this case, instead of doing ksk kjfrc.. u should always be aiming for k,s,s, hs, kjfrc, into s,s, hs, d e, whenever u land the low lvl2. after a throw ksksde is good. but if u are not aiming for a one-hit then its probably better to do p,k,s,s,hs,d,e...around 15 pt more dmg and more if u do kjfrc after the hs and go into an ad combo.. JO needs all the dmg he can muster. In the future u might want to work on throw into knock-down combos. something like ,k,s,s,hs, kjfrc, hs, divine blade (db) then go for cross-ups on wake-up. i dont think i' ve seen u use 5p. 6p, or 3hs to restrict may's jump-ins/ dolphines... 6p is by no mean the to-be-all anti-air to go against may but the more options u have the better right? 3hs u can work in later into ur game once u get the basic MC down....very good after a one-hit mist trap. i saw some instances where u did standalone jackhound. Dont do that unless u know for sure it'll hit. JH is pretty shitty by itself and is only useful to escape some corner pressure when u fd or anticipated a punish. some good instant blocks in match 2 against the dolphine although u kinda messed up the punish by trying to 5hs rit away.. try using 5k more. u'd be surprised how well that works. in case u havent noticed yet.. 5k is good against may's dolphine if shes spam the horizontal one and u are say.. 2 char length away. just practise so u can hit-confirm that CH into something delicious to discourage random dolphin spam. thats all, i am also a pad jo...altho i like to pretend i've already graduated that stage by using and failing at stick JO.

Posted

I only play on pad.

nothing against the beastly pad players out there, but i just can't do as well on it. notice all of those dbt's after blocked 5h's? those meant to be mc's. :v:

You mist cancel, then throw a coin for pressure, i can see it for mindgames, but canceling a move into a coin is better off if you're going to throw the coin anyway.

Ive only seen you use k s dj k s d ensenga for combos, no matter what character you're fighting or what launch you use, whether its a grab a low mist finer etc etc. So you're losing alot of damage especially against may.

Personally when someone goes into IK mode i tend to avoid throwing attacks out at random points, next time just avoid the may or any player in IK mode until their health bar hits 0, from there throwing coins for chip can end it, or tick throws.

5H is a great opener against may, switching to coins allowed her to get alot of 6ps in, which is extremely detrimental.

thanks, i'll get to working on all this.

You tried to overdrive out of a wall throw, better going for a mist frc if you have a mf lvl, or 5k > coin, even if thats my name hit, it would have done hardly any damage.

that was just a (failed) experiment.

The only problem with using reloaded combos at this point minus the huge damage loss is that johnny needs to scare his opponent or he'll get ran over all the time, thats what happened i think, the may was throwing alot of careless stuff just because the punishers werent enough to stop him.

yeah, i do need to learn more of his character specific combos, i just can't frc consistently on pad :\. i can do all of the non-kjfrc enkasus (po, te, etc.) but i basically only play against slayer and may so that doesn't matter.

And nothing against you, just pointing out whats wrong and why, if no one was pointing it out to me id still be doing random things.

that's why i'm glad you guys are here. :eng101:

JOfan, i didn't quote you, but i read your post as well. hopefully i can get that much better between now and january (when the next ggac event will be held here).

also: me vs. RO @ 41:40

and before someone mentions it, yes, i'm aware i jump into missles a lot.

Posted

nothing against the beastly pad players out there, but i just can't do as well on it. notice all of those dbt's after blocked 5h's? those meant to be mc's. :v:

thanks, i'll get to working on all this.

that was just a (failed) experiment.

yeah, i do need to learn more of his character specific combos, i just can't frc consistently on pad :\. i can do all of the non-kjfrc enkasus (po, te, etc.) but i basically only play against slayer and may so that doesn't matter.

that's why i'm glad you guys are here. :eng101:

JOfan, i didn't quote you, but i read your post as well. hopefully i can get that much better between now and january (when the next ggac event will be held here).

also: me vs. RO @ 41:40

and before someone mentions it, yes, i'm aware i jump into missles a lot.

I jump into missles alot against ro too. im just dumbfounded on alot of the matchup and i like to be in the air too much.

Posted

I have that vid, but I don't have access to the computer with it. Once I get back to school, I can upload it for ya.

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