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Posted

u can try it on pot and on ROBO after a low mist from around 1.5 char distance u can catch the airborne opponent with a standing c.S (5k comes out too low most of the time) xx to db t > dbfrc wutever air combo.

  • 4 weeks later...
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Posted
Enkasu on Sol is mad hard, any tips?

Does combos with DBT>DB>FRC exist in Accent Core?

Just try :

Corner Throw > jS jHS KJ FRC > jHS jD Delay Landing Ens

Work perfectly

There are others setup to Enkasu Sol.

Generaly it's already with Landing Ensenga.:keke:

You can also Enkasu aftera DB FRC but it's a very specific situation.

I you want, i'll write you later. It's the same thing with OrderSol.

  • 3 weeks later...
Posted

What character are you practicing on? Assuming you got the positioning correct and everything (are you in the corner?) just do the Coin faster. Also, the jump-install is unnecessary.

Posted

1) Doing this on PS2 controller, so that might be an issue, but as I got pretty good at Blazblue on the Xbox controller I don't see it as being too much of the issue.

2) Currently got training up with Sol.

Posted

The best is to dash cancel jump after the coin to be very close to the wall.

MF-k2 > Coin > 669~IAD > jP/jK..

It more difficult but the Ensaku is already guarantee with the good timing (even Sol).

Posted
The best is to dash cancel jump after the coin to be very close to the wall.

MF-k2 > Coin > 669~IAD > jP/jK..

It more difficult but the Ensaku is already guarantee with the good timing (even Sol).

My problem is the coin, I literally cannot make it come out after the MFM at all.

Posted

MMF2 to Coin is a link.

BlazBlue makes links real easy, with the Advance Input feature. In BlazBlue, 1 frame links become 5 frame links, 2 frame links become 6 frame links, etc. BB gives you a lot of leeway on hitting buttons, too early is ok. But Guilty Gear doesn't have Advance Input. MMF2 to Coin is a relatively easy link, but you still have to be precise. You can neither be early nor late.

You need to let MMF2 completely recovery before you hit the button for the Coin. How ever it is you buffer your inputs and such, you need to hit the button after MMF2 recovers but not so late that the Coin fails to combo.

Posted

The problem is the video seems to say its a level 1 MF. I was trying it with 2 and still couldn't get the timing right, so I guess its supposed to be a two, or is it actually a 1 like the video?

Posted

it's a level two mid mist finer

level two causes the slide which let's you combo to a coin

Posted

that combo is really hard on sol, btw (getting a one hit on sol is hard in general)

pick a lightweight like jam for learning it

Posted

You will need to hit j.D as close to the ground as possible. I have spent some time in practice mode just to check how close to the ground i can do it.

And as for the 6hs on landing, i have experienced that there is tight timing. I have tried to hold 6 before landing and then pressing hs, but didn't work. But pressing 6hs just as i land, i have had a higher success rate.

Posted

pretty much what nattak said.

i learned how to do it from round start distance 6K counter hit.

6K ch dash IAD j.HS j.D 6HS etc

Posted

Ok, thanks :)

I finnaly did it, twice :).

I have to delay j.D after j.HS. Tight timing, they eather tech or I get too close to the ground and miss j.D

  • 2 months later...
Posted

here's a question that i don't expect an answer to: at round start distance, how do you combo ky off of an airborne CH 6K?

if i try to do the j.HS j.D blahblah combo, the j.D almost always whiffs, and even when it doesn't, i'm too low to link a 6HS and ky ends up being too high to do a standard air combo (i'll get the first j.K j.S, but after that he falls out). i've been able to land j.S j.D 1 hit, but that's incredibly spacing specific.

edit: took a few days of training mode but finally got it. though honestly, even once i can land it consistently, i think i'll just take the coin when i land 6K like this.

  • 2 weeks later...
Posted

Nice vid !

But why don't you MC the 6K ?? I don't undersand, the rest of the combo will be easier.

And for the combo, prefer simply IAD D>Ensenga. You can't miss and it take lot of damages.

  • 8 months later...
Posted

Hey everyone, I've been lurking around here for the last few months trying to figure out the awesomeness that is Johnny. I've looked through this thread multiple time and aside from enkasu combos I feel I've been getting a ppretty good grasp on his combos (this is said kinda loosely because I only get to play outside of training/cpu about twice a month when I can make it out to ranbats lol). Anyway lately I've been working more on MSJH and what can be done with it.

I saw a post a few pages back talk about 2D MSJH 5K (JI) 5HS DBT~DB (FRC), I've been trying to get this to work but everytime I do it the DB always falls short (directly infront of the opponent). Now when I've been attempting in I've always started with 5K c.S 2D and I've been thinking maybe this is pushing me to far back but even trying it from just 2D seems to give me the same results. Is there a specific timing or distance needed for this combo to work? Also are there any other 2D MSJH combos that are worth going for or are they there more for flashiness effect?

Not to sure if this threads checked up on anymore but if so thanks in advance for any replys.

Posted
Hey everyone, I've been lurking around here for the last few months trying to figure out the awesomeness that is Johnny. I've looked through this thread multiple time and aside from enkasu combos I feel I've been getting a ppretty good grasp on his combos (this is said kinda loosely because I only get to play outside of training/cpu about twice a month when I can make it out to ranbats lol). Anyway lately I've been working more on MSJH and what can be done with it.

I saw a post a few pages back talk about 2D MSJH 5K (JI) 5HS DBT~DB (FRC), I've been trying to get this to work but everytime I do it the DB always falls short (directly infront of the opponent). Now when I've been attempting in I've always started with 5K c.S 2D and I've been thinking maybe this is pushing me to far back but even trying it from just 2D seems to give me the same results. Is there a specific timing or distance needed for this combo to work? Also are there any other 2D MSJH combos that are worth going for or are they there more for flashiness effect?

Not to sure if this threads checked up on anymore but if so thanks in advance for any replys.

You can actually just do a regular JH after a 2D and you should still get the same results as a MSJH one. There might be less untechable time, but it shouldn't matter to my knowledge.

Posted
Hey everyone, I've been lurking around here for the last few months trying to figure out the awesomeness that is Johnny. I've looked through this thread multiple time and aside from enkasu combos I feel I've been getting a ppretty good grasp on his combos (this is said kinda loosely because I only get to play outside of training/cpu about twice a month when I can make it out to ranbats lol). Anyway lately I've been working more on MSJH and what can be done with it.

I saw a post a few pages back talk about 2D MSJH 5K (JI) 5HS DBT~DB (FRC), I've been trying to get this to work but everytime I do it the DB always falls short (directly infront of the opponent). Now when I've been attempting in I've always started with 5K c.S 2D and I've been thinking maybe this is pushing me to far back but even trying it from just 2D seems to give me the same results. Is there a specific timing or distance needed for this combo to work? Also are there any other 2D MSJH combos that are worth going for or are they there more for flashiness effect?

Not to sure if this threads checked up on anymore but if so thanks in advance for any replys.

have you tried on characters with larger hitboxes? like pot or dizzy? if not try that.

as for other combos it's been a while but try lvl2 MFP after 2D>MSJH>5K>5H>236P>JH>KJ>JS>dJS>JH>JD or whatever air combo the character requires...

as I said it's been a while so I can't remember if it works or if it was just off AA lvl2 MFP.

Posted

that combo's a waste man, for 50% meter you can do much better.

start confirming into mist stance dash jackhound (66 214D) and use the level 3 stagger to either do a mistfiner combo or just 2D -> coin.

  • 4 months later...
Posted

I'd like to start with really basic normals or specials, but the guide is only half done...Lots of stuff beginning with Throw...I'm sketchy on Throws...

I know it's not a legit - but it flows nice and feels right.

5P->5K->2D(first hit only)->coin->6K

I've been playing around to see what feels right and what doesn't. but I really don't know - and all the stuff listed looks harder.

Am I right in assuming a lot of Johnny's stuff is going to be character specific?

I'm gonna try some of the generalized suggestions, those seem like a good idea for starters.

Posted

5P used as anything but an anti air? lol

johnny has some character specific stuff, but luckily most of it isn't hard to adjust to. you pretty much have three kinds of characters: floaty characters (the characters you can easily land j.SSH on), normal characters (the ones you can't) and fatasses (roboky, aba, pot, johnny).

here's some pointers for combos off of low level 2.

basic floaty air combo is j.(K)SSH kjfrc then either j.H divine blade for knockdown or j.SSH/j.SKSDE for damage. of course there's variations to this and you'll discover them sooner or later (like iading after kjfrc for corner enkasu) but that's the basic idea.

for normal characters you mostly just do j.KSK kjfrc j.SKSDE. if you want knockdown from a low level 2 then you're gonna have to learn to 6FRC6 after kjfrc (or do tk ensenga, lol).

for fatasses you do specific combos. vs pot you do 6HS and jump cancel into whatever you can land, vs roboky i like to do c.S and then jump cancel into bnb, vs aba you do something like j.KSK kjfrc j.H divine blade. vs jo you can actually do most of your normal combos; just be careful when using j.H, especially when you want to land j.D afterwards.

and i cannot reiterate enough how important it is to learn how to do mist stance dash jackhound. f.S becomes that much more threatening when you learn how to confirm in to that.

  • 1 year later...
Posted (edited)

This morning i was inspired by watching satou play so I decided to record some combos and put them together in the laziest way possible (infinite tension etc.)

Kinda practicing a bit of editing and execution atm as practice for something cool to come (hopefully). I hope it's sort of enjoyable.

*There is a testament combo in there where i fail connecting 6hs, kjt properly, but it still works combovise.

http://youtu.be/tu0mPuuCiQk

and a little extra.

Edited by Nattak

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