Hideki Posted August 12, 2008 Posted August 12, 2008 Good stuff. As a suggestion, it will be nice to put righ to the empty MF combo, a variation for a K, c.S, HS chain into MF.
Chomite Posted August 12, 2008 Posted August 12, 2008 Doesn't KS-SHD-En(2) works on Slayer? I think that the variation of it also gives knock down if you go KS-SH-KJ-H-Divine.
4r5 Posted August 12, 2008 Posted August 12, 2008 Yeah it works on Slayer, I must of skipped over him when I was doing those. Yeah, I plan to get around to other variations next week. Or maybe in 3 weeks. I think my next two weekends will be occupied with actually playing the game.
JOFan Posted August 14, 2008 Posted August 14, 2008 hi guys, anyone have some neat tensionless dash-jump enkasu combo off the mid-screen? i was going thru RB's combo yesterday nite and he only mentioned stuff with kjfrc for mid-screen enkasu. i am primarily looking for testi slayer br and ba. ---- some corner enkasu setup also work at mid-screen: ky: ksksde ve:psksde dy:ksksde pot/fau: pksde thats about all i remembered back from slash. thanks guys!!
A3Religion Posted August 19, 2008 Posted August 19, 2008 ALRIGHT, I'm about two steps from having a brain tumor someone for the love of fuck and puppies, help me out here. The first version of Accent Core, so beautifully dubbed "Accident Core" I was able to do a combo with Johnny that I have been seeing a lot of combo videos do now that it seems like I can't do anymore since I play AC+, and the american AC. The combo is K-S-JI-HS-421S-S-FRC-J.HS-J.D-etc. the J.HS-J.D doesn't work for me anymore. I don't know what happened but now I can't do the combo at all on anyone. Johnny falls way too fast for me to hit with the J.D, and most times the J.HS never even hits. Can someone please confirm this for me or tell me how to do it again, because I feel like I went crazy.
4r5 Posted August 19, 2008 Posted August 19, 2008 I did 5HS>KJT>KJ(frc), HS-D on Slayer, from the start positions. To insure I get the HS after the FRC as soon as possible, I FRCed with P+K+S and rolled my hand over to HS, then continued rolling down to D. Positioning seems very important. I think I was lucky that the starting positions was just the spacing I needed to do it on Slayer. If you wanna start it off as K-HS, it looks like you gotta hit with the very edge of 5K. And this is just on Slayer, haven't even tried it on the lighter or heavier chars. edit: This was done in the American version of AC. I've heard that AC+ and Jap AC have spacing and/or timing issues, but I've never notice any difference.
A3Religion Posted August 19, 2008 Posted August 19, 2008 Thanks but it still didn't work, and I'm playing on the AC+ version. I will play on the American AC tomorrow to see the difference thanks for the advice. I will keep trying though, but even on my fastest times, I didn't connect with J.D.
A3Religion Posted August 19, 2008 Posted August 19, 2008 Force of habit, but even without it, it still comes up short.
Donutholes Posted August 25, 2008 Posted August 25, 2008 not sure if it's worth mentioning or not, but: in corner and as close as possible, on Ky: 5k>5 c.S>lvl2 mist finer mid>coin>TK Ensenga (fire part hits, but since it's so low it's untechable)>bacchus sigh> 3HS (either first or second part will hit, depends on how far you started or how late the TK Ensenga hit)> lvl 2 mist finer mid> JH> 5k (or 2P for tighter timing)> 5 c.S> air combo. I got up to doing a jp>jk>js before dropping it, but it should work. The mist disappears right when you hit the opponent w/ the 2nd lvl 2 MF mid, so it should be unblockable. You can't recoin, however, since it's you'll be too far away. You can, however, do a return JH for another lvl, but the JH won't put you on the other side of the opponent, so you'll have to do 214D > 236D instead of 214D (end up on other side)> 214 D. I'll see if this works on other characters tomorrow. Edit: Actually, this combo is techable if they tech backwards or forwards I think. I tried it on Slayer and he could back tech out of it. Could be character specific still, I'll try to work on it.
4r5 Posted August 29, 2008 Posted August 29, 2008 Edit: Actually, this combo is techable if they tech backwards or forwards I think. I tried it on Slayer and he could back tech out of it. Could be character specific still, I'll try to work on it. heavy chars like Robo-Ky and Potemkin can't tech it.
reaVer Posted September 2, 2008 Posted September 2, 2008 A few combos on Jam: 5K2S5H 421S,S FRC j.S,dj.S-H-D Ensegna 211 5K2S5H l2SMF j.K-S,dj.S-H-D Ensegna 216 5K2S5H l2SMF j.K-S,dj.S-H KJ FRC j.S,tr.S-H-D Ensegna 235 Is there a good reason to deplete 25% tension for 19 damage? Also, do you know a few tension only mist setups? Most importantly overhead ones outside the corner.
4r5 Posted September 2, 2008 Posted September 2, 2008 Is there a good reason to deplete 25% tension for 19 damage? nah, not really Also, do you know a few tension only mist setups? Most importantly overhead ones outside the corner. 2D>Mist 2D>MSJH, Mist 2D>MSJH, S>MSJH, Mist etc you get the idea off of overheads D /\ FD, D>Enkasu D /\ HS-D, K-S>d.jK-S-D.Enkasu (or what ever other variation of the D/\HS-D combo you come up with) other then Dust, it's going to be Ensenga. I suppose, on the heavier chars, you can simply tkEnsenga>RC, land Mist. If you RC into an aircombo, you'll most likely have to spend an additional 25%, on a KJ, to convert it to a 1hit. and of course, airthrows. or random, lucky, hits that you can convert to 1hits.
qwerty Posted September 9, 2008 Posted September 9, 2008 throw -> j.k j.S -> DB (FRC optional) 58 damage, gives knockdown and likewise is a good mist setup. only works on potemkin, but can be used anywhere on screen (though the mist is much more likely to hit midscreen if you frc db).
Donutholes Posted September 11, 2008 Posted September 11, 2008 Actually, if you TK the DB, you can still grab a knockdown (I'll check who it works on right now). I remember doing that a few times just to see what DB can do and stuff. The timing is tight, but it's doable I think. Edit: Disregard this. I don't know what made me think it was possible
Ryujin Posted October 7, 2008 Posted October 7, 2008 Hey guys, whats up? Ive been playing alot of Venom and Anji but i thought it was time to learn some johnny. You guys have done a good job putting alot of info on here, it helped out. Hey is it possible to land a Enkasu after a... (in Corner) 5s5h MF2(K), Coin, IAD J.KSDE?? IT would be a nice combo especially with coin so that a unblockable combo can follow after mist. Ive tried this on JO, ED, MA, SO but no luck so far. This might be old but i landed a backwards 1hit on JO the other night, Throw J.kS KJ frc Enkasu. It knocks them behind u, could be good if you have your back to the corner. Whats a good example of pressure with Johnny? Its hard when i have no butterfly or pool balls to cover me. I end up doing KSH MC Dash into 2s5hMC IAD but im trying to stop the habit of iading too much.
Xaphiel Posted October 7, 2008 Posted October 7, 2008 Whats a good example of pressure with Johnny? Its hard when i have no butterfly or pool balls to cover me. I end up doing KSH MC Dash into 2s5hMC IAD but im trying to stop the habit of iading too much. Johnny doesn't have tremendous pressure ability unless you're *really* good at Lv2 and Lv3 MCs. If you're rocking Lv1, your pressure is full of holes and it's comparitively easy to escape from. Personally I like to perform a good string with 5K to start, let the string push me back to where I can 5H at max-ish range or 2D. Then I toss out the attack when I expect them to escape or attack and hope it hits. When I'm close to the opponent, I like tossing out 5K, 2K, 2P, or any other poke that doesn't have much pushback and then wait a very short moment before starting a string with 5K, 2S, or I try to 2D-236HS. So it would be like: 5K-Pause-5K-2D-236HS or 2K-Pause-5K-5HS-Lv2 combo if I hit/MC dash in if they block Good call on not IADing as much anymore. It's not a safe option against many of the characters if you do it too often, and the spacing on your aerial attacks needs to be pretty precise against a choice few opponents. Your pressure should never be the same-old same-old. You can make it *look* like it is with the start of your string, but don't ever move on to the same thing you've been doing the last few times. Mix it up, mix it up, mix it up.
qwerty Posted October 8, 2008 Posted October 8, 2008 Whats a good example of pressure with Johnny? Its hard when i have no butterfly or pool balls to cover me. I end up doing KSH MC Dash into 2s5hMC IAD but im trying to stop the habit of iading too much. xaphiel pretty much covered it all. the only other thing i'd suggest is coins. they're actually a pretty useful method of locking down your opponent, so long as you don't go dc on their ass and use them all before you can actually land one.
Ryujin Posted October 8, 2008 Posted October 8, 2008 Xaphiel- Thx for the advice, makes alot of sense. Ive been looking at the frame data, i should try to be in lv2 to get some nice pressure. I wonder if i can MC (lv2 or 3) a normal and throw out a 2d so it hits my opponent just when they think they are out of blockstun. Qwerty- Yeah I saw (i think it was Dc) use a bunch of coins and i was like wth??? I'm a little frugal with coins sadly. I want to save them for combos for some reason.
4r5 Posted October 8, 2008 Posted October 8, 2008 I wonder if A Lv1 MC off a 5HS is enough to do what you're talking about. Probably get away with more, if you psych them out well. But frame wise, HS is enough, at Lv1.
Xaphiel Posted October 8, 2008 Posted October 8, 2008 Just thought that I would add a little bit to my previous post... but without editing. If you do end up using the 2K-Pause-etc. or 5K-Pause-5K-etc. then I suggest also doing the following: When you've connected with a move any moves you would cancel it into (like 5K cancels into 2D) can be performed within a certain time window. The most common and easy to find example is j.D-Ensenga. You *can* just input the Ensenga immediately and attack with it on the first frame possible after the j.D connects. But you can also delay your input, and cancel into the Ensenga later on in the frames of the j.D Now, you can also do this with any other move, it's just the window might be smaller or larger. So, instead of pausing and waiting for your move to finish before inputting another move (like the 5K-Pause-5K) you can just delay the input of your followup to make it *seem* like you're going to pause and leave a small opening, when in fact you're going to cancel into your move late. So, for instance it would look like this: 5K-Delay-2D. What you're doing here is mixing up the way you do things to make yourself less predictable. When you throw out your 5K, you want your opponent to think "Balls. He could do any number of things here, what should I do..?" instead of thinking "He always does a tick throw after his 5K MC's, here it comes."
Ryujin Posted October 9, 2008 Posted October 9, 2008 Glad you added more it got me thinking on some stuff I can try, thx. What are the proper uses of the MFlvl2 frc? I mean S MF2 i can backdash to make the combos easy but its not needed.
10stars Posted October 11, 2008 Posted October 11, 2008 I'm having issues getting enkasu timing down still, any tips anyone used to pick it up :[ i cant seem to get the delay to a point where im used to it, and MMF2 > coin > jackhound > Mist isnt safe, i've been grabbed on wakeup so many times now i dont bother the jackhound mist attempts. Someone said try 2D(2) but the second hit is techable in training mode
Genesis Posted October 12, 2008 Posted October 12, 2008 Hey guys, I was wondering if a post has been posted regarding air combos on characters with different weights (1.00, 1.10, 0.98 etc...). I can't seem to find one on search.
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