GenoWhirl Posted July 9, 2010 Posted July 9, 2010 And don't forget 100% meter, 4 winds, and starting from the oh-so-common 6A counter-hit. It looked cool dayum
EvilWolf Posted July 10, 2010 Posted July 10, 2010 About 3C9D, is there room for like a 1 sec delay between the 3c and 9d? Cos everytime I try to do it I think I input the 9d too fast and it comes out as 6d.
crazycrackers Posted July 10, 2010 Posted July 10, 2010 About 3C9D, is there room for like a 1 sec delay between the 3c and 9d? Cos everytime I try to do it I think I input the 9d too fast and it comes out as 6d. There's a little room for delay, but I personally just do it ASAP since I'm so used to it (been playing CT rachel since...always), though I think it might be helpful to learn if you use a delay. Also, I believe its easier to connect to 5b off of 3c9d if you use a little delay in CS though I don't have the game so not sure about that.
EvilWolf Posted July 11, 2010 Posted July 11, 2010 There's a little room for delay, but I personally just do it ASAP since I'm so used to it (been playing CT rachel since...always), though I think it might be helpful to learn if you use a delay. Also, I believe its easier to connect to 5b off of 3c9d if you use a little delay in CS though I don't have the game so not sure about that. I did try it yesterday in CS, I found its much easier to do with delay, though I don't use 3c9D often. It's easy to connect if you use 5a before 5b, though it probably prorates your combo to shit. 3c9d 5a 5b air combo = 1.1k dmg
calendula Posted July 12, 2010 Posted July 12, 2010 How could you get the 3c9d to work properly in CS ? I tend to crossover my opponent on few occasions.
EvilWolf Posted July 13, 2010 Posted July 13, 2010 How could you get the 3c9d to work properly in CS ? I tend to crossover my opponent on few occasions. Um try doing it with a one sec delay, like input 9d after the first or second hit an see how it works, or try 8d.
crazycrackers Posted July 14, 2010 Posted July 14, 2010 http://www.nicovideo.jp/watch/sm11390567 Some really cool Rachel shit in there. Some of it being extremely flashy while useless, but some of it actually seems pretty nice. About the guardcrush set up on Tao, does BBL break guard primers even through barrier (I know some moves do), because that could be pretty dam useful if it did with corner set ups. However, seeing as how Rachel is terrible, it most likely doesn't and I'm just getting my hopes up for nothing. I also notice that after BBL hit, the Rachel did super jump+8d and then a 7d dj. Wonder if the 7d dj is even necessary there. Also, the mixup bit is pretty cool, though there's nothing new there besides the 3rd mixup I believe. I also like the combo: (Moving into corner) 5b 5cdc dash 6c (2) j.c2d dj lvl2 j.2c 5cc wallbounce (214b) 3c (3) (214a) And it doesn't seem really impractical EDIT: Regarding this combo, I believe I remember seeing 5b 5cdc 236b dash 214c j.c2d dj lvl2 j.2c....... Can you combo that into 5cc for a more effective version of the first combo I posted, or is it impossible (it seems like they'd bounce too high)?
kirbster Posted July 14, 2010 Posted July 14, 2010 holy shit, that lobelia combo at 2:37 was so fucking awesome, and even though it's a 4 wind, 100% heat combo, it still did 4.9k...
Jason D. Posted July 14, 2010 Posted July 14, 2010 http://www.nicovideo.jp/watch/sm11390567 About the guardcrush set up on Tao, does BBL break guard primers even through barrier (I know some moves do), because that could be pretty dam useful if it did with corner set ups. However, seeing as how Rachel is terrible, it most likely doesn't and I'm just getting my hopes up for nothing. I also notice that after BBL hit, the Rachel did super jump+8d and then a 7d dj. Wonder if the 7d dj is even necessary there. What move breaks guard through barrier? If the opponent has 1 primer left, doing a barrier guard will reduce the barrier gauge by 1/3 instead of guard breaking the character. Rachel's BBL works no differently. However, yes, that (or a similar) BBL setup is EXTREMELY good for guard breaking. You can also 4B, 5CC after it for two more primers. I actually prefer if people do barrier, because then they're in danger mode when they're guard crushed. Much better damage. And the Rachel didn't do 7D after she winded herself upward, just 7. She needed to be a bit further back, so that George isn't too far away when he's summoned, and thus he'll be able to activate in time to pick them up off the ground like that.
Maj12 Posted July 14, 2010 Posted July 14, 2010 I'm having hard time doing this combo 5b 5cdc 214a 3c (1 hit) 236a (x2) 6c j.c 1d land 632146c 236a (x2) dash 3c 214c 6c j.c jc j.c j.236a - 4350 dmg the 6c j.c 1d BBL part is horrible, any tips :/? About this one: 0:38-0:47* 5b 5cdc 214a 3c (1 hit) 236a sj 8d 2d (lvl3) j.2c 236a dash 3c 214c 6c j.c dj j.c j.236a - 3847 dmg A damaging frog BnB for 3c characters. Requires 3 winds. It works on Hazama and Carl too (not Lambda) with 2b otg (did 3627 dmg).
Jason D. Posted July 14, 2010 Posted July 14, 2010 the 6c j.c 1d BBL part is horrible, any tips :/? Have you tried buffering the 1D into the BBL motion? 6321D46C.
EvilWolf Posted July 15, 2010 Posted July 15, 2010 Have you tried buffering the 1D into the BBL motion? 6321D46C. For BBL I actually do 214214D, how do I incorporate the 1D into that then? I'm also having trouble with another combo, corner throw > wall bounce > 5B > 2D > 5CC > wall bounce > 5CC > Wall bounce > 214B > 3C > 214A. I have trouble with 5B 2D, my 2D is always too slow cos opponent always techs before the 5CC.
checkplus Posted July 18, 2010 Posted July 18, 2010 somebody told me about a corner loop for Rachel... supposedly one that uses no wind and includes 5cc and a frog. he said it was in a Ma Dao combo video, but I've seen 2 of them, and all I saw was the spike loop. Is there another combo video, did I miss it, or am I completely off track? I know you can combo 5cc 3 times in the corner, but I don't know how you would get past the 2 second frog timer. Also, has anyone else had the problem where the frog doesn't go off in the 5b-5cdc-214a-3c(1hit)-236a(frog hits)-236a-(air combo, oki, or BBL) combo? It seems like I can get past it by delaying the 3c very slightly, but it's starting to get frustrating. I think it's because of the slight bit of distance that 5b ads, because it doesn't happen when I start with 5cdc.
GenoWhirl Posted July 18, 2010 Posted July 18, 2010 The Corner loop can be seen here: http://www.youtube.com/watch?v=5jvF-4Va8CI#t=1m15s And for the 3C issue, remember that certain characters are not 3C able without spending another wind (Jin, Ragna, Tager) or need 2B 236A (Hazama, Lambda, Noel, Tager, Mu)
EvilWolf Posted July 18, 2010 Posted July 18, 2010 For that the problem I have is not being able to dash after the 5CC. Also, how do you do the 5B 2D? The 2D timing is so hard
sanshiki Posted July 18, 2010 Posted July 18, 2010 5B2D5C there's no trick to it. Just slip in a 2D in between 5B and 5C.
EvilWolf Posted July 19, 2010 Posted July 19, 2010 But the window is so small everytime I try it the opponent techs before 5c.
checkplus Posted July 19, 2010 Posted July 19, 2010 The Corner loop can be seen here: http://www.youtube.com/watch?v=5jvF-4Va8CI#t=1m15s so it's just 5b-2d5cc-5cc-214b-3c(3hits)xnumber of winds? 5cc prorates a ton, that sounds useless unless it's designed to allow for frog oki. edit: I figured it out after watching some match videos. And for the 3C issue, remember that certain characters are not 3C able without spending another wind (Jin, Ragna, Tager) or need 2B 236A (Hazama, Lambda, Noel, Tager, Mu) yea, It happens on all the 3c frogable characters. The frog doesn't go off if you do 3c too quickly. It's annoying because you basically have to judge on the fly when to do a 3c based on the distance. Maybe it's just me though, I'll keep working on it.
EvilWolf Posted July 23, 2010 Posted July 23, 2010 Omg still can't do the j.2c combo properly...is the timing like for different for all characters? Cos I tried a timing that works on Ragna but then doesn't work on Tager at all, the Tager keeps teching after my jump cancel. And also how do you combo from j.2c after it connects, cos I see in MaDao's combo video he could link a 5b then air combo from there, while my opponents keep teching in mid-air. Is it still something wrong with my timing or my height?
GenoWhirl Posted July 23, 2010 Posted July 23, 2010 It depends on the char, For Tager you may have to superjump to be at a high enough distance from him, etc. Dunno about the 5b thing, I'm scrub
EvilWolf Posted July 23, 2010 Posted July 23, 2010 D: But when I tried super jump I always end up too high and opponent always techs before the j.2c connects. Sigh this is the hardest combo I ever learnt.
Kuuhaku Posted July 23, 2010 Posted July 23, 2010 For lulz: 6A Tempest Dahlia dash 5B air combo. Does about 3.2k with only one wind and 50 meter. XD; Probably the only way Tempest Dahlia can be used in an actual combo. Only problem is obviously it needs to be level 3 or level 4 TD to do the air combo after. But, level 1 and level 2 will combo off of 6A.
calendula Posted July 23, 2010 Posted July 23, 2010 You should try delaying the j.c 2d slightly compare to the one you usually do when performing using normal jump. I think the trick here is to optimize the untechable time of j.c so that the 2d can pull them closer. For me i found super jumping using 2369 input helps me keep my foward momentum and altitude right. Though keep in mind that due to added height the lv2 j.c will make your opponent bounce higher than normal, which means it will aslo alter you timing if you're going to follow up the attack with 236b.
EvilWolf Posted July 23, 2010 Posted July 23, 2010 So the different heights of the lvl 2 j.2c alters the way the opponent bounces? That explains why I can't seem to combo after the bounce. Any other way to optimise the untechable time of the j.c other than delaying it? EDIT: You can also combo tempest dahlia from 5CC.
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