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Posted
Yes, apparently I was slightly misinformed... I could've sworn I'd seen at least C called unsafe in another thread somewhere. i bad

Yeah, it was me who said it, but that was before the wonders of frame data.

Posted
Act Parsers are very unsafe on block, especially C. B Parser is a low.

If you see a Lambda using these inappropriately (ie, not when you're in hitstun,) then you have already won. Chances are if they aren't using them correctly, then they aren't clever enough to slip in an A for a tick throw, but being ready for it is sound advice regardless.

The advice here is more about Lamda's 6C 236B being switched with 236A for a reset throw which you should be prepared for. It's one of the more noticeable throw mixups, but it is quick.

  • 1 month later...
Posted

if your close enough or if she is magnetized yes.

if she isn't magnetized and she is too far then you can probably do 5B(CH?)>236A>crouch loop.

cut it short for reset or tick grab of choice.

Posted

3C is always in 720 range regardless of magnetism since Lambda leans forward.

I hate 3C in this matchup though. It's annoying. Almost more annoying than 2C j.214DC mixups.

Posted

Not sure what the name or command is, but basically...Lambda's reversal super, where she summons the giant sword that comes down right next to you. Do you have to be blocking before that begins to come out? I was trying to bait it (or a DP) on their wake-up, so I did one jab on top of them and then held back, and he did it right on wake-up, and you could see Tager back in his neutral position, so I held back+AB, and I got hit by it anyway.

Posted

just sledge it or buffer a 720(hold it) during flash, its not even a good reversal.

  • 2 months later...
Posted

http://www.youtube.com/watch?v=btpm3NE7yDY

I need help with this matchup.

How is Tager supposed to get in on Lambda? I thought spike chaser would be a free sledge for Tager...yeah, I'm not sledging spike chaser ever again.

All I've gotten out of this thread is that her C parser is punishable with 360, which is great and all but a good Lambda isn't going to just hurl herself into my hands like that. Also, what about spacing? It's not like ice car where you're guaranteed a 360 no matter what, with parser it always looks like Lambda's too far away to try 360, and the last thing I want to do is whiff an attempt and get blown up for 5k damage.

Every round is like a trial of patience where I have to walk forward (while getting hit by random swords) just for that one chance to do anything. When I finally get close, I don't know what I'm supposed to do to keep her from getting away, then I fuck up and *poof*, we're on opposite sides of the screen and I have to start all over again. It's so bad that whenever I see Lambda on ranked now I just put the controller down and do something else.

Posted
http://www.youtube.com/watch?v=btpm3NE7yDY

I need help with this matchup.

How is Tager supposed to get in on Lambda? I thought spike chaser would be a free sledge for Tager...yeah, I'm not sledging spike chaser ever again.

All I've gotten out of this thread is that her C parser is punishable with 360, which is great and all but a good Lambda isn't going to just hurl herself into my hands like that. Also, what about spacing? It's not like ice car where you're guaranteed a 360 no matter what, with parser it always looks like Lambda's too far away to try 360, and the last thing I want to do is whiff an attempt and get blown up for 5k damage.

Every round is like a trial of patience where I have to walk forward (while getting hit by random swords) just for that one chance to do anything. When I finally get close, I don't know what I'm supposed to do to keep her from getting away, then I fuck up and *poof*, we're on opposite sides of the screen and I have to start all over again. It's so bad that whenever I see Lambda on ranked now I just put the controller down and do something else.

Have limited time to spare, but here goes

Only Sledge if it's an obvious punish, otherwise never Sledge. It is too easily baited and countered. 2D is more useful (albeit situational) if she's mangetised.

Don't waste Spark Bolt on block, she can just dash away until magnetism runs out and you have no safe ways to abuse the magnetism (she can punish your D moves, 6A, etc.). Save Spark for punish or combos.

Learn what you can IB and normal block punish, her 6B overhead kick can be 360/720 on block.

And this is one of the most annoying matchups for Tager if you ask me. It's difficult to get in and stay in, she's difficult to punish, she controls almost the entire screen, etc.

Posted (edited)

Short write up because the match up is hard but really simple.

Things you do: IB swords, watch for parsers, wisely sledge or spark, and kill her fast.

Things you don't do: not do the above or your back to full screen again.

When your away: Block swords and be patient, she can only shoot swords at you, don't try to high jump she can push you back to full screen with swords.

Your main objective is to get into sledge range without sledging.

When your close: Magnetize her! 4D can come from almost any of your pokes, even though the magnetism doesn't last long you need it to shut her back dash down, once that's established then you can start doing tick grabs and mix up.

Threats:

5D: If it hits you she can confirm it into 5DD>236B which pushes you full screen, it can also CH you and give her 4k if she knows it will CH, and if you sledge it she can use gravity seed for CH into 3k.

6D: Not a real big threat but it can push you back when you jump and its jump cancelable on block...

4D: Full screen overhead well it can hit you off screen, 4DD>236B pushes you back so watch for it and block it appropriately.

2D: Don't get hit by it, jump cancelable and gatlings back into 6D which is really bad for you.

3C: Max range will stuff a lot of tagers pokes, leads into knock down and good damage if Lambda knows the combo's.

Crescent: hate this move, she can cancel it and make it a feint or she can use it to pop you out of sledge recovery.

Did I mention that she can air back dash or double jump after this? No? Then I just did.

Tid bits:

214D can be sledged but there is something to note, she has 2 versions of it...one where it comes out faster but goes half screen (The one you can sledge if your close enough.), and 214D~C.

214D~C is a pain in the ass it hits full screen and it has much less recovery, since part of lambda's strategy is to break primers this can a annoyance full screen, you can actually A sledge both this and 214D.

2D is good if your mid screen when they are magnetized just watch out for gravity.

5C/5C/5D beats backdash.

I am done.

@ Sillius: your talking about 4B sir, lambda's 6B is a different move.

Edited by A.X.I.S.
Posted

think you mean write up AXIS...

do you suggest GF lambda? id guess so because being close to her is very important but it seems like your only real options after it are block, delayed 360a or jump up 720/360 do to gravity seed.

also, anyway to deal with act parser a AH besides not be there? i've been caught by that way too many times....

Posted

You can GF Lambda but back dash Beats some of our stuff.

which is why I mentioned the things that can beat it.

If your playing the match up right she won't even try to AH.

But if she does you can buffer stuff during the flash.

  • 4 weeks later...
Posted

I was playing this matchup pretty poorly the other day and I nearly got guard broken. I realized my lack of barrier was my problem, but wouldn't that just keep pushing me to the back of the screen anyway?

And correct me when I'm wrong, but is it true that the best way to deal w/ the mid-D swords is to A-Sledge the swords that are far from Lambchops, and B-Sledge the ones that are close to her? One of my friends was suggesting this and I never thought of it that way, always just B-sledged and got screwed when timing it wrong :P

I feel like this whole matchup is a game of cat and mouse...only the mouse has fucking swords.

That come out of thin air.

Posted

B sledge should only be used when you're in range of Lambda, and no lambda of any competence will attempt to throw drive moves at you at that range for that very reason, A sledging is basically a block against swords that doesn't push you back, so you slowly move towards her like some irresistible glacier and tag her with a collider when she tries to escape to the other side.

Posted
I was playing this matchup pretty poorly the other day and I nearly got guard broken. I realized my lack of barrier was my problem, but wouldn't that just keep pushing me to the back of the screen anyway?

Barrier won't stop a crush until you're sitting on your last primer.

I only barrier if I'm in the air or if I want to cut down on the chip damage (rarely).

You need to avoid her primary primer breaking moves, spike chaser, crescent saber, sword wall (name escapes me), act parser as much as possible if you get guard crushed easily.

And correct me when I'm wrong, but is it true that the best way to deal w/ the mid-D swords is to A-Sledge the swords that are far from Lambchops, and B-Sledge the ones that are close to her? One of my friends was suggesting this and I never thought of it that way, always just B-sledged and got screwed when timing it wrong :P

A Sledge, maybe, depends on the situation. B Sledge will pretty much never hit unless you do it at random and the Lambda player isn't very good at spacing. Usually it will only be baited and punished.

I feel like this whole matchup is a game of cat and mouse...only the mouse has fucking swords.

That come out of thin air.

That's because it's exactly that :vbang:

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