Mr.Biscuits Posted January 5, 2010 Posted January 5, 2010 Yeah, we all knew that J.C was an FC some pages back. Is this come proven to work? It seems like it wouldn't for some reason. -Tha Hindu Check the new 3v3 tournament vids. Purple Arakune does it more than once. http://www.nicovideo.jp/watch/sm9300870 Around 9:30
kousaka Posted January 5, 2010 Posted January 5, 2010 there's one listed in the wiki that's similar jC FC >214C>5D>jA>jC>jD
Hellfromabove Posted January 6, 2010 Posted January 6, 2010 there's one listed in the wiki that's similar jC FC >214C>5D>jA>jC>jD Just saw it used multiple times in one match. Good show. -Tha Hindu
tolore Posted January 6, 2010 Posted January 6, 2010 What's the negative edge timing for the bugs in the non counter hit j.c fever mode combo? I can't seem to get it.
Hellfromabove Posted January 6, 2010 Posted January 6, 2010 What's the negative edge timing for the bugs in the non counter hit j.c fever mode combo? I can't seem to get it. Well, unless you FC the opp you're not going to be able to connect j.C>C bug off the bat. You're going to have to call out C. Bug then go do the j.C. I usually like to stick in an A Bug right after j.C to make sure it all connects. -Tha Hindu
tolore Posted January 7, 2010 Posted January 7, 2010 so the timing would(loosely) be something like 6A->release C while doing 6A->jump cancel->j.c->release A? I'll mess around with it next time I'm playing.
Hellfromabove Posted January 7, 2010 Posted January 7, 2010 so the timing would(loosely) be something like 6A->release C while doing 6A->jump cancel->j.c->release A? I'll mess around with it next time I'm playing. I probably wouldn't hold down A, just double tap it later instead. -Tha Hindu
Mr.Biscuits Posted January 7, 2010 Posted January 7, 2010 O.k need some confirmation. After landing a counter hit j2A(dive) is dive cancel required to go into 5B > air combo? I've tried several times and couldn't do it. I know in CT dive cancel wasn't needed if you got a CH dive. Also, is 2C fatal Counter? What's possible after 2C with no meter?
Irrsinn Posted January 7, 2010 Posted January 7, 2010 Supposely you can do 5D after FC2C with no meter.
kousaka Posted January 7, 2010 Posted January 7, 2010 2c is fatal counter, but it depends on distance.. if your far you can get 5d>jA>jC>jD I was testing 5c FC>jD>5D>jA>jC>jD and couldnt' get it to work. 5c FC>5d> etc works though
Hellfromabove Posted January 7, 2010 Posted January 7, 2010 O.k need some confirmation. After landing a counter hit j2A(dive) is dive cancel required to go into 5B > air combo? I've tried several times and couldn't do it. I know in CT dive cancel wasn't needed if you got a CH dive. Also, is 2C fatal Counter? What's possible after 2C with no meter? Dive cancel is hard as shit yo. I was practicing that shit back in CT and could land it like 1/10 times. It's much more crucial now so I better get to it. Dive cancel is not needed if you hit them with a CH but timing is very strict. 2C>5D w/ no meter only works if you catch them with the end of 2C. -Tha Hindu
kousaka Posted January 8, 2010 Posted January 8, 2010 you need dive cancel in a few combos but mainly this one.. but dives for me rarely hit outside of curse.. you can't spam it during pressure like in CT j2a dive cancel> 5b > jA > jC > j2a dive cancel> 5d> jA > jC > jD
Mr.Biscuits Posted January 8, 2010 Posted January 8, 2010 I saw Souji do that combo off 5C, I'm not sure if it was FC or not. What's the notation look like for the J236C > JC > 214C > Loop? I'm sure you have to use Negative edge for the C bug right?
kousaka Posted January 8, 2010 Posted January 8, 2010 yeah i tried doing the combo off 5c.. i tried 5c>jA>jC>j2a>dive cancel 5d> etc but on a lot of characters j2a misses the opponent on the ground for some reason.. im still working out the timing of that teleport loop but getting there.. but things to note is that the C bug hits before the D bug down begins... so j236C.. hold C hold D and 6.. then release both near the end before your land but i've had issues with C bug hitting too high.. then the height on the D bug up part is too high or too low... still working out the details atm...
Mr.Biscuits Posted January 8, 2010 Posted January 8, 2010 http://www.youtube.com/watch?v=NmXZ2JnBjvE in the second round vs the first Tager Souji does 5C > JA > JA > JA > jc > JA > JA > JC > J2A > 5D > JA > JC > JD So you have to dive cancel into 5D?
kousaka Posted January 8, 2010 Posted January 8, 2010 yeah you do, but im actually finding it to be alittle easier to dive cancel in CS.. dives being slower now and longer startup and recovery.. the window is actually larger i think..
koogy Posted January 10, 2010 Posted January 10, 2010 Does this actually work? 214214D sends the opponent flying upwards and also the recovery time for Arakune is quite large in this period. With the start-up time for 5D as well I don't see it hitting. BTW, I can vouch and say that 214214D fills 60% of the fever meter. -Tha Hindu I'll upload like 5 videos of this super doing 31%. I tested it NUMEROUS times. I've only see it do 60% one time on my set-up at home. I have no idea why it seems to do double sometimes.
Mr.Biscuits Posted January 10, 2010 Posted January 10, 2010 I've done the super several times as well and I always got 31%.
koogy Posted January 10, 2010 Posted January 10, 2010 http://www.youtube.com/watch?v=9sUbtkCS2x0 Proof that it does 30%.
kousaka Posted January 11, 2010 Posted January 11, 2010 maybe sometimes the opponent flew through a cloud for the other 30%
kousaka Posted January 13, 2010 Posted January 13, 2010 so i've been playing crap tons of games lately.. some things to point out.. 6C bug is the bug you need to use to confirm hit from bugs.. to combo from throw/counter assault near walls you have to do 6D bug (ie the direction of wall) and you still have to adjust opponent for the D bug up part the timing to jD after air throw is to do it as low to the ground just before you hit the ground.. regardless of the starting height.. if it can hit.. this is the timing..
Mr.Biscuits Posted January 13, 2010 Posted January 13, 2010 Yeah, J.D after throw always gives me trouble. I normally just opt for 5D since it's a lot easier and I usually have some meter before hand anyway. Have you tested out the J.C > 214C Loop?
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