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Posted

I want to let you guys know that I am sad...and I want to die.

Posted

Are all the japanese Tager dead? :8/:

Long time I didn't see Galileo in action. I have stars in the eyes when I watch him play.

Hope he didn't stick on Litchi. :psyduck:

Posted

http://www.youtube.com/watch?v=-TGVq0LCwJk

0:00 - 3:23 -- vs Rachel

9:47 - 14:00 -- vs Lambda

Wanted a little feedback since I've kind of gotten a bit more patient in my playstyle, though it probably doesn't seem that way with so many unpunished BSledges. Stuff I know (too many bullet points):

-I know I do 5C > 6C a lot, even on block/non CH. I tend to get CH 5C a lot so I fall into autopilot mode I guess.

-j.2C like 50% of the time I tech in the air = facepalm.

-Odd Sledge use vs Rachel was attempt at yomi punishing Lobelias. Except I suck at it.

-Dumbass moment at 1:23. Should've confirmed 6C into Collider, instead wasted a Spark and let Rachel out of the corner.

-I love my wakeup MTWs and MTW RC gimmicks.

-2:11 Missed a good combo opportunity off of j.D CH. At least made up for it a second later.

-Throw techs. Yeah.

-2:50 Dropped 5C CH combo.

-(Lambda) Need to punish Act Parsers on reaction. I usually just use Mu for this matchup though, that's my (bad) excuse.

-Shouldn't have tried whiff MTW > Terabreak. Desperation moment.

-Back roll in the corner :v:

-Not really a complaint but where the hell did all that meter come from in Lambda round 2? :v:

-Lets just say I'm trolling at the end of round 3 instead of doing completely dumb things with my meter for no reason. Why would I do that?

Many of the dumb habits I fall into in these matches can also be somewhat explained by my playing a lot of matches with certain Rachel/Lambda players and being used to -their- habits.

Posted

For saying your defense improved a lot and you became more patient, I was hard pressed to find more than 2 episodes of Tager blocking. You did an awful lot of buttons and whatnot that doesn't tell me defense and patience.

Lambda match was more worrisome.

-First thing right off the bat you sledged in CH territory. Don't sledge from that range vs a good Lambda or it's CH 5D 236C corner combos and loops and all kinds of damage.

-Always neutral tech Lambda. 5D is too scary to eat by laying there. She isn't Bang.

-Need to punish Lambda's backdash more. Or at least use it as a time to use 2D to get in on her rather than just waiting at 5D/6D range for nothing.

-You ate a LOT of swords and combos for seemingly no reason. Work on blocking more than trying to push buttons and get in. IE stop sledging on prediction and sledge on reaction. Stop using sj.C try jumping barrier. Walking helps too.

-The meter came from you getting combo'd under 30%. If you remember heat auto gains under 30% health so that on top of getting stabbed 100 times will get you meter.

-Dropped round winning combo in round 2. Finish combos more. Instead of doing random MTW because you had 100 heat you could've just killed her instead of making it a guessing game on whether or not you win.

-Hit confirms from ground to air. Say normal 5C hit in the air AC is free after that. Just minor things like that lead into mediocre damage and magnetism rather than Lambda being fullscreen again, thus making the matchup easier from then on.

-Bait Gravity Well with j.B

Posted

Yeah on reviewing I don't know why I advertised myself as being patient. Blocked a lot but not always well. Close match =/= better. Just means I screwed up and got away with it. You could watch an earlier video for comparison but I don't think I'd ask anyone to watch anything worse than what I already posted.

Forgot to neutral tech at first due to not remembering this matchup. I tend to fish for 5C AC more often than this also.

That aside I appreciate the Lambda advice. Not knowing what to do (punishing backdash, baiting DP) means I can't practice it.

Posted

+8 points for trolling.

just to let you know 4D is 0 on block meaning they can punish you for free if they IB it at point blank.

now 4D is a 13F poke so 4D 4D is normally bad.

lucky for you makoto was to scared to push buttons or IB nor did she know how to react to it.

I lol'd the entire time.

I'd critique you in detail but I had too many laugh's today and I'm too tired to do it man. sorry

Posted (edited)

Uhhh...

You are lucky as hell that was a pretty bad Arakune. You jumped way too much, and he should've murdered the hell out of you for it.

You press far too many buttons while cursed, and, going back to being lucky as hell that was a bad Arakune, you really didn't get punished for any of them. But against any slightly decent Arakune, you would've been fucked.

Edit: You desperately need to find better competition. I don't mean this as insulting or anything, because I'm not particularly good anyway, but you have no business winning those match-ups playing like you do. If you did find that better competition, you would walk all over those same people you're playing in those videos so easily.

Edited by natearistata
Posted

The Arakune actually wasn't that bad. His precurse game was pretty solid if not overly cautious, his main issues were execution in curse and loop set ups.

You mash too much in curse, that's a time to block and be patient, if you need Ara off your ass, use a counter assault, if you were playing a better Arakune, those risky grab/360 attempts would have gotten you killed. I also noticed you didn't actually do any real combos vs Arakune, it also helps to read his back dash, use 2d more to catch them, a magnetized Arakune is a scared one. Work on that hit confirm, you got a CH 5d and did nothing with it.

Posted (edited)

Well tbh nate , both of them was 15+ lvl higer than me with quite decent psr.

Biggest problem with finding new opponents in bbcs is that Im from EU and so , getting any1 with decent connection is either :

1.Random US player with godlike connection

or ( more common case )

2.Finding some1 from europe who imported the game. Unfortunatelly eu plareys base is quite small and henceforth , I am runnig to same players over and over again :(

Also stop playing jin and upload moar science :D

With arakune, I tried to IB sledge most of the time ( but failed miserably ) , to get cursed at biggest distance from him and most of the stuff u ppl are telling here to 2.

But seems that execution was awful xD

@ Skye

Magnetized arakune becomes damn lambda with D spam all over the place :(

And with my connection thats ( about 50% of the time) almost impossible to react on :(

But tnx 4 those advices \o/

Still waiting for Axis judgement

Edited by Zarithan
Posted

lol

I fight Axis irl quite often, he's gonna give you the same advice, maybe a bit more detailed.

Posted (edited)

Against litchi: litchi was terrible, quit using 2C after gadget it wouldn't catch 7J.B anyways.

in fact if you get a air CH then stick to 5C or collider because 2C won't hit.

if your comboing in the corner go for knock down or a tech trap.

surprisingly outside of a lack of combo's you didn't do to bad, you just need a smarter player.

Against arakune: why are you not blocking j.B? why are you running away when ara has a bell and a cloud out? why are you not standing your ground?

gdlk IBing in curse but your not suppose to churn butter (mash 360/720) in it unless he's commited to mix up.

why did you corner yourself in curse? why are you not 2Cing obvious jump in's or use collider to stuff it?

why are you running from clouds when he has a low amount of curse meter?

IS THIS SERIOUS!? AAAAAAAAAAAHHHHHHHHHHHHHHHHH!!

Seriously though against ara you have to magnetize him and catch him when he's trying to set up or pressure you...if its not any of these cases then he will run away.

against ara your main AA's will be 2C and collider, why 2C and collider? 2C FC's and leads to 4K damage and can trade with j.B in your favor and colllider grabs him where you are afraid to 2C.

In that match you could have AA collidered him a few times.

I'm starting to think I have to write a detailed guide for kune since skye trolls me with him all the time.

oh skye about 2D.

I have never hit you with it out of a backdash, I don't even think it works, it either falls short or you poke me before it touches you, sledge works surprisingly.

surprise edit: I remember hitting ara's 6D (bell bug) with 2D though so its decent, but if you fall short you not only eat added curse from bell bug but you get hit by ara's ground BnB which adds about 30 or so curse meter, add that with a cloud and your probably cursed...and if you are not cursed then you will be real soon.

Edited by A.X.I.S.
Posted

I know you don't hit me with 2d, I always end up blocking it, I've never hit you out of 2d, too risky

Posted
Against litchi: litchi was terrible, quit using 2C after gadget it wouldn't catch 7J.B anyways.

in fact if you get a air CH then stick to 5C or collider because 2C won't hit.

if your comboing in the corner go for knock down or a tech trap.

surprisingly outside of a lack of combo's you didn't do to bad, you just need a smarter player.

Against arakune: why are you not blocking j.B? why are you running away when ara has a bell and a cloud out? why are you not standing your ground?

gdlk IBing in curse but your not suppose to churn butter (mash 360/720) in it unless he's commited to mix up.

why did you corner yourself in curse? why are you not 2Cing obvious jump in's or use collider to stuff it?

why are you running from clouds when he has a low amount of curse meter?

IS THIS SERIOUS!? AAAAAAAAAAAHHHHHHHHHHHHHHHHH!!

Seriously though against ara you have to magnetize him and catch him when he's trying to set up or pressure you...if its not any of these cases then he will run away.

against ara your main AA's will be 2C and collider, why 2C and collider? 2C FC's and leads to 4K damage and can trade with j.B in your favor and colllider grabs him where you are afraid to 2C.

In that match you could have AA collidered him a few times.

I'm starting to think I have to write a detailed guide for kune since skye trolls me with him all the time.

oh skye about 2D.

I have never hit you with it out of a backdash, I don't even think it works, it either falls short or you poke me before it touches you, sledge works surprisingly.

Awesome \o/

Well tbh for kune , I waited for him 2 tp behind my back ( cuz for some reason , nowadays arakunes tend to teleport BEHIND player who is against the wall ) So I wanted to greet him with 2C FC but seems that my predictions about this one wasn't good enough :(

Tnx for those , seems that I'll be needing to read Combo thread a lot more :)

Posted

yo netplay tager players, stop doing sledge > purple 360.

it's not that serious.

p.s. on arakune, after a successful MTW > Terrabreak, you don't follow-up with 2B > 2C Collider since they can tech. You can just do 2C > Collider.

Posted

sledge > purple 360 is the best trolling weapon there is ...

Its so lame that most of people caught in it are in "You did what??? " mode , and from overwhelming shock don't tech it ( and I'm quite serious about that! )

Posted
yo netplay tager players, stop doing sledge > purple 360.

it's not that serious.

p.s. on arakune, after a successful MTW > Terrabreak, you don't follow-up with 2B > 2C Collider since they can tech. You can just do 2C > Collider.

I concur. I only do that if people pink throw me first. I mean if the netcode is coughing up matches with a frame rate equivalent to a PowerPoint presentation then yes, pink throws are going to be extremely viable. However it's not exactly a realistic facsimile of offline play.

Posted

Are you saying it's harder? :psyduck: I can't watch the match yet.

I did notice I catch a lot of Tagers off guard if I rush them down but the other half the time it's just leaping into his giant fists so it's not a real strategy just something to see how long you can last. :P It's the risk reward that makes it fun.

Posted

it feels akward.

it feels like giving your cat scooby snacks.

its wrong...its all wrong.

Posted
http://www.youtube.com/user/jhvidst2?feature=mhum#p/u/2/EiYBCjYTa2w

1 of 2 matches from the online tourney last night.

I am not used to haku-men not controlling shit and not using counters.

At 1:10 I noticed you do 2B > 2C even though the 2B completely whiffed. This a common mistake that I see some Tager players make ...

So I'm going to throw out a bit of advice. Not sure how much this will help. Tager players should always take advantage of input buffer and avoid having their 2C whiff like that by timing the moment you hit the C button by pressing the button during your 2B's active frames. By pressing 2C during the animation of 2B, the 2C will not come out if the 2B whiffs, but it will come out if the 2B hits.

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