Romeyurhomey Posted November 22, 2010 Posted November 22, 2010 Thanks spankmaster, works perfectly! While knowing all of your characters options are very important, realistically you shouldnt be learning that combo in the first place when there are better options now that are easier, net you corner KD and do more damage. What combo is easier to do than that one, and the character ends up in the corner?
Nakkiel Posted November 22, 2010 Posted November 22, 2010 (edited) 5B 5C 3C ItsuuC [D] running j.B...C fall ]D[ airdash j.C 6C(1) ItsuuA 4kote 3C 2D running j.BC 6C(2) ender 5B 2C itsuuA 6Kote Haku Hatsu riichiA ippatsuA ippatsuB 2D j.Hatsu j.Chun staff2 dash 6C(2) itsuuC [d] j.C ]d[ airdash j.C land [ender] Both are combos definitely worth learning and provide a LOT of corner carry. 5B 2C ItsuuA 6kote Haku Hatsu IppatsuA IppatsuB 2D IAD j.C dash 5C staff2 IAD j.C dash ItsuuC [D] j.C ]D[ airdash j.C 6C Will corner from anywhere on characters that can be OTG'd with 5C. Edited November 22, 2010 by sG
Fugu Posted December 7, 2010 Posted December 7, 2010 I've begun practicing my combo from outside one corner and into the other (as in, in the corner facing the other corner) and I'm having particular trouble with this on certain characters: [opener] 2D j.BC land staff2 6C(2) itsuuC [D] j.C ]D[ airdash j.C staff2 [ender] The amount of delay I have to apply to 2D and subsequently j.C is so extensive that I'm finding myself dropping the combo obscene amounts on certain characters (the usual troublemakers -- the greek robots and Carl -- as well as Ragna for some reason) at this distance. It gets exponentially easier when I move away from the corner (I can do it more or less with certainty at a screen length), so it's the amount of delay there that's causing me problems. Is there a better/easier way to do this or am I asking for too much? Should I be using another particular variation at this distance? I know a lot of people use the hatsu chuun one; should I be working on that instead?
Lord Knight Posted December 7, 2010 Author Posted December 7, 2010 Fullscreen just use the jHatsu > delay > jChun > staff2 > 6C(1) combo part. Another option if they can be hit otg with 5C is 2D > iad jC > 5C > iad > staff2 > jC > land > itsuuC combo part.
FREAKACHU Posted December 8, 2010 Posted December 8, 2010 with this combo 5B 2C itsuuA 6Kote Haku Hatsu riichiA ippatsuA ippatsuB 2D i understand what 5B 2C itsuuA but i am clueless on what the rest is? is the haku hatsu riichiA her rekkas? soo confused
Lord Knight Posted December 8, 2010 Author Posted December 8, 2010 This thread is not for beginners. Use the beginner thread for any questions about notation, they are all answered there.
TD Posted December 8, 2010 Posted December 8, 2010 (edited) haku - 236a hatsu - 236b riichi a - 214a ippatsu a - a (on mantenbou) ippatsu b - b (on mantenbou) 2d is 2d. edit - oops what lk said. qq, how come during corner itsuu loop on 5c otg characters like bang, the 5c whiffs? like : 5c 2d (S1) j.c (S2) 5c the second 5c whiffs alot... perhaps i'm timing it wrong? lve also tried 2c to no avail. Edited December 8, 2010 by TD
Urichinan Posted December 8, 2010 Posted December 8, 2010 haku - 236a hatsu - 236b riichi a - 214a ippatsu a - a (on mantenbou) ippatsu b - b (on mantenbou) 2d is 2d. edit - oops what lk said. qq, how come during corner itsuu loop on 5c otg characters like bang, the 5c whiffs? like : 5c 2d (S1) j.c (S2) 5c the second 5c whiffs alot... perhaps i'm timing it wrong? lve also tried 2c to no avail. You mean like: 2C[m] > ItsuuA > 6Kote > 5C > 2D > j.C > Staff 2 > 5C or: 2C[m] > ItsuuA > 6Kote > 5C > 2D > j.C > Staff 2 > 2C[m] > ItsuuA > 5C?
Urichinan Posted December 8, 2010 Posted December 8, 2010 Neither of them work. Delay your j.C so that way you have a better chance of hitting with Staff 2, once Staff 2 connects 2C[m] > ItsuuA > 6Kote > 5C as fast as you can, making sure the opponent is at the highest point of 2C[m] > ItsuuA will help with the pickup. I've also learned that dashing before 2C[m] after Staff 2 helps with the height problems. So it should be something like: 2C[m] > ItsuuA > 6Kote > Haku > Hatsu > RiichiA > IppatsuA > 9 > j.(Delay)D > j.(Falling)C > 66 > 2C[m] > 6Kote > 5C > 2D > j.(Delay)C > Staff 2 > 66 > 2C[m] > ItsuuA > 6Kote > 5C > 2D > j.(Delay)C > Staff 2 > 6C > DD
Lord Knight Posted December 8, 2010 Author Posted December 8, 2010 The delay doesn't matter too much Urichinan. Tempest, the problem is that Litchi's 5C will only hit those chars if they are lying face up. After itsuuA, they are lying face down and 5C will not hit them if they are truly otg. When you do ItsuuA > 6kote > 5C, you must advance input the 5C so that you hit them during the ground bounce, and not while they are resting on the ground. That's why 5C works on characters across the board, even ones that they don't normally work on.
TD Posted December 8, 2010 Posted December 8, 2010 Just tried advance inputting it and it worked. thanks! I just hope l don't forget now. but then again, why will l; l love the itsuu loop alright then, off to improve my abare... to da lab!!!
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