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Posted

Anyone ever notice how easy 5B -> j.C crossup is? I thought that all of Noel's aerials were a complete nurf. But the new hitbox makes it really easy to do j.C crossups, at least on Ragna.

EDIT: damn, I can't find a combo off of it. :-( Oh well, if you expect your opponent to block or something, at least you'll screw up their DP motions or whatever. But without a combo, it isn't very useful.

I have to hit the top corner of Ragna's hitbox, so the later hits of j.C don't hit, and you can't combo into even 5B. You land too far away.

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Posted

Last night I think I might have crossed someone up with a low j.b dash. Wasn't sure what happened.

Posted

Okay I'm dumb. When doing the Haida loop you don't do the rapid fire thing, right? Not 22BBB just one shot from 22B then another 22B, and C immediately to bounce them up for another rep?

Posted
Okay I'm dumb. When doing the Haida loop you don't do the rapid fire thing, right? Not 22BBB just one shot from 22B then another 22B, and C immediately to bounce them up for another rep?

yes.

Posted

I hit with the first 22B, but Tager techs as soon as Noel is shooting 22BC. I feel like I'm putting the input in as fast as I can. Am I just not getting the timing right?

Posted

22B should give the untechable time needed for 22BC to work afterwards. It's possible you could be doing this too fast like I used to (I tended to input B in the middle of the 22 motion on 22BC), or too slow.

Also, it helps to buffer the 22 motion before your opponent lands on the floor after a hit from 22B.

Posted

If the dash doesn't come out you're dashing too early and if your 6C doesn't connect after the dash you're dashing too late (or doing 6C too late in to the dash).

Posted
At first I used to do 66 6C and I would only get the second hit off. Maybe you stopping your dash to input 6C before you get to them?

you're not letting both hits of 6C connect are you? because that would be a problem.

Posted
What do you mean?

6C has two parts, the gun spin and the gunshot, the gunspin is the only part you want during a haida loop, you wan't to cancel the second part(the gunshot) by using 22B.

Posted

Some notes regarding Valkenhayn's distortions.

632146d - The ground super, has very slow startup but good invulnerability, it's slow enough that 5d/2d during the super flash will go through and counterhit. You can take the chip and block it all and punish with 5d as well, it'll counterhit - you'll be too far for 5c to hit if you block the entire super.

j.236236c - air to ground dive, punish on any block with 5c (will counterhit), 5d is too slow.

His 6c is a pretty nasty move he can throw out as a frametrap, that will beat your 2d if you try and 2d out of his pressure with it. Fatal counters, puts him airbourne, removes a primer, wallbounces, overhead, pretty safe on block.

He has, really really good normals, 6a, 5b, 5c, 6c, j.c, they put Ragna and Hakumen to shame lol.

Posted

His 6c is a pretty nasty move he can throw out as a frametrap, that will beat your 2d if you try and 2d out of his pressure with it, it's sort of like Noel's 2d. Fatal counters, puts him airbourne, removes a primer, wallbounces, overhead, pretty safe on block.

Hazzah! more getting pressured.

Posted
6C has two parts, the gun spin and the gunshot, the gunspin is the only part you want during a haida loop, you wan't to cancel the second part(the gunshot) by using 22B.

Yes I'm canceling the second part out.

I meant when I first started practicing 22C >66C I used to do 66 6C and only get the gunshot.

Posted
I used to do 66 6C and only get the gunshot.

Wait so you're wiffing the spin*1st hit* is all your really trying to say right?:v:

Posted
Yes I'm canceling the second part out.

I meant when I first started practicing 22C >66C I used to do 66 6C and only get the gunshot.

So you'd do 66 6C and 5C would come out? Sounds like what I used to do >.>

Posted

Noel vs.

Arakune - 4/6

Bang - 4/6

Carl - 4.5/5.5

Hakumen - 4/6

Hazama - 4/6

Tager - 4/6

Jin - 5/5

Litchi - 4/6

Makoto - 4.5/5.5

Rachel - 5.5/4.5

Ragna - 4/6

Taokaka - 4/6

Tsubaki - 5.5/4.5

Valkenhayn - ? (Gonna take a wild guess and say 4/6)

Lambda - 4.5/5.5

Mu - 4.5/5.5

Discuss.

Posted
Noel vs.

Arakune - 4/6

Bang - 4/6

Carl - 4.5/5.5

Hakumen - 4/6

Hazama - 4/6

Tager - 4/6

Jin - 5/5

Litchi - 4/6

Makoto - 4.5/5.5

Rachel - 5.5/4.5

Ragna - 4/6

Taokaka - 4/6

Tsubaki - 5.5/4.5

Valkenhayn - ? (Gonna take a wild guess and say 4/6)

Lambda - 4.5/5.5

Mu - 4.5/5.5

Discuss.

I think Rachel Vs Noel is more of a 5/5, mainly because theres a 50/50 chance the Noel player will get bored and fall asleep, allowing the Rachel to win.

All other match-ups are 1/9 in Johnny's favor.

Posted

Anyone care to put forth some type of intelligent argument against my opinions?

For example, I'm not too sure about vs. Carl being that close to even. Some would argue that Bang/Litchi/Rag/Haku would be worse than 6/4. People with exp on the Valk matchup, etc.

Getting bored of not playing so I figured I'd come back for a bit.

Posted
Anyone care to put forth some type of intelligent argument against my opinions?

For example, I'm not too sure about vs. Carl being that close to even. Some would argue that Bang/Litchi/Rag/Haku would be worse than 6/4. People with exp on the Valk matchup, etc.

Getting bored of not playing so I figured I'd come back for a bit.

But you don't have any respect for any of us, so why do you care?

Posted
What i see is someone sucks at noel, apparently shes worse than rachel or tsubaki

I don't think you're reading his list right, the number on the left is Noel.

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