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Posted (edited)

Outstanding showcase of damage variation and godlike resets, yeah, it deserves the whole word, Godlike.

It's bug control like that that we all need to master.

If it hasn't been already, I'm personally YTing this.

Both vids added to OP

Edited by Skye
upload error? 28 minutes? stay classy YT
Posted

thanks skye for putting it on youtube~

that vid was pretty awesome.. i like the 214B crossup setups as they go into a reset from a knockdown without risking getting hit with a reversal while doing 3a>3a>6a bug...

some of the resets from jC seem kinda unnecessary because it's probably instant death anyway but still cool..

Posted

Some of the excess bugs after 214B on jC > jD knockdown seem unnecessary since it negates the instant crossup from the standard D bug reset, and you should be able to pull off the same mixup. It's a combo video though, so practicality isn't a concern anyways. So now Ara is able to mixup solely from his high damage starters and not have to bother with his old generic 6A > jC/6B setups? To training mode! :v:

Posted

Awesome *_*

The pressing is a lot based on A and C bug for hitconfirm or continue the press, very smart and i think this is not so hard to learn and use this (just think, i must try before say it surely).

Btw, the unblokcable at the end is cool. it's pretty useful after a combo for recursing also I think, like ==> Dbug falling > 6D > J6D > Dbug rising > J6D hit. After that, doing a 3C and RC in every case: If he get the 3C, RC 5D + bell bug will re-curse him. If he protect, just RC and hit low to force him to unblockable (a CPU can protect 2A and 6D because of the bad blockstun i think, but we aren't CPU). It's entirely a theory, I never try it in a real match, and if he roll it will whiff, but the video remember me this little thing.

Posted (edited)

I've search a bit and a easy press i found is:

6A jc (5A release) J5C (cross-up)(release 5C) J2C (delay release 5D) J5C J2A (release 2A) (Dbug rising-up) ==> loop

Can be started with 2AA (3A release) press.

Really easy to hit confirm, the Dbug release must be delayed a lot, you have time (if the first J5C hit just 2C to lauch into the Dbug). If he protect, the second J5C must be delayed or it will be a true blockstring. after J5C J2A hold 5A, and release it early if the J5C is blocked (it will hit during the Dbug is in the floor), delayed it if the J5C touch for relaunch before the Dbug hit (that's for character like Mu).

It's just a little example, seriously it's fucking easy to doing stuff like this video show. Now i can say it surely: This is not so harder that's look, and it's godlike \o/

Edited by Abyss
Posted

Or you can just release 4Dbug during 6A animation and cross up j.C.

You don't have to delay anything that way.

Posted

The setup Abyss posted was always the setup for the crossup jC after 6A. It allows you to actually mixup for a much longer time if the opponent blocks, unlike the 4D version. It allows you to choose spacing on hit much better also, choosing which side you want to carry the opponent much easier. The only new setups in the combo video are the ridiculous jC only mixups, the 6A mixups have always been a standard for Ara. :v:

Posted

Yeah, i already know for the 4Dbug JC cross-up, but if it's protect like InspectorOda say it will not allow to continue the press.

The press i've posted was just for show how the A/C bug are useful for continue the press, the 6A isn't needed at all (and it's better to not use, the 6A is just for make the press easily).

And with that, the only Jc mix-up press is easy to pull off, I was so happy, i didn't resist to post (yeah, i was thinking timing will be strict, but this isn't the case).

  • 3 weeks later...
Posted

hmm i don't know.. from that vid it didn't seem Ora had a good feel on Arakune's cloud spacing.. allowing souji alot of free reign to fly around instead of being cornered...

but you can tell souji knows the matchup.. not throwing out clouds carelessly.. not using JD carelessly.. not flying over hazama so that he can still barrier hazama's stance B

didn't really see anything new in this set except hazama chain pull in he used a blocked 5c>5d to squeeze out some blocked curse gain

Posted

I like the 236c reset into curse in one of those vids between the two. lol souji sooo amazing!

Posted (edited)

http://www.youtube.com/watch?v=qKCxJoL3vFw

Grand finals in a tourney last month. Some good parts but a bit sloppy on my part. I have tightened up most of the unstable shit I was doing then. Any other tips yall think I should do against Bang let a brotha know!

Warning obnoxious SSF4 shit talk in the background... and i am sorry for that.

Edit: PSN Matches: Lord_Cruxis(BA) vs Senkei(AR)

http://www.youtube.com/watch?v=IRSKJRfKIy4

Edited by Senkei
Posted

He was 2d happy, that's a gold mine for Arakune, easy baiting for j.d > 5d > j.a > j.c > j.d for 100%. If he's mashing it during your 6a, go into 2b > 2a > 5b (1 hit) > 5d.

You can 2b his jump ins, one of the few characters you can still 2b AA.

Work on your IAD, you could get 70% off of any landed 5d on a grounded opponent, and you missed a corner specific 100% when you did 5a > 6a for some reason. You could have done 5a > 6b > IAD > 5d > j.a > j.c > j.2a > DC 5d > j.a > j.c > j.d since bang was near the corner.

Also nice hit confirm off that d bug > j.236d > RC > j.c > j.2a > DC 5d. For future reference, you could have followed up from that with j.6a > (j.9) j.a > j.b (2 hits) > j.c > j.d.

Bangs like those look like easy pickings, teach your boy to fear doing 2d, our j.d may not be a low anymore, but it's still far from free.

Posted (edited)

Arakune Players:

1. ふも(アラクネ) - Fumo

2.パンダ(アラクネ) - Souji?

http://www.youtube.com/watch?v=T0KmsVT1syQ

http://www.youtube.com/watch?v=ss9e0WpFUjQ

http://www.youtube.com/watch?v=nucrasM09kE : amazing recoveries on carl in that match. This has to be Souji, if not then this guy is great.

http://www.youtube.com/watch?v=Lnf9gHoV3Do : you really see the difference here between Souji and Fumo just by how Souji handled that Bang lol.

Edited by Senkei
Posted

We seriously need to adopt those precurse games.

Posted

i went back today to test some things in my notes on things that couldn't be done today and i came up with this...

it's not that practical because it's kinda hard to do, and even harder to confirm... you must air dash to the right spacing such that jc8>JA will work.. doesn't matter if you cross sides... you can do stuff like this on other characters but most of those have 5c FC 100% curse combos that somewhat work

Posted

Still pretty outstanding, that's grounds for more experimentation.

Posted

Yeah... but this was known a long time ago.

Maybe not noel specific one, but yeah.

I swear we decided it's too impractical for a random hit confirm.

Kou, one question, have you hit high enough to IAD4A+B > 5D instead of 5A?

That would make life a hell of a lot easier.

Posted

yeah i have tried with 5D, it's too slow for sure... sometimes you can use 5B.. but 5A is the fastest so it's easier and your basically converting a 5C FC into a 2C FC...

noel's weirder then i thought.. in theory if she was really that low then the bnb jd>5d>JA>JC>JD combo would work but it actually doesn't work on noel lol... but i did test that even on low 5C Fc like if you hit them off the ground or out of 2D, you still have time to IAD land 5A if your close enough to connect jc8>JA

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