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Posted

Hmm matchup wise you held up pretty well. The only clear weakness was your curse game mixup. Majority of the time axis just blocked everything and the times you hit you didn't manage to confirm into anything rewarding. Other then that it was mostly execution, not confirming some FC's or going into wheel too early before reaching the top of your jump causing you to fly over/under, stuff that might be just being nervous.

Overall axis was much more patient though. Waiting for you to make a mistake usually. For Kune vs tager don't be afraid to turtle, time him out, be more lame (especially if you have homing cloud). Yeah you can rtsd but the risk is high if you make a mistake.

Posted

Yeah, my Curse hit confirm was garbage, all my usual tricks weren't working too well, like the j.214c is supposed to cross up Tager twice and other stuff, I suppose it was innate nerves.

My spin fuck ups were my crappy execution kicking in, the thing is when I go for the j.236c, I would accidentally do j.2369c, so that weird arc is me doing it off a double jump. I hate when I do that.

Posted

Hard to say, the Makoto played very sloppy, not breaking obvious green grabs, terrible footsies, bad bursts, etc. That said it's kinda difficult to analyze the Arakune player, his main set ups were off of sloppy mistakes done by his opponent.

His loop set ups need work though.

Posted
hmmm just wonderin wacha guys think of this arakune player http://www.youtube.com/watch?v=miyY852HWJk.

that was our latest ranbats btw, no means of recording from HDtv hence the camera xD

So I take it an Air Grab > 100% curse isn't 100% enough for you to curse?

And I take it jumping in the air is what you consider a sloopy mistake lol.

Seriously, can't you just give credit to where credit is due?

It is way more awesome than what ive seen lately, who does a 1 loop bug combo?

When you can do a X number of loops and end up having 100 heat meter?

Can you do that?

Player was complete balls, and so was the Makoto player.

The Arakune player dropped loops (no idea how), dropped a 100 curse combo in the beginning of the second round of the vid you linked, didn't do any kind of setup besides the 214C one in corner (wich is super easy and doesn't really net you much damage, it did kill the makoto though, so good job?), didn't throw a B bug during the 2C to make it safe (I have no idea why the Makoto player didn't punish it), Didn't throw more than a couple of clouds in the two matches I watched, and I'm pretty sure that he was trying to do wheel instead of cloud here, almost non-existant use of IAD, USED F OF G MORE THAN ONCE, amongst other things.

So yeah he landed some air throw combos wich are easy to do, he did try to go for a standing 100% curse off 6A though, so props to that.

Stay American.

Posted (edited)

I don't agree, doing cloud can be dangerous, this isn't so bad to just flying around without having a goal. But yeah he was having more than two chance to put cloud.

~~

I've done my tournament to the WGC, so i post the video:

http://www.ustream.tv/recorded/12955350

first match : begin at 6.10 minutes Arakune vs Tager and second match: begin at 36 minutes Arakune vs Ragna.

Against Tager: I've done some mistake but i think it's okay.

Against Ragna: ... I've eat so much overhead, it's shit: dropped my pressing a lot of times at the beginning, so I absolutely wanted to do it. Gods thanks even if i drop it he eat the second jC at the very end xD

Ragna for the dead x') (and fuck my lack of reaction, i'm sure i protect the overhead but eat it >_>).

Edited by Abyss
Posted (edited)

Things i can say without the Makoto mistakes:

His pressure during curse is bad, Even if the makoto take all bug and i don't know why,. For example, 6C 5C 2C in block, 214C in the corner (it's a mid-screen press). He doesn't hitconfirm (he do 6A 5C without waiting).

He do really but really unsafe jD, like at the beginning of the second match (It wasn't unsafe, it was suicidary), he use FofG which isn't a move to use. He doesn't do a lot of airdashcancel and from my point of view he is too slow in his movement.

If he want some advice (because critique is also for having advice), he must learn to airdashcancel very quickly, never do a jump jB attack without airdash (too much predictable), and improve his pressing during curse.

I can't really say something about his pressure without curse because the makoto player was still in curse ~~

Of course, if someone can critique me also, it will be a pleasure. I know i really need to have a better reaction against overhead, but if there is other things.

Edited by Abyss
Posted
Of course, if someone can critique me also, it will be a pleasure. I know i really need to have a better reaction against overhead, but if there is other things.

Well Abyss, so far I've only seen the first match against Kekken, I'd have to say that you did very good, pretty solid play, good use of fakeouts too, also I didn't expect to see a 3C corner setup there, props. You should use more blocked curse though, its never a bad thing to do.

Goddamn this thing is loading super slow for me.

Posted

You can go directly at 36 minutes it will work, it's very slow for me also but we can do that so.

Thank you, but by "more blocked curse", you mean do more blockstun with bugs for block him on the ground?

Posted (edited)

Oh, yeah that's right, will think to do it sometimes.

~~

I've see something really, but really sweet with CS2 Arakune, a 100% curse on 2A not only on Tager, but against everyone:

http://www.youtube.com/watch?v=ESH4XoXbxdg&feature=channel_video_title#t=0m53s

He dropped the combo, but ==> 2A 5B 5D jc jAA 5B 5D work, so i don't see why the last jAA (5A) 6B wouldn't work because on CS1 we can do 2A 5B 5D jc jAA 2A 5B D etc... on Tager.

But like on Tager you have to be very close and it seems the combo is quite difficult to do (he do it again later in the video, but the second 5D doesn't link).

Edited by Abyss
  • 3 weeks later...
Posted

Hey guys, I've played in a few tournaments now, so I'd appriciate it if any of you can give me some advice. The only thing I ask is that ignore how much I use 2C. I do that cause I'm desperate. But feel free to criticise anything else I do. And be as harsh as you can be please.

http://www.youtube.com/watch?v=rLXlsA7u9LU&t=1m4s - Me Vs Kiba (BlackJaguarXD). If anything, this is the one I'd like the most advice on.

http://www.youtube.com/watch?v=r37sgv4JSkE&t=0m58s - Me Vs Zoular.

http://www.youtube.com/watch?v=ZKTxiE6PMGU - Me Vs Kyzertron. When I say ignore the 2C. I mean REALLY ignore the 2C.

http://www.youtube.com/watch?v=NFAS7B0Bt10 - Me vs Moko

Wow. I really spam 2C a lot.

Posted
http://www.youtube.com/watch?v=rLXlsA7u9LU&t=1m4s - Me Vs Kiba (BlackJaguarXD). If anything, this is the one I'd like the most advice on.Wow. I really spam 2C a lot.

Early burst.

Curse pressure.

F of g.

After they blocked the 1st hit of your ground distortion you moved TOWARDS them, very bad.

Started getting predictable with j.bs.

Relying on the same feint and autopiloting it, resulting in whiff 5a's.

Only watched up to 5:00ish

Posted

Thanks, but saying F o G and Curse Pressure doesn't really help. Though a mistimed burst is bad, an early burst doesn't mean anything. Also, whiffing the distortion is bad, but it makes no difference if I move towards him because he'll punish it anyway.

But I will try a work on mixing up fronts more, so thanks for that.

Posted

Wait for CS2 to use FoG, don't use it in CS1.

I've learned that gold bursting is super effective, people don't expect a reversal from Arakune with no meter, gold bursting helps for reversing momentum and getting at least 70% curse meter. At worst it's still +4 on block.

Posted
Thanks, but saying F o G and Curse Pressure doesn't really help. Though a mistimed burst is bad, an early burst doesn't mean anything. Also, whiffing the distortion is bad, but it makes no difference if I move towards him because he'll punish it anyway.

But I will try a work on mixing up fronts more, so thanks for that.

I left it vague because I felt when left to the imagination it would give ideas.

Basically yea don't use FoG if you can help it, VERY situational and that heat could be used to save your life later rather then a possible gimmick attack or reset.

As for curse pressure, same thing, Arakune has countless tricks he can use but your style was a tad....... lacklustre? Just get creative and freestyle it at times, people respect a creative kune.

Posted (edited)

It's hard to be creative when you're nervous and the other guy has great fundamentals. I was creative against him the first time I played him at LTG4, and he destroyed me completely. I did better in that match BECAUSE I played more dry.

Plus, I can't freestyle during curse. I need to work on my curse mixup. But I just can't try out different things on him. He will find an opening and he will take advantage of it.

My main problem is how do I get to Tsubaki if J.B is unusable and zoning is practically useless? Not to mention that because Tsu's 2C is so good, feints have limited use as if I actually feint outside 2C's ground range, I still can't 5A-6B punish.

Edited by LordSpectreX
Posted

What i can say is:

-Don't just jump to jB without airdashcancel or doing some useless (to the first view) movement: you don't want him to anti-air you, so try to provoc it before attack.

-Why do you use 236236C as reversal during curse? just wake-up with A is like a reversal xD

-Use 2C as punish, even if you're under the pression. or just forbid this move ! xD

-Work your pressing during curse, and pre-curse as well.

But yeah, you're too much predictable, this is your biggest issue.

Posted

Well, it's more my style but i think you can do a lot of instantairdash (barrier cancel). I do that because the adversary don't know when to anti-air, and you can easily 2D to bait a full screen dash, or just jump again (you can also block).

Before attacking with jB, you can do 8dj. during that's, you can delay you're jB or just airdashcancel (barrier cancel) back. if they try to anti-air because they were thinking of a jB you can jD if it's a slow anti-air (Haku-men 2C, 214D~B Hazama etc...). But i think you have to found your own style.

Posted
But how do I play unpredictably? All my pokes lose to other pokes.

Stop relying on pokes, remember Arakune's great movement options, let him come to you, Tsubaki's installs be damned.

Posted

Tsubaki's great anti-air can be baited by an incoming j.d when you air dash in, leading into a counter hit then full curse. That technique works really well against Mu's 2c anti-air also. Just make sure for both of them you stay out of the anti air's range so you don't get punished instead. Once you get them scared of it, your pressure game will be a lot more relaxing to do.

Posted
Stop relying on pokes, remember Arakune's great movement options, let him come to you, Tsubaki's installs be damned.

So...play defensively? But 5 bars is scary. :(

But it seems like I should be more unpredictable. So I'll start working on that. Thanks all. :)

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