A.X.I.S. Posted February 25, 2010 Posted February 25, 2010 I've been able to link 5C after a zantetsu. I think it's a lot more range dependent now (How close you are to your opponent, etc.) You can link 2C after zantetsu in the corner and pick up a dustloop combo as well. pretty sure you could always do that, and if your real close to someone after zantetsu then you can still 2C for it...wonder why i don't see it in haku vids and if he did can someone link it.
SimpleKiss Posted February 25, 2010 Posted February 25, 2010 pretty sure you could always do that, and if your real close to someone after zantetsu then you can still 2C for it...wonder why i don't see it in haku vids and if he did can someone link it. prolly cuz there's almost always a better option than zantetsu. Need an overhead? TK Tsubaki. Need a good combo component? Enma.
Sophisticat Posted February 25, 2010 Posted February 25, 2010 I think there's better options than a Zan now, so you don't see anyone using it anymore. Really, the only reason to use Zan in CT is after a renka if you 1) need big damage mid-screen or 2) land a 6c ch (close) in the corner. Now with CS you just won't see it because you get more with less out of some other options... I do want to get my mits on CS to test out Zan stuff, but that'll have to wait for release. Regardless, Renka -> Zan -> 3c is terrible and should only be used if you're going for the kill.
SimpleKiss Posted February 26, 2010 Posted February 26, 2010 I think there's better options than a Zan now, so you don't see anyone using it anymore. Really, the only reason to use Zan in CT is after a renka if you 1) need big damage mid-screen or 2) land a 6c ch (close) in the corner. Now with CS you just won't see it because you get more with less out of some other options... I do want to get my mits on CS to test out Zan stuff, but that'll have to wait for release. Regardless, Renka -> Zan -> 3c is terrible and should only be used if you're going for the kill. It's still worth it if Zantetsu will take them to the corner (in which case, it wouldn't be worth it to do enma.) then 2C for launcher combo. Or if you have *lots* of meter to burn you can link 5C into another Zantetsu like posted earlier.
A.X.I.S. Posted February 26, 2010 Posted February 26, 2010 prolly cuz there's almost always a better option than zantetsu. Need an overhead? TK Tsubaki. Need a good combo component? Enma. in CT i use zantetsu as a long range overhead, it works wonders since people don't realize i do it until its too late...damn i love meaty hits. now in CS diff story.
SimpleKiss Posted February 26, 2010 Posted February 26, 2010 in CT i use zantetsu as a long range overhead, it works wonders since people don't realize i do it until its too late...damn i love meaty hits. now in CS diff story. I'd rather do Hop Tsubaki. It's so much faster if you can pull it off.
CakeWasBannedd Posted March 7, 2010 Posted March 7, 2010 Quick question for you guys, I'm thinking of subbing Hakumen but there is no combo guide for CS. I understand he's not exactly a combo-centric character, but should I just be copying CT combos or what?
BladeOfJustice7 Posted March 7, 2010 Posted March 7, 2010 He's more or less the same with ct, just now your combos are slightly extended with using j.c at the end of pretty much every air combo.
Leonil_Requiem Posted July 5, 2010 Posted July 5, 2010 I'd rather do Hop Tsubaki. It's so much faster if you can pull it off. Well, it really depends, Tk-ing tsubaki within the block stun of 5A, 5B (any thing jump cancel able with no mag) is really good for quick over heads. Overheads on landing is good to.
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