Mystic d Posted August 16, 2010 Posted August 16, 2010 also, it's possible after 4B+C to do 4B+C -> ... -> 214D -> j.2D~B -> TL... etc
XDest Posted August 16, 2010 Author Posted August 16, 2010 something which i believe should be noted on the first page regarding the 214D -> j.2D~B -> 5C -> 2D~5 -> j.D~A -> 9D~5 -> 9D~9 -> j.236Bx5 ender. the last two hits of the j.236B will not hit if u started the taunt loop with j.5D~B instead of j.2D~B. please correct me if i'm wrong Yeah, I don't know exactly what causes that, j.D and j.2D have very similar properties in the data. Use less taunts or a level 0 ender if you do that, and it should fix itself just fine.
DistortedGuilt Posted August 16, 2010 Posted August 16, 2010 But then you'll just keep being a scrub ....thanks ._. but it not like ill ever learn it anyways XD but just cause you called me a scrub i wanna see how good you are >.> ....though i know youll beat me shitless
CakeWasBannedd Posted August 16, 2010 Posted August 16, 2010 i wanna see how good you are http://www.youtube.com/watch?v=O2mBqlIA3EY
DistortedGuilt Posted August 16, 2010 Posted August 16, 2010 http://www.youtube.com/watch?v=O2mBqlIA3EY well now i know youd definitely win youre very good =w= can i add you GT?
CakeWasBannedd Posted August 16, 2010 Posted August 16, 2010 well now i know youd definitely win youre very good =w= can i add you GT? Sure.
DistortedGuilt Posted August 17, 2010 Posted August 17, 2010 Sure. well i epic failed against you in those last matches :/
Mystic d Posted August 17, 2010 Posted August 17, 2010 so i'm working on the following combo: j.5D~B (CH) -> 5B -> 6A -> JC -> j.2D~B -> TL (until 10) -> 214D -> j.2D~B -> 5C -> 2D~8 -> j.D~A -> 9D~9 -> 9D~9 -> 3D~3 -> 236BBBBB, but i can't seem to get the last two or three hits of CS2 to hit. i also tried without using the 3D~3 and i still whiff the last two or three hits. is it possible to combo? (i'm trying on ragna in case anyone wants to know)
MacArthur Blunts Posted August 17, 2010 Posted August 17, 2010 So has taunt loop into almost becoming two into full TK CS2 x2 been mentioned here yet? Cause that shit is sick.
CakeWasBannedd Posted August 17, 2010 Posted August 17, 2010 So has taunt loop into almost becoming two into full TK CS2 x2 been mentioned here yet? Cause that shit is sick. It has, but I think it's character specific. In the videos of Keita doing it, it doesn't work on most characters other than Hakumen/Tager.
KM Riku Posted August 17, 2010 Posted August 17, 2010 It has, but I think it's character specific. In the videos of Keita doing it, it doesn't work on most characters other than Hakumen/Tager. I don't think so. In the new acho videos, that pink Tao did it on Litchi...and it's fucking annoying to combo against Litchi. Also there's this video that show some of those combos against Jin and Arakune.
Cryingvoid Posted August 18, 2010 Posted August 18, 2010 Hell yeah, I've been waiting for some insane AB2 use, giving around 7000 dmg. BTW, there is also j.236b -> j.2d loop existing. I wonder, can it be used in such an AB2-ender for boosting the dmg even more? Also, anyone here tried any of that? Is it hard? I've seen a bunch of vids with jpn players failing AB2 enders.
kataridragon Posted August 19, 2010 Posted August 19, 2010 So I was thinking the othr night that might work and may present extremly high damage. (In Corner) 6c, TLoopX6, 236cc, 2d9, j.c, 9d9, j.c, 9d9, ... 3d3, 236bx5, RC, Burst, (land), 6c, TloopX6, 5c, 2d5, 2d~a, 9d9, 9d9, ... 3d3, 236bx5 Its just a 236cc ender that you Rapid then Burst and as soon as they are about to land catch with a 6c and start looping again until you reach a 5c ender. I figure it would do around 9k if it works out. Its very hard to do though and im not really sure if it will combo. I know the second 6c can combo. I didnt have enough time to keep trying it @ the time. Someone else wanna give it a try????
Cryingvoid Posted August 19, 2010 Posted August 19, 2010 It doubtlessly will not combo because of low hit stun. The more hits in a combo, the less is the hit stun they cause to the opponent. So your second part won't connect as the first one: the opponent will recover due to reduced hit stun. ______ BTW, it is embarrassing, but I found myself struggling with j.3d~3 -> 326b part. I mean, it is quite confusing to perform a flip by holding 3 after j.3d, and do 236b immediately. Any tips how to ease the this?
kataridragon Posted August 19, 2010 Posted August 19, 2010 It doubtlessly will not combo because of low hit stun. The more hits in a combo, the less is the hit stun they cause to the opponent. So your second part won't connect as the first one: the opponent will recover due to reduced hit stun. Ok so as I suspected the hit stun scaling would take over but with the an RC burst from a 236cc ender wouldnt you have the ability to add in more hits because of the incomplete Tloop. Also lets say you didnt use the 236cc and used the 5c ender but early in the Tloop and RC Burst. Those j.drives dont prorate very hard making it possible to combo further. Im just speculating here.
Cryingvoid Posted August 19, 2010 Posted August 19, 2010 I'm just afraid, the opponent will be able to tech on second hit after gold burst. Did you know, Ragna's Burial Edge is techable WITHIN IT when BE performed second time during one combo? So it is quite delicate. Could it be possible to cat-combo till 9k, it would have been already discovered, I guess. I'm just common sensing
Warahk Posted August 19, 2010 Posted August 19, 2010 It doubtlessly will not combo because of low hit stun. The more hits in a combo, the less is the hit stun they cause to the opponent. So your second part won't connect as the first one: the opponent will recover due to reduced hit stun. ______ BTW, it is embarrassing, but I found myself struggling with j.3d~3 -> 326b part. I mean, it is quite confusing to perform a flip by holding 3 after j.3d, and do 236b immediately. Any tips how to ease the this? i suggest you 2 in 1 the forward cancel, i started doing that and it increased my consistency pretty significantly. it helps a lot when you're maxing out damage and you only have a couple frames between the forward cancel and cat2. so for the in put i do 2d (slight pause) 236(hold 6) bbbbb
kataridragon Posted August 19, 2010 Posted August 19, 2010 Well my thought process was that if you could do some loops get the plus 110% a few times air combo then possibly air combo again it would boost damage quite a bit because you would get the plus whatever % damage twice. Im gonna try to find something.... even if it turns out to not be worth it my tloops are gonna improve one way or another.
Cryingvoid Posted August 19, 2010 Posted August 19, 2010 i suggest you 2 in 1 the forward cancel, i started doing that and it increased my consistency pretty significantly. it helps a lot when you're maxing out damage and you only have a couple frames between the forward cancel and cat2. so for the in put i do 2d (slight pause) 236(hold 6) bbbbb Oh! I just tried that, it seems the flip performer '3' is actually substituted by '36' part of immediate 236b! Huge thanks, fellow! I knew there was some trick for this part! BTW, if anyone remembers what it is called when you use the input of one move in favour of another? kataridragon And, as you can possibly see in previous page last posts, the only answer to that jpn players found in epic AB2 enders!
eruvisu Posted August 20, 2010 Posted August 20, 2010 BTW, if anyone remembers what it is called when you use the input of one move in favour of another? Buffering? I'm not sure what you mean.
digitalPersona Posted August 20, 2010 Posted August 20, 2010 okay, so im trying to do this taunt loop, and i was able to do it about 3-4 reps. now all of a sudden when i do 214D>j.2d~B, she'll just do a 214D> j.b regardless of how slow i do the inputs; this only happens after the taunt. any idea what im doing wrong?
Cryingvoid Posted August 20, 2010 Posted August 20, 2010 digitalPersona Ensure that you do not mash buttons. Since 214D takes effect slightly after the actual input (after the Taunt), afraid of missing the 2d part you may mash it. This usually works for 1-2 repetition. But for the full loop you need to catch the exact rhythm and execute it perfectly.
Ronove Posted August 20, 2010 Posted August 20, 2010 okay, so im trying to do this taunt loop, and i was able to do it about 3-4 reps. now all of a sudden when i do 214D>j.2d~B, she'll just do a 214D> j.b regardless of how slow i do the inputs; this only happens after the taunt. any idea what im doing wrong? You're probably executing her j.2D too early. You don't have to rush the input, instead try to look for visual clues and rhythm: Tao is going to j.2D at the heighest point during her 214D just when she's slightly above the opponent (and before she starts descending naturally).
Cryingvoid Posted August 20, 2010 Posted August 20, 2010 The topic about the best continuation of 214214c was raised about CT in the archive, so I want to ask here how is it in CS? I presume, it is best to somehow connect CAT2?
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