huey253 Posted January 29, 2010 Posted January 29, 2010 played a bit of cs yesterday, 2D JD works on everybody! I saw on the first couple posts of it being impossible on ragna and tager. if your refering to the old 4 seal combo, i'm pretty sure i used it on ragna but i never tried for tager. EDIT: counter 2D. i've don't really use 2d unless i'm trying to counter something very obvious, so thats probably why i didn't realize that normal 2D didn't work. Sorry i didn't play blazblue for like a week and my frkz went to hell if only if only...
faultydefense Posted January 29, 2010 Posted January 29, 2010 corner combos 5A 5B 2B 6C j.D > d.2B (dash not necessary but makes easier) > turn around 6C > j.B > j.C 5B 2B 6C j.D / 5A 5B 2B 2C > d.2B > turn around 6C > j.D > 2C / 2369C 6C j.C / 2360C daifunka seals/damage in the corner dont know if it was mentioned but i remember connecting xxx something > 6C j.623B > 6C j.623B if you're spaced right Edit: Please refrain from making comments that pretty much SAY you're pirating or I'll have to hand out infractions.
Kenshuma Posted January 30, 2010 Posted January 30, 2010 Forbidden Ninpo my ass! Edit: WHY DOES EVERYONE FEEL THE NEED TO PM ME TODAY. Anywho j.4B > 5B > 2B > 6C > j.D > 6A > 623B > d.6C > j.623B > 6C > j.623B ~ 3500dmg
Reioumu Posted January 30, 2010 Posted January 30, 2010 Forbidden Ninpo my ass! Edit: WHY DOES EVERYONE FEEL THE NEED TO PM ME TODAY. Anywho j.4B > 5B > 2B > 6C > j.D > 6A > 623B > d.6C > j.623B > 6C > j.623B ~ 3500dmg It would be best not to start with j.4B for listing combos, that's situational, but still a good attack. also you can add 2C at the end of the combo for oki making it a lot better for only 1 seal 5B > 2B > 6C > j.D > 6A > 623B > d.6C > j.623B > 6C > j.623B 2C- 3331dmg with the j.4B starter the combo I listed above is 3579 Also, vs Carl the throw combos don't work normally, you need to dash 6A him if you want to do Throw -> d.6A
Reioumu Posted January 30, 2010 Posted January 30, 2010 lol you can combo INTO 6B. Grab 236B cancel 6B 2A 5B j.A j.B j.623B is all I can get off of it. (623B doesn't work after 2A 5B) Doesn't do as much as your other grab combos though. nailless 4 seal combo off of 2D 2D j.D 2B 623B d.2D j.D 2C
DaiAndOh Posted January 31, 2010 Posted January 31, 2010 lol you can combo INTO 6B. Grab 236B cancel 6B 2A 5B j.A j.B j.623B is all I can get off of it. (623B doesn't work after 2A 5B) Doesn't do as much as your other grab combos though. nailless 4 seal combo off of 2D 2D j.D 2B 623B d.2D j.D 2C 5c (CH) 6b is a legit combo. Don't ask how I get ch 5c Nailess 4 seal is sexy, too bad it's near impossible to do to Tager.
AtTheGates Posted January 31, 2010 Posted January 31, 2010 lol you can combo INTO 6B. Grab 236B cancel 6B 2A 5B j.A j.B j.623B is all I can get off of it. (623B doesn't work after 2A 5B) Doesn't do as much as your other grab combos though. yeah, was gonna use that for my combovid. found a cooler use for 6B though ^^
Salocin Katze Posted February 1, 2010 Posted February 1, 2010 Okay I don't know if this has been posted but I was watching some vids and Dora used a Amazing 4 seal off of a CH j.D, 2A, 5B, 623B, d.2D, j.D, 236C, 5D, sj.C ~2500DMG and 4 Seals. 1:29 http://www.youtube.com/watch?v=Pw5gYsgUyNw
ShoMeYaMoves Posted February 8, 2010 Author Posted February 8, 2010 You can 6B>2A>5B>623B>d.6C>623B>5B>2B>air combo ender for much better damage than the current 6B meterless combo.
Dacidbro Posted February 10, 2010 Posted February 10, 2010 Got a combo that's gonna redefine crouching and maybe even standing BnB's; 5A 5B 2B 623B 5B 2B jB j623B 5B 2B air combo IIRC, it was 3.5kish true oki on 5A. Will test further.
10stars Posted February 11, 2010 Posted February 11, 2010 Got a combo that's gonna redefine crouching and maybe even standing BnB's; 5A 5B 2B 623B 5B 2B jB j623B 5B 2B air combo IIRC, it was 3.5kish true oki on 5A. Will test further. If you start that combo with 5a you won't get over 3.1k damage. If you start it with 5b you'll get 3.4k max before tech. However it is an excellent combo damage wise. Also the j.623c rc combo has been listed, however it should be noted that while the timing is a little hard, that it works on the ground. 623c > rc second hit > land > 5c > 6a > 623b > 5d > j.b > j.4c > dj.b > dj.c > a nail does like 4.3.
Dacidbro Posted February 11, 2010 Posted February 11, 2010 Must have been thinking of either 5B or non-true oki finisher then The reason this combo is so important is it works on so many starters, I'll list a couple confirmed 6A 623B etc 5C 623B etc 623B etc 2C 623B etc And they all do great damage, starting on 623B it gets up to like 4k.
ShoMeYaMoves Posted February 11, 2010 Author Posted February 11, 2010 Got a combo that's gonna redefine crouching and maybe even standing BnB's; 5A 5B 2B 623B 5B 2B jB j623B 5B 2B air combo IIRC, it was 3.5kish true oki on 5A. Will test further. On 5B, I like it more since it just flat outdamages the old crouch combo. But on 5A I like 5A>5B>2C>2B>623B>d.6C>623B>2B>6C>j.C for oki more since you can't get true oki off 5A on your combo. It's a neat find though, thanks Dacid.
Dacidbro Posted February 11, 2010 Posted February 11, 2010 By the way, fatal counter 623B can trade with smaller attacks and still get the combo, I was playing Render and we both started the match with an attack, I got counter hit but was still able to standing tech>d5B to get the combo going, did 4k damage and won me the match.
ShoMeYaMoves Posted February 11, 2010 Author Posted February 11, 2010 Also the j.623c rc combo has been listed, however it should be noted that while the timing is a little hard, that it works on the ground. 623c > rc second hit > land > 5c > 6a > 623b > 5d > j.b > j.4c > dj.b > dj.c > a nail does like 4.3. Personally I like RC>5C>6A>623B>d.6C>j.623B>5B>2B>j.B>j.C for 4.3ish and you get oki. Good call though, I forgot to put it up.
Reioumu Posted February 12, 2010 Posted February 12, 2010 Got a combo that's gonna redefine crouching and maybe even standing BnB's; 5A 5B 2B 623B 5B 2B jB j623B 5B 2B air combo IIRC, it was 3.5kish true oki on 5A. Will test further. 5B 2B 623B 5B 2B j.4C j623B 5B 2B j.BC - 3447 damage with j.B instead of that j.4C it's 3328 damage. Minor 100 damage from doing j.4C instead of j.B damage is pretty baller. nice find.
ShoMeYaMoves Posted February 13, 2010 Author Posted February 13, 2010 Let's talk 2A bnbs, don't know why we haven't yet. For me: Standing: 2A>5B>2B>6C>j.D>2B>6C>j.C (old school, but it gives true oki with no hassle) Crouching: 2A>5B>2B>2C>2B>623B>5D>sj.C (true oki and one seal) If you guys have better ones, please post them. Edit: I like these more: Standing: 2A>5B>2B>6C>j.D>2B>623B>6C>j.C for true oki Crouching: 2A>5B>2B>2C>2B>623B>6C>j.C for true oki The sj.C is kind of finicky on some chas, whereas these two work on everyone.
Lord Cruxis Posted February 13, 2010 Posted February 13, 2010 Ok I just read this whole thread and I didn't see it posted. I saw in a vid(I'll find later) but if you didn't combo into daifunka, you can after daifunka, and I confirmed it. Daifunka>5A>5B>j.A>j.B>j.4C>dj.B>dj.4C does like 4k. Good if you just have a tiny bit life to clean up on there life and they have no burst or they completely forget about it. And well the other thing I'm sure a bunch of people knew about is Daifunka> AshuraMusouKen. But ya thats like wasting meter, I think its more of being cool. Edit: Another one I noticed. A regular 5a>5b>6c>j.d>2b>623b>5d>AshuraMusouken. EDIT: one last one corner 5A>5B>2B>6C>j.D>d.6A>623B>reverse 6C>j.B>j.C This one was posted but I saw a different variation done on Hakumen, it looked very nice its Corner 5B>2B>6C>j.D>d.6A>623B>reverse 6C>623B>2B>6C>dj.4C>dj.C>623B does like 3.6k
Reioumu Posted February 13, 2010 Posted February 13, 2010 You might want to state that the final combos were corner combos as well.. Also, the ashura combos aren't really all that great :/. They just look awesome.
Lord Cruxis Posted February 13, 2010 Posted February 13, 2010 You might want to state that the final combos were corner combos as well.. Also, the ashura combos aren't really all that great :/. They just look awesome. Ah sorry. Lol and I did say the ashura combos are jsut meant to look cool xD.
Dacidbro Posted February 13, 2010 Posted February 13, 2010 Probably the reason no one posted the after daifunka combo is it's so rare to hit it empty But you get the combo on 623C > RC second hit > backairdash > Daifunka > 5A > 5B > aircombo, for 6kish.
Lord Cruxis Posted February 13, 2010 Posted February 13, 2010 Probably the reason no one posted the after daifunka combo is it's so rare to hit it empty But you get the combo on 623C > RC second hit > backairdash > Daifunka > 5A > 5B > aircombo, for 6kish. I know, but if it ever occurs, its important to know when you can dish out damage when possible lol.
Dacidbro Posted February 13, 2010 Posted February 13, 2010 Yeah. I'd feel really bad for someone who slammed me with the 623C RC Daifunka and didn't know he gets another free 1.5k
ShoMeYaMoves Posted February 13, 2010 Author Posted February 13, 2010 Edited first post with a vid I threw together of what I feel are the "combos to know." Obviously, Bang can do whatever the fuck he wants to now, so it's just personal preference. @Skane, I'm probably not going to put a combo into Ashura section yet, just since it's 99% of time better to combo into daifunka or save meter for CA/RC/reversal ashura.
Dacidbro Posted February 13, 2010 Posted February 13, 2010 Beautiful, Showme. Posted a comment on the youtube, but it was excellent.
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