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Posted

played a bit of cs yesterday, 2D JD works on everybody! I saw on the first couple posts of it being impossible on ragna and tager. if your refering to the old 4 seal combo, i'm pretty sure i used it on ragna but i never tried for tager. EDIT: counter 2D. i've don't really use 2d unless i'm trying to counter something very obvious, so thats probably why i didn't realize that normal 2D didn't work. Sorry i didn't play blazblue for like a week and my frkz went to hell :( if only if only...

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Posted

corner combos 5A 5B 2B 6C j.D > d.2B (dash not necessary but makes easier) > turn around 6C > j.B > j.C 5B 2B 6C j.D / 5A 5B 2B 2C > d.2B > turn around 6C > j.D > 2C / 2369C 6C j.C / 2360C daifunka seals/damage in the corner dont know if it was mentioned but i remember connecting xxx something > 6C j.623B > 6C j.623B if you're spaced right Edit: Please refrain from making comments that pretty much SAY you're pirating or I'll have to hand out infractions.

Posted

Forbidden Ninpo my ass! Edit: WHY DOES EVERYONE FEEL THE NEED TO PM ME TODAY. Anywho j.4B > 5B > 2B > 6C > j.D > 6A > 623B > d.6C > j.623B > 6C > j.623B ~ 3500dmg

Posted

Forbidden Ninpo my ass!

Edit: WHY DOES EVERYONE FEEL THE NEED TO PM ME TODAY.

Anywho

j.4B > 5B > 2B > 6C > j.D > 6A > 623B > d.6C > j.623B > 6C > j.623B ~ 3500dmg

It would be best not to start with j.4B for listing combos, that's situational, but still a good attack. also you can add 2C at the end of the combo for oki making it a lot better for only 1 seal

5B > 2B > 6C > j.D > 6A > 623B > d.6C > j.623B > 6C > j.623B 2C- 3331dmg

with the j.4B starter the combo I listed above is 3579

Also, vs Carl the throw combos don't work normally, you need to dash 6A him if you want to do Throw -> d.6A

Posted

lol you can combo INTO 6B. Grab 236B cancel 6B 2A 5B j.A j.B j.623B is all I can get off of it. (623B doesn't work after 2A 5B) Doesn't do as much as your other grab combos though. nailless 4 seal combo off of 2D 2D j.D 2B 623B d.2D j.D 2C

Posted

lol you can combo INTO 6B. Grab 236B cancel 6B 2A 5B j.A j.B j.623B is all I can get off of it. (623B doesn't work after 2A 5B) Doesn't do as much as your other grab combos though.

nailless 4 seal combo off of 2D

2D j.D 2B 623B d.2D j.D 2C

5c (CH) 6b is a legit combo. Don't ask how I get ch 5c :v:

Nailess 4 seal is sexy, too bad it's near impossible to do to Tager.

Posted

lol you can combo INTO 6B. Grab 236B cancel 6B 2A 5B j.A j.B j.623B is all I can get off of it. (623B doesn't work after 2A 5B) Doesn't do as much as your other grab combos though.

yeah, was gonna use that for my combovid. found a cooler use for 6B though ^^

Posted

You can 6B>2A>5B>623B>d.6C>623B>5B>2B>air combo ender for much better damage than the current 6B meterless combo.

Posted

Got a combo that's gonna redefine crouching and maybe even standing BnB's; 5A 5B 2B 623B 5B 2B jB j623B 5B 2B air combo IIRC, it was 3.5kish true oki on 5A. Will test further.

Posted

Got a combo that's gonna redefine crouching and maybe even standing BnB's;

5A 5B 2B 623B 5B 2B jB j623B 5B 2B air combo

IIRC, it was 3.5kish true oki on 5A. Will test further.

If you start that combo with 5a you won't get over 3.1k damage.

If you start it with 5b you'll get 3.4k max before tech.

However it is an excellent combo damage wise.

Also the j.623c rc combo has been listed, however it should be noted that while the timing is a little hard, that it works on the ground.

623c > rc second hit > land > 5c > 6a > 623b > 5d > j.b > j.4c > dj.b > dj.c > a nail does like 4.3.

Posted

Must have been thinking of either 5B or non-true oki finisher then The reason this combo is so important is it works on so many starters, I'll list a couple confirmed 6A 623B etc 5C 623B etc 623B etc 2C 623B etc And they all do great damage, starting on 623B it gets up to like 4k. :toot:

Posted

Got a combo that's gonna redefine crouching and maybe even standing BnB's;

5A 5B 2B 623B 5B 2B jB j623B 5B 2B air combo

IIRC, it was 3.5kish true oki on 5A. Will test further.

On 5B, I like it more since it just flat outdamages the old crouch combo. But on 5A I like 5A>5B>2C>2B>623B>d.6C>623B>2B>6C>j.C for oki more since you can't get true oki off 5A on your combo. It's a neat find though, thanks Dacid.

Posted
:yaaay: By the way, fatal counter 623B can trade with smaller attacks and still get the combo, I was playing Render and we both started the match with an attack, I got counter hit but was still able to standing tech>d5B to get the combo going, did 4k damage and won me the match.
Posted

Also the j.623c rc combo has been listed, however it should be noted that while the timing is a little hard, that it works on the ground.

623c > rc second hit > land > 5c > 6a > 623b > 5d > j.b > j.4c > dj.b > dj.c > a nail does like 4.3.

Personally I like RC>5C>6A>623B>d.6C>j.623B>5B>2B>j.B>j.C for 4.3ish and you get oki. Good call though, I forgot to put it up.

Posted

Got a combo that's gonna redefine crouching and maybe even standing BnB's;

5A 5B 2B 623B 5B 2B jB j623B 5B 2B air combo

IIRC, it was 3.5kish true oki on 5A. Will test further.

5B 2B 623B 5B 2B j.4C j623B 5B 2B j.BC - 3447 damage

with j.B instead of that j.4C it's 3328 damage. Minor 100 damage from doing j.4C instead of j.B

damage is pretty baller. nice find.

Posted

Let's talk 2A bnbs, don't know why we haven't yet. For me: Standing: 2A>5B>2B>6C>j.D>2B>6C>j.C (old school, but it gives true oki with no hassle) Crouching: 2A>5B>2B>2C>2B>623B>5D>sj.C (true oki and one seal) If you guys have better ones, please post them. Edit: I like these more: Standing: 2A>5B>2B>6C>j.D>2B>623B>6C>j.C for true oki Crouching: 2A>5B>2B>2C>2B>623B>6C>j.C for true oki The sj.C is kind of finicky on some chas, whereas these two work on everyone.

Posted

Ok I just read this whole thread and I didn't see it posted. I saw in a vid(I'll find later) but if you didn't combo into daifunka, you can after daifunka, and I confirmed it. Daifunka>5A>5B>j.A>j.B>j.4C>dj.B>dj.4C does like 4k. Good if you just have a tiny bit life to clean up on there life and they have no burst or they completely forget about it. And well the other thing I'm sure a bunch of people knew about is Daifunka> AshuraMusouKen. But ya thats like wasting meter, I think its more of being cool. Edit: Another one I noticed. A regular 5a>5b>6c>j.d>2b>623b>5d>AshuraMusouken. EDIT: one last one corner 5A>5B>2B>6C>j.D>d.6A>623B>reverse 6C>j.B>j.C This one was posted but I saw a different variation done on Hakumen, it looked very nice its Corner 5B>2B>6C>j.D>d.6A>623B>reverse 6C>623B>2B>6C>dj.4C>dj.C>623B does like 3.6k

Posted

You might want to state that the final combos were corner combos as well.. Also, the ashura combos aren't really all that great :/. They just look awesome.

Posted

You might want to state that the final combos were corner combos as well..

Also, the ashura combos aren't really all that great :/. They just look awesome.

Ah sorry. Lol and I did say the ashura combos are jsut meant to look cool xD.

Posted

Probably the reason no one posted the after daifunka combo is it's so rare to hit it empty :psyduck: But you get the combo on 623C > RC second hit > backairdash > Daifunka > 5A > 5B > aircombo, for 6kish.

Posted

Probably the reason no one posted the after daifunka combo is it's so rare to hit it empty :psyduck:

But you get the combo on 623C > RC second hit > backairdash > Daifunka > 5A > 5B > aircombo, for 6kish.

I know, but if it ever occurs, its important to know when you can dish out damage when possible lol.

Posted

Edited first post with a vid I threw together of what I feel are the "combos to know." Obviously, Bang can do whatever the fuck he wants to now, so it's just personal preference. @Skane, I'm probably not going to put a combo into Ashura section yet, just since it's 99% of time better to combo into daifunka or save meter for CA/RC/reversal ashura.

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