yunalove Posted April 3, 2010 Posted April 3, 2010 Is there anyone know how to combo after FuuRinKaZan .... I mostly lost my life just because of this T^T : http://www.youtube.com/watch?v=a2GaQX5KXVs
Reioumu Posted April 3, 2010 Posted April 3, 2010 standing 4 seal against tager 5B 2B 6C j.D 5D 923B (as in tk j.623B) 6C j.D 5D j.4C j.236A - 2992 damage + poison. +31 meter the grab combo which was mentioned before Grab 236C before kick 6C j.D 5D 923B 6C j.D 5D j.4C j.236A - 2174 damage + poison. +31 meter if i didn't have meter to do FRKZ, i would probably end the combo at the 2nd 5D and pull out a bumper or two.
ShinsoBEAM Posted April 7, 2010 Posted April 7, 2010 New Combo from Dora, possibly Tager only 2AA,RC,2AA,RC,2AA,5B,2B,2C,dash,2B,6C,j.6C,dj.5C,throw *if your throw is broken you can just do j.236D till your out of daggers for some solid pressure. Seen here at 1:28 http://www.youtube.com/watch?v=fN_pTrdLoQ8
Dacidbro Posted April 7, 2010 Posted April 7, 2010 New Combo from Dora, possibly Tager only 2AA,RC,2AA,RC,2AA,5B,2B,2C,dash,2B,6C,j.6C,dj.5C,throw *if your throw is broken you can just do j.236D till your out of daggers for some solid pressure. Seen here at 1:28 http://www.youtube.com/watch?v=fN_pTrdLoQ8 10/10 combo, meant to post it myself, thanks for picking up the slack. You forget to mention getting genesic'd at the end through your pressure-based 2D, that's an important part of it. Lulls into false sense of etc
Reioumu Posted May 4, 2010 Posted May 4, 2010 awesome 4-seal nezu used on Tager, will test on others 2D (was counter hit in vid which is why it worked on tager) j.D j.236C 6C j.D djdl.236C d.5C 5D -> aerial Alright, I had a feeling this was a combo, I couldn't execute it yet, but Nezu confirmed it for me. In FRKZ 5B 2B 2C 6-dash 2D dl9/8-dash (you can do either) j.4C (land 8-dash j.4C land 9-dash j.4C) xN 9-dash j.4C j.D 2B 623B 5D 9-dash j.4C 6-dash j.D 2-dash 5C 2C 6-dash 236236D Now the thing is, you need to delay after the 2D so you can start your loops at a lower height to get more j.4Cs. You stop looping when the enemy is fairly high (their feet or lower legs are near your foot on hit) and then you just cross over with another 9-dash j.D 2-dash 2B 623B etc etc... Very hard combo to do but VERY damaging seeing as the proration on j.4C is what? 91%? Damage will be gdlk. !!! Air grab RC combo. I haven't seen it before, but Nezu does it (drops towards the end but crazy damage.) air grab dash 3C RC 5B 623B d.5B 2B j.4C j.623B 5B (blue beats once here) 2B j.B j.4C dj.C - 4600 damage with the invalid... 4200 without the invalid part. That can also be a tech trap if you end with 5B seeing as that's one of our most favorite positions to tech trap people at. But yeah... midscreen airthrow RC combo is pretty godlike. 623B daifunka 5A 5B j.A j.B j.4C dj.C - 5.4k (no fatal counter btw)
Dacidbro Posted May 8, 2010 Posted May 8, 2010 The hit confirm a counter 2D for a four seal off a guard point on Tager is nice, I've seen the other two, but they're both good to list.
huey253 Posted May 8, 2010 Posted May 8, 2010 without meter, what would be the most optimal combos to use after 623B fatal counter in the corner and midscreen?
Dacidbro Posted May 8, 2010 Posted May 8, 2010 Simple and high effectivity is 623B 5B 2B jB j623B 5B 2B jB j4C jC. Should hit for about 4.5k, IIRC.
Reioumu Posted May 9, 2010 Posted May 9, 2010 Simple and high effectivity is 623B 5B 2B jB j623B 5B 2B jB j4C jC. Should hit for about 4.5k, IIRC. Yeah that's the one you should be using, either that or you use j.4C instead of the first j.B for a minor increase in damage. It's 3700 with the j.B though. Not 4.5k lol
Reioumu Posted May 9, 2010 Posted May 9, 2010 well the best one is obviously the daifunka one if you have 50 meter. Though I don't think there's a higher damage combo.
Dacidbro Posted May 9, 2010 Posted May 9, 2010 I'll see if I can try some stuff out, if that's the best we have.. Burning the only grounded double palm off the bat does hurt.
Reioumu Posted May 18, 2010 Posted May 18, 2010 reworked Basic combos standing 5B 2B 6C j.D 2B tk623B 2B 623B 5D air ender (3.3k with j.BC ender, 3k with 5A starter) 2 seals crouching 5B 2B 2C d.2B tk623B 2B 623B 5D air ender (3.1k with j.BC ender. 2.9k with 5A started) 1 seal
Dacidbro Posted May 18, 2010 Posted May 18, 2010 They've been around for a while, but that TK 623B is a pain for what you get (a hundred damage or so..).
Reioumu Posted May 19, 2010 Posted May 19, 2010 easy nezu j.4C loop 5B 2B 2C 6-dash 2B 9-dash j.4C (land 9-dash j.4C)xN 9-dash j.D 2-dash 2B 623B 9-dash j.4C 6-dash j.D 2-dash 5C 2C 6-dash 236236D I've tested this and got 5 j.4Cs before dropping the combo (did the wrong dash) but yeah... I'm 99% sure this works, also seeing as Nezu started it with the OTG 2B but yeah... I think this way makes it easy to do the j.4C loop so you can just hold 9 right when you hit C instead of switching back to 4. Though timing on this combo is still a bitch.
Dacidbro Posted May 19, 2010 Posted May 19, 2010 Yeah, I saw that. Will implement Oh, also, white bang used some interesting enders on the revised BnB you posted; his ender was (2B > 623B > d5C > 2C > Bumper nonsense), usually. I would probably support that ender more than jB jC if you're taking the time to 2B > j623B, anyway, as there should be some solid reason to do it.
Gravelneed Posted May 19, 2010 Posted May 19, 2010 How many different ways are there to get all 4 seals in one combo? Is it very restictive or will I have to keep resetting the combo?
zeth07 Posted May 19, 2010 Posted May 19, 2010 How many different ways are there to get all 4 seals in one combo? Is it very restictive or will I have to keep resetting the combo? You probably should have asked this in the discussion thread or questions thread, but in CS Bang can get 4 seals pretty much off anything. Off 5B, off a throw, off drives, so it should be a non-issue with getting seals. Not only that, considering one of the BnBs gives you 2 seals anyway you could easily just land 2 of those and you're good to go without sacrificing too much damage going for a seal specific combo.
Reioumu Posted May 28, 2010 Posted May 28, 2010 Where the fuck does Nezu pull these combos out of!? http://www.youtube.com/watch?v=Y8QBAvZEx-I#t=5m35s CH j.4C into loop (land 9-dash j.4C land 8-dash j.4C) x (until most of Rachel's body is over the tip of your foot) Then 9-dash j.4C j.D 2-dash 2D 9-dash j.4C 6-dash j.D 2-dash 2D 9-dash j.D 2-dash 2D 9-dash j.D 2-dash 5C 2363214C 7.831 I'm pretty sure it's Tager and Rachel specific seeing as 2D only hits people with tall hitboxes OTG. Nezu is a god. I'm going to relook at the FRKZ combos I've been using to see if 5C daifunka ender is character specific.
Dacidbro Posted May 28, 2010 Posted May 28, 2010 I already brought 5C daifunka up.. but when I said it, everyone wrote it off. Lol. It's Rachel/Tager specific, but there's a possibility if your ender is a 5C that hits them out of the air, it will hit anyway (Unconfirmed, but has happened to me before, IIRC). I don't think there is any way to get your 5C > Daifunka to hit non Rachel Tager without some real ingenuity.
Reioumu Posted May 29, 2010 Posted May 29, 2010 I already brought 5C daifunka up.. but when I said it, everyone wrote it off. Lol. It's Rachel/Tager specific, but there's a possibility if your ender is a 5C that hits them out of the air, it will hit anyway (Unconfirmed, but has happened to me before, IIRC). I don't think there is any way to get your 5C > Daifunka to hit non Rachel Tager without some real ingenuity. I tried it in the corner too, doesn't work. Only people with tall OTG hitboxes (Tager and Rachel)
Reioumu Posted June 16, 2010 Posted June 16, 2010 4 seal by nezu in the corner against standing Rachel. Probably Rachel/Tager specific. (he starts with j.4B) 5B 2B 6C j.D 2D j.D dj.D - 2710 damage 4 seals I don't know if this has already been posted, but grab j.236C before kick 6C j.D d.2B 623B d.2D j.D j.236C 5D ender - ~2.1k damage 4 seals (done on lambda, so it should work on most of the cast)
Dacidbro Posted June 16, 2010 Posted June 16, 2010 The 4 seal you posted is Rachel only, 2D jD whiffs on Tager. On Tager though you can do something similar with 5D jC ender for gimmick based oki; usually freaks people out enough to hit a command grab, but there is about 7 frames where they can do stuff if you go for the command grab so if you're playing someone jumpy it doesn't work very well (Footage of it getting stuffed hard here; http://www.youtube.com/watch?v=wOL3evGdwQY#t=1m8s)
10stars Posted June 17, 2010 Posted June 17, 2010 I already brought 5C daifunka up.. but when I said it, everyone wrote it off. Lol. It's Rachel/Tager specific, but there's a possibility if your ender is a 5C that hits them out of the air, it will hit anyway (Unconfirmed, but has happened to me before, IIRC). I don't think there is any way to get your 5C > Daifunka to hit non Rachel Tager without some real ingenuity. 5c > daifunka otg wont work against anyone else. However, an appropriate ender that works on everyone is 2c > 6 dash > ashura. However, the damage is not nearly as good at the end of a combo.
Dacidbro Posted June 17, 2010 Posted June 17, 2010 Yeah. Also, 2C ashura puts you at disadvantage for only like 500 damage. I don't think it's worth it except when it will kill.
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