DaiAndOh Posted February 14, 2010 Posted February 14, 2010 Awesome vid, 5star + favorite. My only complaint is that....well I prefer damage over oki. Maybe I just love seeing Bang break 3k
ShoMeYaMoves Posted February 14, 2010 Author Posted February 14, 2010 Awesome vid, 5star + favorite. My only complaint is that....well I prefer damage over oki. Maybe I just love seeing Bang break 3k Might have something for you soon then.
Dacidbro Posted February 14, 2010 Posted February 14, 2010 I'll take oki over damage on anyone but Tager
ShoMeYaMoves Posted February 14, 2010 Author Posted February 14, 2010 And that something is now in the first post as well.
rei-Scarred Posted February 14, 2010 Posted February 14, 2010 Such a great video, I can't wait for CS
rei-Scarred Posted February 16, 2010 Posted February 16, 2010 Forgive me if you already had it in your video Sho, but I just saw a Bang do 5B 2B 6C j.D 5C 6A 623B 5B 2B j.B j.4C dj.4C j.C j.623B in the corner on an Arakune for around 3750 o-o
ShoMeYaMoves Posted February 16, 2010 Author Posted February 16, 2010 Forgive me if you already had it in your video Sho, but I just saw a Bang do 5B 2B 6C j.D 5C 6A 623B 5B 2B j.B j.4C dj.4C j.C j.623B in the corner on an Arakune for around 3750 o-o I didn't do character specific enders like the j.C>623B links (except for that one post daifunka one), but it's basically the same as the corner combo on Hazama in the 2nd vid except I did it with a 5A starter and j.B>j.4C>j.B>j.4C>j.623B ender. Starting combos with 5B in CS makes them do 300-400 more damage than if you started with 5A usually, and starting them with j.4C is HOLY FUCK DAMAGE. j.4C into damage bnb does like 4.5k.
Dacidbro Posted February 16, 2010 Posted February 16, 2010 Yeah.. j4C does so much it might reverse it a bit.
zeth07 Posted February 24, 2010 Posted February 24, 2010 RC Combos: 623C>RC 2nd hit>5C>6A>623B>d.6C>j.623B>5B>2B>air combo ender Big damage (at least 4.3k) from ground command grab. This is a good one to learn, despite the difficulty of the 5C timing. My personal trick is: once landed after the RC, cross your airborne opponent up so the arrow pointing to Bang switches, then 5C. -- Here is a different version of the above combo, found in this video: http://www.youtube.com/watch?v=sDyPjlbnhFI#t=0m43s 50% Heat (on Hakumen at least) 623C-RC-5C-623B-d.5B-2B-j.4C-j.623B-5B-2B-j.B-j.4C-dj.C = 4557 Dmg
Dacidbro Posted February 24, 2010 Posted February 24, 2010 Yeah, that combo is ruthless. It works from the air one too, you rapid when they bounce off the ground when you're about to hit them back up. Timing is actually 100 times easier on the air one too, so if you're shaky on inputs, trust that one more at first. EX: http://www.youtube.com/watch?v=8BX9PDzOkn4#t=03m17s
ShoMeYaMoves Posted February 28, 2010 Author Posted February 28, 2010 Found a funny one a few days ago, been debating whether or not to put up a vid of it lol. 6B>2A>5B>623B>6B>2B>j.623B>5B>2B>air combo ender
ShoMeYaMoves Posted February 28, 2010 Author Posted February 28, 2010 How's the damage? It's actually better than the more practical 6B>2A>5B>623B>d.6C>j.623B>5B>2B>air combo ender, only by like 30-50 damage or something tiny like that so it's not really a visible improvement. Also, the execution is kind of goofy lol. It also only works midscreen and off a close 6B, so it wouldn't really work off a mixup blockstring unless you did something really weird like 5A>6B since if you're too far away the second 6B will whiff. Also the j.623B has to be super low altitude. It still looks really cool though.
CrimsonDisaster Posted March 3, 2010 Posted March 3, 2010 midscreen 6B, 2A > 5B xx 623B, dash [j4C xx 623B], land, 5B > 2B JC [jB > 4C JC dj4C > C xx 236A] - 2.8k+ and poison. dj4C is a bit inconsistent on some characters (Ragna comes to mind). Unless you find a way to get hit immediately afterwards, the poison will tick at least once or twice so it's really 2.9-3k off a 6B, not too bad.
BigLeafyTree Posted March 6, 2010 Posted March 6, 2010 Seen in a recent Dora video, an unburstable setup off of j. 623C. j. 623C > RC before 3rd hit > Daifunka. The trick is the RC leaves you directly under the opponent so while doing the motion for Daifunka you can easily end up on the wrong side. To get around this, RC halfway through the directional input, so it looks like 23632(RC)14C. Also works in CT.
Dacidbro Posted March 6, 2010 Posted March 6, 2010 How much does it come out to?? I know the 5C 6A 623B Daifunka from that hits 5.8k with oki, pretty phenomenal, but I'd take no burst over that 9/10 times.
BigLeafyTree Posted March 6, 2010 Posted March 6, 2010 Sorry, forgot to add that. j. 623C > RC > Daifunka does 4959. Making it burstable by adding the 5C > 6A > 623B in the middle adds about 900.
CrimsonDisaster Posted March 7, 2010 Posted March 7, 2010 FC 623B, dash 5B > 5C > 6A JC TK j623B, land, dash 5B > 2B air combo maxes out at around 4.5k
faultydefense Posted March 7, 2010 Posted March 7, 2010 FRKZ combo off a recent a-cho match, done on tager j.C > 2 > 5B > 2B > 2C > 6 2D > 9 j.4C > 9 j.4C > j.D > 2 2D > 9 j.4C > j.D > 2 5C > 6 623B > DAIFUNKA! does a little over 5600, easily builds the bar it takes to end in super so essentially meterless damage
Dacidbro Posted March 7, 2010 Posted March 7, 2010 Does 5C 623B work on all chars? Naturally, I mean in that context, with that particular OTG
faultydefense Posted March 7, 2010 Posted March 7, 2010 not sure but another one from acho 4 seal off standing throw throw > C nail > 6C > j.D > 2B > 623B > d.2D > j.D > C nail > 5D > j.4C > j.4C... done on ragna and off a ground throw in FRKZ throw hits > 6 j.4C > 6 j.4C > 2 9 j.4C > 2 8 j.4C > 9 j.4C > j.D > 2 2B > 623B > daifunka does 4700, hit on hakumen, looks like it would work on everyone
Dacidbro Posted March 7, 2010 Posted March 7, 2010 and off a ground throw in FRKZ throw hits > 6 j.4C > 6 j.4C > 2 9 j.4C > 2 8 j.4C > 9 j.4C > j.D > 2 2B > 623B > daifunka does 4700, hit on hakumen, looks like it would work on everyone LOL. That combo is HILARIOUS. And I'm near certain it wouldn't work on Litchi/Lambda/a few others. j4C has a really really high up hitbox, and it tends to end up whiffing in a lot of contexts against a couple characters. FRKZ might end up fixing that though, I don't know. Worth looking into.
Varamathras Posted March 7, 2010 Posted March 7, 2010 and off a ground throw in FRKZ throw hits > 6 j.4C > 6 j.4C > 2 9 j.4C > 2 8 j.4C > 9 j.4C > j.D > 2 2B > 623B > daifunka does 4700, hit on hakumen, looks like it would work on everyone I've seen something like this do 7500 damage http://www.youtube.com/watch?v=iDr3JNiPKbI&feature=related 50 sec mark extremely situational, but funniest thing you'll see in this game
faultydefense Posted March 7, 2010 Posted March 7, 2010 I've seen something like this do 7500 damage http://www.youtube.com/watch?v=iDr3JNiPKbI&feature=related 50 sec mark extremely situational, but funniest thing you'll see in this game that was above and beyond sexy
huey253 Posted March 7, 2010 Posted March 7, 2010 EPIC!!! that guy must have some intense excution eh btw, 4 seal combo of 5B 5B 2B 6C JD 2B 623B dc 2D JD 236C 5D and air combo didn't see it listed, i think its VERY good if you want frkz and land a 5B (which just happens in every round)
Recommended Posts