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Posted

Awesome vid, 5star + favorite. My only complaint is that....well I prefer damage over oki. Maybe I just love seeing Bang break 3k :yaaay:

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Posted

Awesome vid, 5star + favorite.

My only complaint is that....well I prefer damage over oki. Maybe I just love seeing Bang break 3k :yaaay:

Might have something for you soon then. :kitty:

Posted

Forgive me if you already had it in your video Sho, but I just saw a Bang do 5B 2B 6C j.D 5C 6A 623B 5B 2B j.B j.4C dj.4C j.C j.623B in the corner on an Arakune for around 3750 o-o

Posted

Forgive me if you already had it in your video Sho, but I just saw a Bang do 5B 2B 6C j.D 5C 6A 623B 5B 2B j.B j.4C dj.4C j.C j.623B in the corner on an Arakune for around 3750 o-o

I didn't do character specific enders like the j.C>623B links (except for that one post daifunka one), but it's basically the same as the corner combo on Hazama in the 2nd vid except I did it with a 5A starter and j.B>j.4C>j.B>j.4C>j.623B ender. Starting combos with 5B in CS makes them do 300-400 more damage than if you started with 5A usually, and starting them with j.4C is HOLY FUCK DAMAGE. j.4C into damage bnb does like 4.5k.

Posted

RC Combos:

623C>RC 2nd hit>5C>6A>623B>d.6C>j.623B>5B>2B>air combo ender

Big damage (at least 4.3k) from ground command grab. This is a good one to learn, despite the difficulty of the 5C timing. My personal trick is: once landed after the RC, cross your airborne opponent up so the arrow pointing to Bang switches, then 5C.

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Here is a different version of the above combo, found in this video:

http://www.youtube.com/watch?v=sDyPjlbnhFI#t=0m43s

50% Heat (on Hakumen at least)

623C-RC-5C-623B-d.5B-2B-j.4C-j.623B-5B-2B-j.B-j.4C-dj.C = 4557 Dmg

Posted

Found a funny one a few days ago, been debating whether or not to put up a vid of it lol. 6B>2A>5B>623B>6B>2B>j.623B>5B>2B>air combo ender

Posted

:psyduck:

How's the damage?

It's actually better than the more practical 6B>2A>5B>623B>d.6C>j.623B>5B>2B>air combo ender, only by like 30-50 damage or something tiny like that so it's not really a visible improvement. Also, the execution is kind of goofy lol. It also only works midscreen and off a close 6B, so it wouldn't really work off a mixup blockstring unless you did something really weird like 5A>6B since if you're too far away the second 6B will whiff. Also the j.623B has to be super low altitude. :vbang:

It still looks really cool though. :v:

Posted

midscreen 6B, 2A > 5B xx 623B, dash [j4C xx 623B], land, 5B > 2B JC [jB > 4C JC dj4C > C xx 236A] - 2.8k+ and poison. dj4C is a bit inconsistent on some characters (Ragna comes to mind). Unless you find a way to get hit immediately afterwards, the poison will tick at least once or twice so it's really 2.9-3k off a 6B, not too bad.

Posted

Seen in a recent Dora video, an unburstable setup off of j. 623C. j. 623C > RC before 3rd hit > Daifunka. The trick is the RC leaves you directly under the opponent so while doing the motion for Daifunka you can easily end up on the wrong side. To get around this, RC halfway through the directional input, so it looks like 23632(RC)14C. Also works in CT.

Posted

How much does it come out to?? I know the 5C 6A 623B Daifunka from that hits 5.8k with oki, pretty phenomenal, but I'd take no burst over that 9/10 times.

Posted

FRKZ combo off a recent a-cho match, done on tager j.C > 2 > 5B > 2B > 2C > 6 2D > 9 j.4C > 9 j.4C > j.D > 2 2D > 9 j.4C > j.D > 2 5C > 6 623B > DAIFUNKA! does a little over 5600, easily builds the bar it takes to end in super so essentially meterless damage

Posted

not sure but another one from acho 4 seal off standing throw throw > C nail > 6C > j.D > 2B > 623B > d.2D > j.D > C nail > 5D > j.4C > j.4C... done on ragna and off a ground throw in FRKZ throw hits > 6 j.4C > 6 j.4C > 2 9 j.4C > 2 8 j.4C > 9 j.4C > j.D > 2 2B > 623B > daifunka does 4700, hit on hakumen, looks like it would work on everyone

Posted

and off a ground throw in FRKZ

throw hits > 6 j.4C > 6 j.4C > 2 9 j.4C > 2 8 j.4C > 9 j.4C > j.D > 2 2B > 623B > daifunka

does 4700, hit on hakumen, looks like it would work on everyone

LOL. That combo is HILARIOUS.

And I'm near certain it wouldn't work on Litchi/Lambda/a few others. j4C has a really really high up hitbox, and it tends to end up whiffing in a lot of contexts against a couple characters. FRKZ might end up fixing that though, I don't know. Worth looking into.

Posted

EPIC!!! that guy must have some intense excution eh btw, 4 seal combo of 5B 5B 2B 6C JD 2B 623B dc 2D JD 236C 5D and air combo didn't see it listed, i think its VERY good if you want frkz and land a 5B (which just happens in every round)

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