Teyah Posted September 7, 2008 Posted September 7, 2008 I don't think so, the horizontal positioning in the list just reflects the 'official' order in which the characters are prioritized into the Guilty Gear series (generally by seniority, but with a few exceptions). The standard ordering is: SO KY MA MI ED PO CH FA BA JA JO AX AN VE TE DI SL IN ZA BR RO AB OS
Destin Posted September 8, 2008 Posted September 8, 2008 I don't think so, the horizontal positioning in the list just reflects the 'official' order in which the characters are prioritized into the Guilty Gear series (generally by seniority, but with a few exceptions). The standard ordering is: SO KY MA MI ED PO CH FA BA JA JO AX AN VE TE DI SL IN ZA BR RO AB OS That is the best piece of information in this thread.
ansem Posted September 19, 2008 Posted September 19, 2008 What would be the tier for ABA'S moroha mode ?
JinSaotome Posted September 19, 2008 Posted September 19, 2008 Prolly S, maybe A tier. The problem is normal mode is prolly C tier, maybe even D tier.
YanisDLooper Posted September 20, 2008 Posted September 20, 2008 Wouldn't you judge her in both modes? With her ability to get from one to the other as a factor in a matchup.
Spirit Juice Posted September 20, 2008 Posted September 20, 2008 What would be the tier for ABA'S moroha mode ? I'd say A tier. Her damage is pretty high and her normals are retardedly good, but her mix up isn't really that strong and is probably her biggest fault (and what makes her balanced).
Destin Posted September 20, 2008 Posted September 20, 2008 Shes got a fuzzy guard setup last I checked. Thats pretty sick right there.
AtTheGates Posted September 21, 2008 Posted September 21, 2008 eddie with 100% tension, full life, burst vs. anji with 1 health, no tension, no burst, dizzy: S+++++++++++ ...
Silmerion Posted September 21, 2008 Posted September 21, 2008 eddie with 100% tension, full life, burst vs. anji with 1 health, no tension, no burst, dizzy: S+++++++++++ ...Hey, wait a second.... A little off-topic, but does anyone have tier lists for GGX and GGXX? I'm kind of randomly curious about them.
reaVer Posted September 21, 2008 Posted September 21, 2008 eddie with 100% tension, full life, burst vs. anji with 1 health, no tension, no burst, dizzy: S+++++++++++ ... You forgot a +
JinSaotome Posted September 21, 2008 Posted September 21, 2008 Hey, wait a second.... A little off-topic, but does anyone have tier lists for GGX and GGXX? I'm kind of randomly curious about them. iirc, GGX toptier was like Johnny, Millia, Dizzy. Anji was pretty high. Then he went to FUCK WORSE THAN SLASH ROBOKY in GGXX, then he was just bottom tier in GGXX#R, then back to awesome in Slash, then shit in AC. I don't care about anybody else, except whoever bottom tier was.
DJ Xero Posted September 21, 2008 Posted September 21, 2008 Hey, wait a second.... A little off-topic, but does anyone have tier lists for GGX and GGXX? I'm kind of randomly curious about them. GGX was something like Millia Dizzy Johnny Sol Everyone else Potemkin Testament
JinSaotome Posted September 21, 2008 Posted September 21, 2008 yeah, lol, Testament was just a mess back then. no trees, no webs, his Gravdigger was his XX->AC 6K, just EXE Beasts, Gravedigger, and Warrant. I love his normals in that one though. 6 hit f.S yaaaaaaah
TITANIUM BEAST!!! Posted September 21, 2008 Posted September 21, 2008 yeah Millia/Johnny/Dizzy were tops. I would venture that Jam was better than Sol. Anji was like, lower-mid tier. That game was really stupid though, it was ruled almost entirely by one glitch.
Silmerion Posted September 21, 2008 Posted September 21, 2008 *Is naturally curious as to where Axl was*
shinquickman Posted September 21, 2008 Posted September 21, 2008 ^Guttah trash tier. Couldn't launch worth a crap.
TITANIUM BEAST!!! Posted September 21, 2008 Posted September 21, 2008 Axl was awful, but he did have an infinite in his Bomber loop (yep, true infinite, ridiculously hard though). Only problem was he had no way of setting it up and everything else about him was terrible.
Donutholes Posted September 21, 2008 Posted September 21, 2008 yeah Millia/Johnny/Dizzy were tops. I would venture that Jam was better than Sol. Anji was like, lower-mid tier. That game was really stupid though, it was ruled almost entirely by one glitch. glitch? I was unaware that there was a glitch in GGX. Explanation please?
qwerty Posted September 21, 2008 Posted September 21, 2008 Hey, wait a second.... A little off-topic, but does anyone have tier lists for GGX and GGXX? I'm kind of randomly curious about them. ggx s tier: johnny ggx a tier: millia ggx shit tier: everyone else
Spirit Juice Posted September 21, 2008 Posted September 21, 2008 Shes got a fuzzy guard setup last I checked. Thats pretty sick right there. Having one good fuzzy guard set up doesn't exactly mean her mix up is good. @_@
BioLogIn Posted September 21, 2008 Posted September 21, 2008 glitch? I was unaware that there was a glitch in GGX. Explanation please? FD cancel.
TITANIUM BEAST!!! Posted September 21, 2008 Posted September 21, 2008 qwerty: Millia/Dizzy were better than Johnny, Johnny was just shit easy to use. GGX glitch was FDC (Faultless Defense Cancel). The way it worked in that game was that you could cancel a normal into sweep and then FD to cancel the sweep within two frames, this gave the impression of cancelling the previous normal with FD. Example would be doing 2HS with Sol, cancelling into 2S+HS and then quickly inputting FD to cancel the move, Sol would recover very quickly from the 2HS and be at a large advantage. End result was like having free RCs for certain normals, creating massive pressure and stupid combos. A more advanced application was FCD (Faultless Cancel Dash). What you did here was you would do a normal, cancel to sweep, hold P+K and input 646 very quickly. The 4 counts as a guard input, but 646 done quickly results in a dash, so if done fast enough, you would FDC the normal and immediately dash. This created a BUNCH of infinites, Jam's being the easiest and most abusable. It also created much more airtight pressure. Generally speaking, this pretty much ruined the game.
Adelheid Posted September 21, 2008 Posted September 21, 2008 It was fixed in 1.5, though, wasn't it? I know it was fixed in X+, but being PS2 exclusive no one played it, so.
TITANIUM BEAST!!! Posted September 21, 2008 Posted September 21, 2008 They didn't fix it in X+, it's still quite intact. They may have fixed it in 1.5 but that was basically a test of the Atomiswave hardware and not meant to be taken seriously. In any case, we're getting incredibly off-topic here so this is my last post on the subject in this thread.
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