Jais Posted August 17, 2007 Author Posted August 17, 2007 Lol Take this with you j.p as an anti-air DO NOT BUILD THE MINDGAME OF f.S callback or 6P I'll do the HOS write up tonight.
WUT Posted August 18, 2007 Posted August 18, 2007 Lol Take this with you j.p as an anti-air DO NOT BUILD THE MINDGAME OF f.S callback or 6P I'll do the HOS write up tonight. If you're going this route you'll need to impress me. j.p spam loses to HOS j.p spam unless it's absolute max range. Don't you rememeber?
Jais Posted August 18, 2007 Author Posted August 18, 2007 I'm back, some old friends came in town. I'll update everything tonight after I get HoH3 recorded. woot.
LH621 Posted August 22, 2007 Posted August 22, 2007 Edit: i deleted the 1st post of this write-up in order to successfully be able to edit some stuff that i initially said and add the Misc part...since i couldnt successfully just edit the 1st one Guess ill take a stab at doing a Pot write up. Its mainly gonna be a generic approach (sorta) vs very specific things like i did testy/baiken. It'll definately need some adding on/corrections so sorry in advance , i sorta did this write-up on a spur of the moment. Stat ????? Openers- their usual opening moves and how to counter win by first move. His move ---- your counter Hammerfall ---- 2S 2K (if close enough), Super jump (he whiffs), Block and punish (either f.S 6S IAD mixup or a simple 2D) 2S ---- IAD back (if your low to the ground, he'll get heat for free after 2S lands), 5S Block ---- react Backdash --- react 6P ---- 2S (it'll either clash or beat him out for a CH) For a more situational/risky/possible opener....... Slide Head ---- KSMH trades and you end up stuck in OTG status (unless you do KSMH P at the earliest possible time).....Jump or 2D if close enough..or 3P Punishes- Ways to punish their unsafe moves Hammerfall ---- Jump and Punish, Block and punish...or hit pot 2 times before he hits you Judge Gauntlet --- wait for it to finish, then rape him for doing it Whiffed Pot buster (this shouldnt be happening to begin with unless you jumped) --- f.S 6S B&B or 2D into oki Blocked Slide Head --- f.S 6S or 5k 2D Counters- Ways to nail CHs. Hammerfall - Pot is in a CH state during its duration so if u happen to hit him twice before he hits you, the 2nd hit is a CH Judge Gauntlet - Hit pot right after he shoots his fist out Slide Head - 3P Anti airing- PROPER anti-airing, 6P is not a catch all. Pot in the air is not exactly a go-to strat for most pot players that ive watched...but...when they do...know that just about every move beats out every option bridget has....by beat out, i mean you'll either trade hits (normally not in your favor...but sometimes your forced to settle with this option) or he wins. Pot's j.D clashes with 6S, beats 5P, and (most) times, will beat (or clash) 6P....i think it trades with starship as well..otherwise they'll just clash....most of pot's air stuff will be done via oki, which ill touch on later. Zoning- What character shave a hard time dealing with. Keep away can be your best friend if u actually do it right...mindless yo yo placements will have you eating pot busters/heat/6HS/etc f.S and 6S are relatively great go to pokes, however both can be stuffed with pot's 6P. Pot cant exactly get around roger attacks even while crouching most of the time so definately abuse those. Unblockables are generally ok to do on Pot given that he's big and all...however know that (depending on the setup), he could just backdash out, or Judge Gauntlet thru everything Their game plan- Enemy strats. Slide head for a potential OTG combo Pot buster at a moment's notice (case in point, backdashing then doing PB to punish your whiff) Oki game consists of either j.D/j.S (you block) 50/50 mixup or Megafist (again you block) 50/50 mixup...hammerfall (cancel) into PB...*note* starship will trade hits with megafist every time unless pot screws up his timing, in which case, you win....other oki options include - meaty 6HS ~ Slide Head (unless you IB or SB the 6HS, slide head is guaranteed...starship beats out or trades with 6HS ) ..meaty 5k/2s (starship trades but he's knocked down)..or just doing Slide head immediately (backdash/jump/or 3P to avoid it) Put up a stone wall and turtle until you make a wrong move Stay on top of you the moment they knock you down Strategy-Your strats. DONT GET KNOCKED DOWN AND DONT MINDLESSLY RUSH POT WITHOUT A SOLID DEFENSE FROM ROGER...and even then, i wouldnt recommend it unless your absolutely sure your mixup is gonna land. If you can, get pot into a corner and abuse FB roger to lock him down. In any situation where your forced into a 50/50 mixup, if the frames are available, do 3P. 3P shuts out PB and wont get caught by Heat Extend, thus covering any possiblity of a guessing game...if this isnt possible, u can either 1) backdash ....2) just try to guess right or ..3) eliminate the need to guess by trying to poke pot at the earliest possible time...id stray away from that particular choice though For oki, if you believe pot will try to PB you on wakeup, do a yo yo 6set and 3P him...if he doesnt PB and blocks your 3P, call the yo yo back so that your safe. Dont rely on starship as a means of avoiding Pot's oki...if anything, you'll get punished harder for trying it.....especially if baited Delayed yo yo getups are ok 50% of the time....its very situational in this fight Roll canceling and taking to the skies is ok to do to create space and kill time/annoy pot...if/when he tries to catch you via his "heavenly potemkin buster" (the overdrive)...if you know he'll reach you....you have 2 choices....1) starship and hope the invul frames save you (if you do it too early, he'll grab thru the starship/the moment its done) or 2) burst... Misc Stuff: Slide head has upper body invul frames in its animation so spamming f.S and 6S could have you eating a OTG combo. Tick throws arent smart to do for this fight unless you got pot in some really heavy pressure simply b/c if he sees it coming, thats a PB. If you IAD to pot without cover...which shouldnt happen without a very good reason behind it, know that his 6P will win the fight almost all the time. a distant j.p and a high 2S will clash with 6P at best...j,K, j.S, j.D all lose....IAD starship wins though for a CH If the pot player tries to do the heat ~ aegis/slide head loop , 1F jump to get outta it....starship loses, delayed yo yo get up loses (unless you SB the aegis the moment you get up)...a delayed DAA works but it needs to be done as late as possible. When your in the corner, if pot hasnt created space, you can block the slide head so your forced into a 50/50 most of the time....however you should have enough frames to successfully pull off a 3P.
MacArthur Blunts Posted August 22, 2007 Posted August 22, 2007 Something about Judge Gauntlet... There are a few frames before the super armor activates where you can totally nail his ass for CH. It's hard to do, but it's come up a lot if Pot tries reversal Judge Gauntlet and you get his ass on the first frame.
Frank The Tank Posted August 24, 2007 Posted August 24, 2007 You should just go through that Pot writeup and add in 5P at random times. Just like you should do in matches.
blitz Posted August 24, 2007 Posted August 24, 2007 5P ftw. And hooray for j.P interrupting pot air normals =D (don't deny it)
Jais Posted September 6, 2007 Author Posted September 6, 2007 I'm just going to ask straight up. Blitz: Would you do a Millia Match FAQ please. I can see no other person here ( possibly Andrew) qualified enough. You can say no, don't feel obligated.
blitz Posted September 6, 2007 Posted September 6, 2007 I'm just going to ask straight up. Blitz: Would you do a Millia Match FAQ please. I can see no other person here ( possibly Andrew) qualified enough. You can say no, don't feel obligated. yeah, i'll do one. Bridget hates millia =D
Frank The Tank Posted September 6, 2007 Posted September 6, 2007 Also, if anyone wants to do a Slayer FAQ, then by all means do so. And here I was thinking this match would be easier in this game...
Jais Posted September 7, 2007 Author Posted September 7, 2007 Yeah I got that, in fact I'll do it tonight. I promise.
excelence Posted September 14, 2007 Posted September 14, 2007 :/ it's been a while i think i'll go back playing Buri and thanks for Faust & Testament Match Up, really need that XD
Jais Posted September 14, 2007 Author Posted September 14, 2007 :/ it's been a while i think i'll go back playing Buri and thanks for Faust & Testament Match Up, really need that XD You kats are exactly why I have been doing this. <3 Bridget Forums
LH621 Posted September 16, 2007 Posted September 16, 2007 Does someone wanna give some insight on that Bridget/May match? cause that'd be awesome..
Jais Posted September 16, 2007 Author Posted September 16, 2007 Does someone wanna give some insight on that Bridget/May match? cause that'd be awesome.. lol you wish =P May I can do, Bridget you guys are on your own. >< September 16th Kentucky Ranbat Jais vs Kyle Aargh
LH621 Posted September 16, 2007 Posted September 16, 2007 lol you wish =P May I can do, Bridget you guys are on your own. >< I shouldve written that as "Bridget VS May" . regardless, thanks! P.S i might be IM'ing you in the (very) near future. Talk strats and the like.
Frank The Tank Posted September 17, 2007 Posted September 17, 2007 Does someone wanna give some insight on that Bridget/May match? cause that'd be awesome.. :lol: How did I know this would show up here today?
LH621 Posted September 17, 2007 Posted September 17, 2007 :lol: How did I know this would show up here today? ...I still have flashes of dolphins hitting me at 2:15am... Seriously...i got raped hard by May...really...really hard.
SentientProgram Posted September 17, 2007 Posted September 17, 2007 I agree, I hate bridget .vs may. May's combos just do too much damage. Bridget can't win unless his zone game is beastly.
TheSlyMoogle Posted September 17, 2007 Posted September 17, 2007 LOLZ I have a secret! I know how Bridgets can beat other bridgets! LOLZ! For the right amount of Cash I can be persuaded to give up this information.
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